This commit is contained in:
David Zuber
2019-09-01 14:14:08 +01:00
parent 924ff5f5ef
commit 8e8907f48b
631 changed files with 202169 additions and 0 deletions

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fi; \
cp -fpR $$d/$$file "$(distdir)$$dir" || exit 1; \
else \
test -f "$(distdir)/$$file" \
|| cp -p $$d/$$file "$(distdir)/$$file" \
|| exit 1; \
fi; \
done
check-am: all-am
check: check-am
all-am: Makefile
installdirs:
install: install-am
install-exec: install-exec-am
install-data: install-data-am
uninstall: uninstall-am
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-am
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
-test . = "$(srcdir)" || test -z "$(CONFIG_CLEAN_VPATH_FILES)" || rm -f $(CONFIG_CLEAN_VPATH_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-am
clean-am: clean-generic mostlyclean-am
distclean: distclean-am
-rm -f Makefile
distclean-am: clean-am distclean-generic
dvi: dvi-am
dvi-am:
html: html-am
html-am:
info: info-am
info-am:
install-data-am:
install-dvi: install-dvi-am
install-dvi-am:
install-exec-am:
install-html: install-html-am
install-html-am:
install-info: install-info-am
install-info-am:
install-man:
install-pdf: install-pdf-am
install-pdf-am:
install-ps: install-ps-am
install-ps-am:
installcheck-am:
maintainer-clean: maintainer-clean-am
-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-am
mostlyclean-am: mostlyclean-generic
pdf: pdf-am
pdf-am:
ps: ps-am
ps-am:
uninstall-am:
.MAKE: install-am install-strip
.PHONY: all all-am check check-am clean clean-generic distclean \
distclean-generic distdir dvi dvi-am html html-am info info-am \
install install-am install-data install-data-am install-dvi \
install-dvi-am install-exec install-exec-am install-html \
install-html-am install-info install-info-am install-man \
install-pdf install-pdf-am install-ps install-ps-am \
install-strip installcheck installcheck-am installdirs \
maintainer-clean maintainer-clean-generic mostlyclean \
mostlyclean-generic pdf pdf-am ps ps-am uninstall uninstall-am
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

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# Shared file included by the makefiles used to build packages.
# This contains various information needed by the makefiles,
# and is autogenerated by configure to include various
# necessary details.
# Tools needed:
CC = gcc
STRIP = strip
# Package name and version number:
PROGRAM_PREFIX = ps
PACKAGE = psdoom
PACKAGE_NAME = psdoom
PACKAGE_STRING = psdoom 2012.02.05-1.6.0
PACKAGE_TARNAME = psdoom
PACKAGE_VERSION = 2012.02.05-1.6.0
# Documentation files to distribute with packages.
DOC_FILES = README \
COPYING \
ChangeLog \
NEWS \
NOT-BUGS \
CMDLINE \
TODO

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# Shared file included by the makefiles used to build packages.
# This contains various information needed by the makefiles,
# and is autogenerated by configure to include various
# necessary details.
# Tools needed:
CC = @CC@
STRIP = @STRIP@
# Package name and version number:
PROGRAM_PREFIX = @PROGRAM_PREFIX@
PACKAGE = @PACKAGE@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
# Documentation files to distribute with packages.
DOC_FILES = README \
COPYING \
ChangeLog \
NEWS \
NOT-BUGS \
CMDLINE \
TODO

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@ -0,0 +1,53 @@
/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_APPCONTROLLER_H
#define LAUNCHER_APPCONTROLLER_H
#include <AppKit/AppKit.h>
#include "LauncherManager.h"
@interface AppController : NSObject
{
LauncherManager *launcherManager;
BOOL filesAdded;
}
+ (void)initialize;
- (id)init;
- (void)dealloc;
- (void)awakeFromNib;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotif;
- (BOOL)applicationShouldTerminate:(id)sender;
- (void)applicationWillTerminate:(NSNotification *)aNotif;
- (BOOL)application:(NSApplication *)application openFile:(NSString *)fileName;
- (void)showPrefPanel:(id)sender;
@end
#endif

