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258
dockerdoom/trunk/pcsound/pcsound_sdl.c
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258
dockerdoom/trunk/pcsound/pcsound_sdl.c
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2007 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// PC speaker interface.
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//
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//-----------------------------------------------------------------------------
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL_mixer.h"
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#include "pcsound.h"
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#include "pcsound_internal.h"
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#define MAX_SOUND_SLICE_TIME 70 /* ms */
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#define SQUARE_WAVE_AMP 0x2000
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// If true, we initialized SDL and have the responsibility to shut it
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// down
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static int sdl_was_initialized = 0;
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// Callback function to invoke when we want new sound data
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static pcsound_callback_func callback;
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// Output sound format
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static int mixing_freq;
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static Uint16 mixing_format;
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static int mixing_channels;
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// Currently playing sound
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// current_remaining is the number of remaining samples that must be played
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// before we invoke the callback to get the next frequency.
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static int current_remaining;
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static int current_freq;
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static int phase_offset = 0;
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// Mixer function that does the PC speaker emulation
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static void PCSound_Mix_Callback(void *udata, Uint8 *stream, int len)
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{
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Sint16 *leftptr;
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Sint16 *rightptr;
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Sint16 this_value;
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int oldfreq;
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int i;
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int nsamples;
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// Number of samples is quadrupled, because of 16-bit and stereo
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nsamples = len / 4;
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leftptr = (Sint16 *) stream;
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rightptr = ((Sint16 *) stream) + 1;
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// Fill the output buffer
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for (i=0; i<nsamples; ++i)
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{
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// Has this sound expired? If so, invoke the callback to get
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// the next frequency.
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while (current_remaining == 0)
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{
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oldfreq = current_freq;
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// Get the next frequency to play
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callback(¤t_remaining, ¤t_freq);
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if (current_freq != 0)
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{
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// Adjust phase to match to the new frequency.
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// This gives us a smooth transition between different tones,
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// with no impulse changes.
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phase_offset = (phase_offset * oldfreq) / current_freq;
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}
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current_remaining = (current_remaining * mixing_freq) / 1000;
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}
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// Set the value for this sample.
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if (current_freq == 0)
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{
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// Silence
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this_value = 0;
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}
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else
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{
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int frac;
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// Determine whether we are at a peak or trough in the current
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// sound. Multiply by 2 so that frac % 2 will give 0 or 1
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// depending on whether we are at a peak or trough.
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frac = (phase_offset * current_freq * 2) / mixing_freq;
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if ((frac % 2) == 0)
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{
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this_value = SQUARE_WAVE_AMP;
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}
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else
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{
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this_value = -SQUARE_WAVE_AMP;
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}
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++phase_offset;
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}
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--current_remaining;
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// Use the same value for the left and right channels.
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*leftptr += this_value;
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*rightptr += this_value;
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leftptr += 2;
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rightptr += 2;
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}
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}
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static int SDLIsInitialized(void)
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{
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int freq, channels;
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Uint16 format;
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return Mix_QuerySpec(&freq, &format, &channels);
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}
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static void PCSound_SDL_Shutdown(void)
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{
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if (sdl_was_initialized)
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{
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Mix_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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sdl_was_initialized = 0;
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}
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}
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// Calculate slice size, based on MAX_SOUND_SLICE_TIME.
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// The result must be a power of two.
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static int GetSliceSize(void)
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{
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int limit;
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int n;
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limit = (pcsound_sample_rate * MAX_SOUND_SLICE_TIME) / 1000;
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// Try all powers of two, not exceeding the limit.
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for (n=0;; ++n)
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{
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// 2^n <= limit < 2^n+1 ?
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if ((1 << (n + 1)) > limit)
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{
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return (1 << n);
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}
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}
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// Should never happen?
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return 1024;
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}
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static int PCSound_SDL_Init(pcsound_callback_func callback_func)
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{
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int slicesize;
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// Check if SDL_mixer has been opened already
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// If not, we must initialize it now
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if (!SDLIsInitialized())
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{
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if (SDL_Init(SDL_INIT_AUDIO) < 0)
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{
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fprintf(stderr, "Unable to set up sound.\n");
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return 0;
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}
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slicesize = GetSliceSize();
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if (Mix_OpenAudio(pcsound_sample_rate, AUDIO_S16SYS, 2, slicesize) < 0)
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{
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fprintf(stderr, "Error initializing SDL_mixer: %s\n", Mix_GetError());
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return 0;
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}
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SDL_PauseAudio(0);
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// When this module shuts down, it has the responsibility to
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// shut down SDL.
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sdl_was_initialized = 1;
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}
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// Get the mixer frequency, format and number of channels.
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Mix_QuerySpec(&mixing_freq, &mixing_format, &mixing_channels);
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// Only supports AUDIO_S16SYS
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if (mixing_format != AUDIO_S16SYS || mixing_channels != 2)
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{
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fprintf(stderr,
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"PCSound_SDL only supports native signed 16-bit LSB, "
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"stereo format!\n");
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PCSound_SDL_Shutdown();
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return 0;
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}
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callback = callback_func;
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current_freq = 0;
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current_remaining = 0;
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Mix_SetPostMix(PCSound_Mix_Callback, NULL);
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return 1;
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}
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pcsound_driver_t pcsound_sdl_driver =
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{
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"SDL",
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PCSound_SDL_Init,
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PCSound_SDL_Shutdown,
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};
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