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include "AppController.h"
#include "config.h"
@implementation AppController
+ (void)initialize
{
NSMutableDictionary *defaults = [NSMutableDictionary dictionary];
/*
* Register your app's defaults here by adding objects to the
* dictionary, eg
*
* [defaults setObject:anObject forKey:keyForThatObject];
*
*/
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
[[NSUserDefaults standardUserDefaults] synchronize];
}
- (id)init
{
if ((self = [super init]))
{
}
self->filesAdded = NO;
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)awakeFromNib
{
[[NSApp mainMenu] setTitle:@PACKAGE_NAME];
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotif
{
// Uncomment if your application is Renaissance-based
// [NSBundle loadGSMarkupNamed:@"Main" owner:self];
}
- (BOOL)applicationShouldTerminate:(id)sender
{
return YES;
}
- (void)applicationWillTerminate:(NSNotification *)aNotif
{
}
- (BOOL) application:(NSApplication *) application
openFile:(NSString *) fileName
{
NSString *extension;
// This may be an IWAD. If so, add it to the IWAD configuration;
// don't add it like a PWAD.
if ([self->launcherManager addIWADPath: fileName])
{
return YES;
}
// If this is the first file added, clear out the existing
// command line. This allows us to select multiple files
// in the finder and open them all together (for TCs, etc).
if (!self->filesAdded)
{
[self->launcherManager clearCommandLine];
}
// Add file with appropriate command line option based on extension:
extension = [fileName pathExtension];
if (![extension caseInsensitiveCompare: @"wad"])
{
[self->launcherManager addFileToCommandLine: fileName
forArgument: @"-merge"];
}
else if (![extension caseInsensitiveCompare: @"deh"])
{
[self->launcherManager addFileToCommandLine: fileName
forArgument: @"-deh"];
}
else
{
return NO;
}
self->filesAdded = YES;
return YES;
}
- (void)showPrefPanel:(id)sender
{
}
@end

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@ -0,0 +1,32 @@
/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_EXECUTE_H
#define LAUNCHER_EXECUTE_H
void SetProgramLocation(const char *path);
void ExecuteProgram(const char *executable, const char *iwad, const char *args);
void OpenTerminalWindow(const char *doomwadpath);
void OpenDocumentation(const char *filename);
#endif /* #ifndef LAUNCHER_EXECUTE_H */

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <AppKit/AppKit.h>
#include "config.h"
#define RESPONSE_FILE "/tmp/launcher.rsp"
#define TEMP_SCRIPT "/tmp/tempscript.sh"
static char *executable_path;
// Called on startup to save the location of the launcher program
// (within a package, other executables should be in the same directory)
void SetProgramLocation(const char *path)
{
char *p;
executable_path = strdup(path);
p = strrchr(executable_path, '/');
*p = '\0';
}
// Write out the response file containing command line arguments.
static void WriteResponseFile(const char *iwad, const char *args)
{
FILE *fstream;
fstream = fopen(RESPONSE_FILE, "w");
if (iwad != NULL)
{
fprintf(fstream, "-iwad \"%s\"", iwad);
}
if (args != NULL)
{
fprintf(fstream, "%s", args);
}
fclose(fstream);
}
static void DoExec(const char *executable, const char *iwad, const char *args)
{
char *argv[3];
argv[0] = malloc(strlen(executable_path) + strlen(executable) + 3);
sprintf(argv[0], "%s/%s", executable_path, executable);
if (iwad != NULL || args != NULL)
{
WriteResponseFile(iwad, args);
argv[1] = "@" RESPONSE_FILE;
argv[2] = NULL;
}
else
{
argv[1] = NULL;
}
execv(argv[0], argv);
exit(-1);
}
// Execute the specified executable contained in the same directory
// as the launcher, with the specified arguments.
void ExecuteProgram(const char *executable, const char *iwad, const char *args)
{
pid_t childpid;
char *homedir;
childpid = fork();
if (childpid == 0)
{
signal(SIGCHLD, SIG_DFL);
// Change directory to home dir before launch, so that any demos
// are saved somewhere sensible.
homedir = getenv("HOME");
if (homedir != NULL)
{
chdir(homedir);
}
DoExec(executable, iwad, args);
}
else
{
signal(SIGCHLD, SIG_IGN);
}
}
// Write a sequence of commands that will display the specified message
// via shell commands.
static void WriteMessage(FILE *script, char *msg)
{
char *p;
fprintf(script, "echo \"");
for (p=msg; *p != '\0'; ++p)
{
// Start new line?
if (*p == '\n')
{
fprintf(script, "\"\necho \"");
continue;
}
// Escaped character?
if (*p == '\\' || *p == '\"')
{
fprintf(script, "\\");
}
fprintf(script, "%c", *p);
}
fprintf(script, "\"\n");
}
// Open a terminal window with the PATH set appropriately, and DOOMWADPATH
// set to the specified value.
void OpenTerminalWindow(const char *doomwadpath)
{
FILE *stream;
// Generate a shell script that sets the PATH to include the location
// where the Doom binaries are, and DOOMWADPATH to include the
// IWAD files that have been configured in the launcher interface.
// The script then deletes itself and starts a shell.
stream = fopen(TEMP_SCRIPT, "w");
fprintf(stream, "#!/bin/sh\n");
//fprintf(stream, "set -x\n");
fprintf(stream, "PATH=\"%s:$PATH\"\n", executable_path);
// MANPATH is set to point to the directory within the bundle that
// contains the Unix manpages. However, the bundle name or path to
// it can contain a space, and OS X doesn't like this! As a
// workaround, create a symlink in /tmp to point to the real directory,
// and put *this* in MANPATH.
fprintf(stream, "rm -f \"/tmp/%s.man\"\n", PACKAGE_TARNAME);
fprintf(stream, "ln -s \"%s/man\" \"/tmp/%s.man\"\n",
executable_path, PACKAGE_TARNAME);
fprintf(stream, "MANPATH=\"/tmp/%s.man:$(manpath)\"\n", PACKAGE_TARNAME);
fprintf(stream, "export MANPATH\n");
fprintf(stream, "DOOMWADPATH=\"%s\"\n", doomwadpath);
fprintf(stream, "export DOOMWADPATH\n");
fprintf(stream, "rm -f \"%s\"\n", TEMP_SCRIPT);
// Display a useful message:
fprintf(stream, "clear\n");
WriteMessage(stream,
"\n"
"This command line has the PATH variable configured so that you may\n"
"launch the game with whatever parameters you desire.\n"
"\n"
"For example:\n"
"\n"
" " PACKAGE_TARNAME " -iwad doom2.wad -file sid.wad -warp 1\n"
"\n"
"Type 'exit' to exit.\n");
fprintf(stream, "exec $SHELL\n");
fprintf(stream, "\n");
fclose(stream);
chmod(TEMP_SCRIPT, 0755);
// Tell the terminal to open a window to run the script.
[[NSWorkspace sharedWorkspace] openFile: @TEMP_SCRIPT
withApplication: @"Terminal"];
}
void OpenDocumentation(const char *filename)
{
NSString *path;
path = [NSString stringWithFormat: @"%s/Documentation/%s",
executable_path, filename];
[[NSWorkspace sharedWorkspace] openFile: path];
}

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# Makefile for building the OS X launcher program and DMG package.
# It is also possible to build and run the launcher under Unix
# systems using GNUstep, although this is only here for development
# and debugging purposes.
include ../config.make
# Build so that the package will work on older versions.
export MACOSX_DEPLOYMENT_TARGET=10.4
STAGING_DIR=staging
DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg
TOPLEVEL=../..
TOPLEVEL_DOCS=$(patsubst %,../../%,$(DOC_FILES))
ifndef GNUSTEP_MAKEFILES
# DMG file containing package:
$(DMG) : tmp.dmg
rm -f $@
./dmgfix "$(realpath tmp.dmg)" "$(PACKAGE_STRING)" "$(PACKAGE_NAME).app"
hdiutil convert -format UDZO -o $@ tmp.dmg
rm -f tmp.dmg
tmp.dmg : $(STAGING_DIR)
rm -f $@
hdiutil makehybrid -hfs -hfs-volume-name "$(PACKAGE_STRING)" \
-hfs-openfolder $(STAGING_DIR) $(STAGING_DIR) \
-o tmp.dmg
endif
# Staging dir build for package:
APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app
# OS X and GNUstep apps have a slightly different internal structure:
# OS X apps have their files within a containing "Contents" directory
# that does not exist in GNUstep apps. Similarly, the binaries are
# installed at the top level, rather than in a "MacOS" directory.
# Finally, we must install a different Info.plist file.
ifdef GNUSTEP_MAKEFILES
APP_TOP_DIR=$(APP_DIR)
APP_BIN_DIR=$(APP_DIR)
SRC_INFO_PLIST=Info-gnustep.plist
else
APP_TOP_DIR=$(APP_DIR)/Contents
APP_BIN_DIR=$(APP_DIR)/Contents/MacOS
SRC_INFO_PLIST=Info.plist
endif
APP_DOC_DIR=$(APP_BIN_DIR)/Documentation
APP_DOC_RELDIR=$(patsubst $(STAGING_DIR)/%,%,$(APP_DOC_DIR))
$(STAGING_DIR): launcher $(TOPLEVEL_DOCS)
rm -rf $(STAGING_DIR)
mkdir $(STAGING_DIR)
mkdir -p "$(APP_TOP_DIR)"
cp -R Resources "$(APP_TOP_DIR)"
cp PkgInfo "$(APP_TOP_DIR)"
cp $(SRC_INFO_PLIST) "$(APP_TOP_DIR)"
mkdir -p "$(APP_BIN_DIR)"
mkdir -p "$(APP_DOC_DIR)"
cp $(TOPLEVEL_DOCS) "$(APP_DOC_DIR)"
ln -s "$(APP_DOC_RELDIR)/COPYING" "$(STAGING_DIR)/Software License"
ln -s "$(APP_DOC_RELDIR)/README" "$(STAGING_DIR)/README"
ln -s /Applications "$(STAGING_DIR)"
cp launcher "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/launcher"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)doom "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)doom"
./cp-with-libs $(TOPLEVEL)/setup/$(PROGRAM_PREFIX)setup "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)setup"
$(TOPLEVEL)/man/simplecpp -DPRECOMPILED -D__MACOSX__ \
< $(TOPLEVEL)/man/INSTALL.template \
> "$(APP_DOC_DIR)/INSTALL"
find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \; || true
mkdir -p "$(APP_BIN_DIR)/man/man5" "$(APP_BIN_DIR)/man/man6"
cp $(TOPLEVEL)/man/*.5 "$(APP_BIN_DIR)/man/man5"
cp $(TOPLEVEL)/man/*.6 "$(APP_BIN_DIR)/man/man6"
cp disk/dir.DS_Store $(STAGING_DIR)/.DS_Store
cp disk/background.png $(STAGING_DIR)/background.png
clean : launcher_clean
rm -f $(DMG)
rm -rf $(STAGING_DIR)
# Launcher build:
CFLAGS = -Wall -I$(TOPLEVEL)
# Are we building using gs_make?
ifdef GNUSTEP_MAKEFILES
CFLAGS += $(shell gnustep-config --objc-flags)
LDFLAGS = $(shell gnustep-config --gui-libs)
else
LDFLAGS = -framework Cocoa
endif
LAUNCHER_OBJS= \
AppController.o \
Execute.o \
IWADController.o \
IWADLocation.o \
LauncherManager.o \
main.o
launcher : $(LAUNCHER_OBJS)
$(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@
%.o : %.m
$(CC) -c $(CFLAGS) $^ -o $@
launcher_clean :
rm -f $(LAUNCHER_OBJS) launcher

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_IWADCONTROLLER_H
#define LAUNCHER_IWADCONTROLLER_H
#include <AppKit/AppKit.h>
#include <AppKit/NSNibLoading.h>
@interface IWADController : NSObject
{
id iwadSelector;
id configWindow;
id chex;
id doom1;
id doom2;
id plutonia;
id tnt;
}
- (void) closeConfigWindow: (id)sender;
- (void) openConfigWindow: (id)sender;
- (NSString *) getIWADLocation;
- (void) awakeFromNib;
- (BOOL) setDropdownList;
- (void) setDropdownSelection;
- (void) saveConfig;
- (char *) doomWadPath;
- (void) setEnvironment;
- (BOOL) addIWADPath: (NSString *) path;
@end
#endif /* #ifndef LAUNCHER_IWADCONTROLLER_H */

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include <AppKit/AppKit.h>
#include "IWADController.h"
#include "IWADLocation.h"
typedef enum
{
IWAD_DOOM1,
IWAD_DOOM2,
IWAD_TNT,
IWAD_PLUTONIA,
IWAD_CHEX,
NUM_IWAD_TYPES
} IWAD;
static NSString *IWADLabels[NUM_IWAD_TYPES] =
{
@"Doom",
@"Doom II: Hell on Earth",
@"Final Doom: TNT: Evilution",
@"Final Doom: Plutonia Experiment",
@"Chex Quest"
};
static NSString *IWADFilenames[NUM_IWAD_TYPES + 1] =
{
@"doom.wad",
@"doom2.wad",
@"tnt.wad",
@"plutonia.wad",
@"chex.wad",
@"undefined"
};
@implementation IWADController
- (void) getIWADList: (IWADLocation **) iwadList
{
iwadList[IWAD_DOOM1] = self->doom1;
iwadList[IWAD_DOOM2] = self->doom2;
iwadList[IWAD_TNT] = self->tnt;
iwadList[IWAD_PLUTONIA] = self->plutonia;
iwadList[IWAD_CHEX] = self->chex;
}
- (IWAD) getSelectedIWAD
{
unsigned int i;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
if ([self->iwadSelector titleOfSelectedItem] == IWADLabels[i])
{
return i;
}
}
return NUM_IWAD_TYPES;
}
// Get the location of the selected IWAD.
- (NSString *) getIWADLocation
{
IWAD selectedIWAD;
IWADLocation *iwadList[NUM_IWAD_TYPES];
selectedIWAD = [self getSelectedIWAD];
if (selectedIWAD == NUM_IWAD_TYPES)
{
return nil;
}
else
{
[self getIWADList: iwadList];
return [iwadList[selectedIWAD] getLocation];
}
}
- (void) setIWADConfig
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSUserDefaults *defaults;
NSString *key;
NSString *value;
unsigned int i;
[self getIWADList: iwadList];
// Load IWAD filename paths
defaults = [NSUserDefaults standardUserDefaults];
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
key = IWADFilenames[i];
value = [defaults stringForKey:key];
if (value != nil)
{
[iwadList[i] setLocation:value];
}
}
}
// On startup, set the selected item in the IWAD dropdown
- (void) setDropdownSelection
{
NSUserDefaults *defaults;
NSString *selected;
unsigned int i;
defaults = [NSUserDefaults standardUserDefaults];
selected = [defaults stringForKey: @"selected_iwad"];
if (selected == nil)
{
return;
}
// Find this IWAD in the filenames list, and select it.
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
if ([selected isEqualToString:IWADFilenames[i]])
{
[self->iwadSelector selectItemWithTitle:IWADLabels[i]];
break;
}
}
}
// Set the dropdown list to include an entry for each IWAD that has
// been configured. Returns true if at least one IWAD is configured.
- (BOOL) setDropdownList
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
BOOL have_wads;
id location;
unsigned int i;
unsigned int enabled_wads;
// Build the new list.
[self getIWADList: iwadList];
[self->iwadSelector removeAllItems];
enabled_wads = 0;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
[self->iwadSelector addItemWithTitle: IWADLabels[i]];
++enabled_wads;
}
}
// Enable/disable the dropdown depending on whether there
// were any configured IWADs.
have_wads = enabled_wads > 0;
[self->iwadSelector setEnabled: have_wads];
// Restore the old selection.
[self setDropdownSelection];
return have_wads;
}
- (void) saveConfig
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
IWAD selectedIWAD;
NSUserDefaults *defaults;
NSString *key;
NSString *value;
unsigned int i;
[self getIWADList: iwadList];
// Store all IWAD locations to user defaults.
defaults = [NSUserDefaults standardUserDefaults];
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
key = IWADFilenames[i];
value = [iwadList[i] getLocation];
[defaults setObject:value forKey:key];
}
// Save currently selected IWAD.
selectedIWAD = [self getSelectedIWAD];
[defaults setObject:IWADFilenames[selectedIWAD]
forKey:@"selected_iwad"];
}
// Callback method invoked when the configuration button in the main
// window is clicked.
- (void) openConfigWindow: (id)sender
{
if (![self->configWindow isVisible])
{
[self->configWindow makeKeyAndOrderFront: sender];
}
}
// Callback method invoked when the close button is clicked.
- (void) closeConfigWindow: (id)sender
{
[self->configWindow orderOut: sender];
[self saveConfig];
[self setDropdownList];
}
- (void) awakeFromNib
{
[self->configWindow center];
// Set configuration for all IWADs from configuration file.
[self setIWADConfig];
// Populate the dropdown IWAD list.
if ([self setDropdownList])
{
[self setDropdownSelection];
}
}
// Generate a value to set for the DOOMWADPATH environment variable
// that contains each of the configured IWAD files.
- (char *) doomWadPath
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSString *location;
unsigned int i;
unsigned int len;
BOOL first;
char *env;
[self getIWADList: iwadList];
// Calculate length of environment string.
len = 0;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
len += [location length] + 1;
}
}
// Build string.
env = malloc(len);
strcpy(env, "");
first = YES;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
if (!first)
{
strcat(env, ":");
}
strcat(env, [location UTF8String]);
first = NO;
}
}
return env;
}
// Set the DOOMWADPATH environment variable to contain the path to each
// of the configured IWAD files.
- (void) setEnvironment
{
char *doomwadpath;
char *env;
// Get the value for the path.
doomwadpath = [self doomWadPath];
env = malloc(strlen(doomwadpath) + 15);
sprintf(env, "DOOMWADPATH=%s", doomwadpath);
free(doomwadpath);
// Load into environment:
putenv(env);
//free(env);
}
// Examine a path to a WAD and determine whether it is an IWAD file.
// If so, it is added to the IWAD configuration, and true is returned.
- (BOOL) addIWADPath: (NSString *) path
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSArray *pathComponents;
NSString *filename;
unsigned int i;
[self getIWADList: iwadList];
// Find an IWAD file that matches the filename in the path that we
// have been given.
pathComponents = [path pathComponents];
filename = [pathComponents objectAtIndex: [pathComponents count] - 1];
for (i = 0; i < NUM_IWAD_TYPES; ++i)
{
if ([filename caseInsensitiveCompare: IWADFilenames[i]] == 0)
{
// Configure this IWAD.
[iwadList[i] setLocation: path];
// Rebuild dropdown list and select the new IWAD.
[self setDropdownList];
[self->iwadSelector selectItemWithTitle:IWADLabels[i]];
return YES;
}
}
// No IWAD found with this name.
return NO;
}
@end

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_IWADLOCATION_H
#define LAUNCHER_IWADLOCATION_H
#include <AppKit/AppKit.h>
#include "IWADController.h"
@interface IWADLocation : NSObject
{
IWADController *iwadController;
id locationConfigBox;
}
- (void) setButtonClicked: (id)sender;
- (NSString *) getLocation;
- (void) setLocation: (NSString *) value;
@end
#endif /* #ifndef LAUNCHER_IWADLOCATION_H */

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <AppKit/AppKit.h>
#include "IWADLocation.h"
static id WAD_TYPES[] =
{
@"wad", @"WAD"
};
@implementation IWADLocation
- (void) setButtonClicked: (id)sender
{
NSArray *wadTypes = [NSArray arrayWithObjects: WAD_TYPES count: 2];
NSOpenPanel *openPanel;
NSArray *filenames;
int result;
[wadTypes retain];
// Open a file selector for the new file.
openPanel = [NSOpenPanel openPanel];
[openPanel setTitle: @"Add IWAD file"];
[openPanel setCanChooseFiles: YES];
[openPanel setCanChooseDirectories: NO];
result = [openPanel runModalForTypes: wadTypes];
// If the "OK" button was clicked, add the new IWAD file to the list.
if (result == NSOKButton)
{
filenames = [openPanel filenames];
[self setLocation: [filenames lastObject]];
[self->iwadController saveConfig];
[self->iwadController setDropdownList];
}
}
- (NSString *) getLocation
{
return [self->locationConfigBox stringValue];
}
- (void) setLocation: (NSString *) filename
{
[self->locationConfigBox setStringValue: filename];
}
@end

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{
ApplicationName = "psdoom";
ApplicationDescription = "psdoom-ng source port - psDooM with Chocolate Doom";
ApplicationIcon = app.png;
ApplicationRelease = 2012.02.05-1.6.0;
ApplicationURL = "https://github.com/orsonteodoro/psdoom-ng/";
Authors = (
"Orson Teodoro <orsonteodoro@yahoo.com>"
);
Copyright = "Copyright (C) 1993-2012";
CopyrightDescription = "GNU General Public License, version 2";
FullVersionID = 2012.02.05-1.6.0;
GSMainMarkupFile = "";
NSExecutable = "launcher";
NSIcon = app.png;
NSMainNibFile = launcher.nib;
NSPrincipalClass = NSApplication;
NSRole = Application;
NSTypes = (
{
NSHumanReadableName = "Doom WAD file";
NSUnixExtensions = ( wad );
NSRole = Viewer;
NSMimeTypes = (
"application/x-doom"
);
NSIcon = "wadfile.png";
},
{
NSHumanReadableName = "Dehacked patch";
NSUnixExtensions = ( deh );
NSRole = Viewer;
NSIcon = "wadfile.png";
}
);
}

View File

@ -0,0 +1,36 @@
{
ApplicationName = "@PACKAGE_NAME@";
ApplicationDescription = "@PACKAGE_SHORTDESC@";
ApplicationIcon = app.png;
ApplicationRelease = @PACKAGE_VERSION@;
ApplicationURL = "@PACKAGE_URL@";
Authors = (
"@PACKAGE_MAINTAINER@ <@PACKAGE_BUGREPORT@>"
);
Copyright = "@PACKAGE_COPYRIGHT@";
CopyrightDescription = "@PACKAGE_LICENSE@";
FullVersionID = @PACKAGE_VERSION@;
GSMainMarkupFile = "";
NSExecutable = "launcher";
NSIcon = app.png;
NSMainNibFile = launcher.nib;
NSPrincipalClass = NSApplication;
NSRole = Application;
NSTypes = (
{
NSHumanReadableName = "Doom WAD file";
NSUnixExtensions = ( wad );
NSRole = Viewer;
NSMimeTypes = (
"application/x-doom"
);
NSIcon = "wadfile.png";
},
{
NSHumanReadableName = "Dehacked patch";
NSUnixExtensions = ( deh );
NSRole = Viewer;
NSIcon = "wadfile.png";
}
);
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>psdoom</string>
<key>CFBundleExecutable</key>
<string>launcher</string>
<key>CFBundleGetInfoString</key>
<string>psdoom 2012.02.05-1.6.0</string>
<key>CFBundleIconFile</key>
<string>app.icns</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>psdoom</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>2012.02.05-1.6.0</string>
<key>CFBundleVersion</key>
<string>2012.02.05-1.6.0</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSMainNibFile</key>
<string>launcher</string>
<!-- file associations: -->
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>Doom WAD file</string>
<key>CFBundleTypeIconFile</key>
<string>wadfile.icns</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>wad</string>
</array>
</dict>
<dict>
<key>CFBundleTypeName</key>
<string>Dehacked patch</string>
<key>CFBundleTypeIconFile</key>
<string>wadfile.icns</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>deh</string>
</array>
</dict>
</array>
</dict>
</plist>

View File

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>@PACKAGE_NAME@</string>
<key>CFBundleExecutable</key>
<string>launcher</string>
<key>CFBundleGetInfoString</key>
<string>@PACKAGE_STRING@</string>
<key>CFBundleIconFile</key>
<string>app.icns</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>@PACKAGE_NAME@</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>@PACKAGE_VERSION@</string>
<key>CFBundleVersion</key>
<string>@PACKAGE_VERSION@</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSMainNibFile</key>
<string>launcher</string>
<!-- file associations: -->
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>Doom WAD file</string>
<key>CFBundleTypeIconFile</key>
<string>wadfile.icns</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>wad</string>
</array>
</dict>
<dict>
<key>CFBundleTypeName</key>
<string>Dehacked patch</string>
<key>CFBundleTypeIconFile</key>
<string>wadfile.icns</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>deh</string>
</array>
</dict>
</array>
</dict>
</plist>

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@ -0,0 +1,58 @@
/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_LAUNCHERMANAGER_H
#define LAUNCHER_LAUNCHERMANAGER_H
#include <AppKit/AppKit.h>
#include <AppKit/NSNibLoading.h>
#include "IWADController.h"
@interface LauncherManager : NSObject
{
IWADController *iwadController;
id launcherWindow;
id launchButton;
id commandLineArguments;
}
- (void) launch: (id)sender;
- (void) runSetup: (id)sender;
- (void) awakeFromNib;
- (void) clearCommandLine;
- (BOOL) addIWADPath: (NSString *) path;
- (void) addFileToCommandLine: (NSString *) fileName
forArgument: (NSString *) args;
- (void) openTerminal: (id) sender;
- (void) openREADME: (id) sender;
- (void) openINSTALL: (id) sender;
- (void) openCMDLINE: (id) sender;
- (void) openCOPYING: (id) sender;
- (void) openDocumentation: (id) sender;
@end
#endif /* #ifndef LAUNCHER_LAUNCHERMANAGER_H */

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <AppKit/AppKit.h>
#include "Execute.h"
#include "LauncherManager.h"
#include "config.h"
@implementation LauncherManager
// Save configuration. Invoked when we launch the game or quit.
- (void) saveConfig
{
NSUserDefaults *defaults;
// Save IWAD configuration and selected IWAD.
[self->iwadController saveConfig];
// Save command line arguments.
defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:[self->commandLineArguments stringValue]
forKey:@"command_line_args"];
}
// Load configuration, invoked on startup.
- (void) setConfig
{
NSUserDefaults *defaults;
NSString *args;
defaults = [NSUserDefaults standardUserDefaults];
args = [defaults stringForKey:@"command_line_args"];
if (args != nil)
{
[self->commandLineArguments setStringValue:args];
}
}
// Get the next command line argument from the command line.
// The position counter used to iterate over arguments is in 'pos'.
// The index of the argument that was found is saved in arg_pos.
static NSString *GetNextArgument(NSString *commandLine, int *pos, int *arg_pos)
{
NSRange arg_range;
// Skip past any whitespace
while (*pos < [commandLine length]
&& isspace([commandLine characterAtIndex: *pos]))
{
++*pos;
}
if (*pos >= [commandLine length])
{
*arg_pos = *pos;
return nil;
}
// We are at the start of the argument. This may be a quoted
// string argument, or a "normal" one.
if ([commandLine characterAtIndex: *pos] == '\"')
{
// Quoted string, skip past first quote
++*pos;
// Save start position:
*arg_pos = *pos;
while (*pos < [commandLine length]
&& [commandLine characterAtIndex: *pos] != '\"')
{
++*pos;
}
// Unexpected end of string?
if (*pos >= [commandLine length])
{
return nil;
}
arg_range = NSMakeRange(*arg_pos, *pos - *arg_pos);
// Skip past last quote
++*pos;
}
else
{
// Normal argument
// Save position:
*arg_pos = *pos;
// Read until end:
while (*pos < [commandLine length]
&& !isspace([commandLine characterAtIndex: *pos]))
{
++*pos;
}
arg_range = NSMakeRange(*arg_pos, *pos - *arg_pos);
}
return [commandLine substringWithRange: arg_range];
}
// Given the specified command line argument, find the index
// to insert the new file within the command line. Returns -1 if the
// argument is not already within the arguments string.
static int GetFileInsertIndex(NSString *commandLine, NSString *needle)
{
NSString *arg;
int arg_pos;
int pos;
pos = 0;
// Find the command line parameter we are searching
// for (-merge, -deh, etc)
for (;;)
{
arg = GetNextArgument(commandLine, &pos, &arg_pos);
// Searched to end of string and never found?
if (arg == nil)
{
return -1;
}
if (![arg caseInsensitiveCompare: needle])
{
break;
}
}
// Now skip over existing files. For example, if we
// have -file foo.wad bar.wad, the new file should be appended
// to the end of the list.
for (;;)
{
arg = GetNextArgument(commandLine, &pos, &arg_pos);
// If we search to the end of the string now, it is fine;
// the new string should be added to the end of the command
// line. Otherwise, if we find an argument that begins
// with '-', it is a new command line parameter and the end
// of the list.
if (arg == nil || [arg characterAtIndex: 0] == '-')
{
break;
}
}
// arg_pos should now contain the offset to insert the new filename.
return arg_pos;
}
// Given the specified string, append a filename, quoted if necessary.
static NSString *AppendQuotedFilename(NSString *str, NSString *fileName)
{
int i;
// Search the filename for spaces, and quote if necessary.
for (i=0; i<[fileName length]; ++i)
{
if (isspace([fileName characterAtIndex: i]))
{
str = [str stringByAppendingString: @" \""];
str = [str stringByAppendingString: fileName];
str = [str stringByAppendingString: @"\" "];
return str;
}
}
str = [str stringByAppendingString: @" "];
str = [str stringByAppendingString: fileName];
return str;
}
// Clear out the existing command line options.
// Invoked before the first file is added.
- (void) clearCommandLine
{
[self->commandLineArguments setStringValue: @""];
}
// Add a file to the command line to load with the game.
- (void) addFileToCommandLine: (NSString *) fileName
forArgument: (NSString *) arg
{
NSString *commandLine;
int insert_pos;
// Get the current command line
commandLine = [self->commandLineArguments stringValue];
// Find the location to insert the new filename:
insert_pos = GetFileInsertIndex(commandLine, arg);
// If position < 0, we should add the new argument and filename
// to the end. Otherwise, append the new filename to the existing
// list of files.
if (insert_pos < 0)
{
commandLine = [commandLine stringByAppendingString: @" "];
commandLine = [commandLine stringByAppendingString: arg];
commandLine = AppendQuotedFilename(commandLine, fileName);
}
else
{
NSString *start;
NSString *end;
// Divide existing command line in half:
start = [commandLine substringToIndex: insert_pos];
end = [commandLine substringFromIndex: insert_pos];
// Construct new command line:
commandLine = AppendQuotedFilename(start, fileName);
commandLine = [commandLine stringByAppendingString: @" "];
commandLine = [commandLine stringByAppendingString: end];
}
[self->commandLineArguments setStringValue: commandLine];
}
- (void) launch: (id)sender
{
NSString *iwad;
NSString *args;
[self saveConfig];
iwad = [self->iwadController getIWADLocation];
args = [self->commandLineArguments stringValue];
if (iwad == nil)
{
NSRunAlertPanel(@"No IWAD selected",
@"You have not selected an IWAD (game) file.\n\n"
"You must configure and select a valid IWAD file "
"in order to launch the game.",
@"OK", nil, nil);
return;
}
ExecuteProgram(PROGRAM_PREFIX "doom", [iwad UTF8String],
[args UTF8String]);
[NSApp terminate:sender];
}
// Invoked when the "Setup Tool" button is clicked, to run the setup tool:
- (void) runSetup: (id)sender
{
[self saveConfig];
[self->iwadController setEnvironment];
ExecuteProgram(PROGRAM_PREFIX "setup", NULL, NULL);
}
// Invoked when the "Terminal" option is selected from the menu, to open
// a terminal window.
- (void) openTerminal: (id) sender
{
char *doomwadpath;
[self saveConfig];
doomwadpath = [self->iwadController doomWadPath];
OpenTerminalWindow(doomwadpath);
free(doomwadpath);
}
- (void) openREADME: (id) sender
{
OpenDocumentation("README");
}
- (void) openINSTALL: (id) sender
{
OpenDocumentation("INSTALL");
}
- (void) openCMDLINE: (id) sender
{
OpenDocumentation("CMDLINE");
}
- (void) openCOPYING: (id) sender
{
OpenDocumentation("COPYING");
}
- (void) openDocumentation: (id) sender
{
OpenDocumentation("");
}
- (void) awakeFromNib
{
[self->launcherWindow setTitle: @PACKAGE_NAME " Launcher"];
[self->launcherWindow center];
[self->launcherWindow setDefaultButtonCell: [self->launchButton cell]];
[self setConfig];
}
- (BOOL) addIWADPath: (NSString *) path
{
return [self->iwadController addIWADPath: path];
}
@end

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#!/bin/bash
#
# Copy a program to the specified destination, along
# with libraries it depends upon.
src_bin=$1
dest_dir=$2
# Returns true if the specified file is a dylib.
is_dylib() {
case "$1" in
*.dylib)
true
;;
*)
false
;;
esac
}
# Returns true if the specified file is in a system location
# (/System or /usr):
is_sys_lib() {
case "$1" in
/System/*)
true
;;
/usr/*)
true
;;
*)
false
;;
esac
}
# Install the specified file to the location in dest_dir, along with
# any libraries it depends upon (recursively):
install_with_deps() {
local src_file
local bin_name
local dest_file
local lib_name
src_file=$1
bin_name=$(basename "$src_file")
dest_file="$dest_dir/$bin_name"
# Already copied into the package? Don't copy again.
# Prevents endless recursion.
if [ -e "$dest_file" ]; then
return
fi
echo "Installing $bin_name..."
# Copy file into package.
cp "$src_file" "$dest_file"
# Copy libraries that this file depends on:
otool -L "$src_file" | tail -n +2 | sed 's/^.//; s/ (.*//' | while read; do
# Don't copy system libraries
if is_sys_lib "$REPLY"; then
continue
fi
#echo " - $bin_name depends on $REPLY"
# Copy this library into the package, and:
# recursively install any libraries that _this_ library depends on:
install_with_deps "$REPLY"
# Change destination binary to depend on the
# copy inside the package:
lib_name=$(basename "$REPLY")
install_name_tool -change "$REPLY" "@executable_path/$lib_name" \
"$dest_file"
done
# If this is a library that we have installed, change its id:
if is_dylib "$dest_file"; then
install_name_tool -id "@executable_path/$bin_name" "$dest_file"
fi
}
# Install the file, and recursively install any libraries:
install_with_deps "$src_bin"

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dockerdoom/trunk/pkg/osx/dmgfix Executable file
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#!/usr/bin/osascript
--
-- Copyright(C) 2009 Simon Howard
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-- 02111-1307, USA.
--
--
-- AppleScript script to automatically set the view properties in a
-- .dmg file - ie. the background image, other Finder view options
-- and icon positions.
--
-- Usage: dmgfix <absolute path to dmg> <disk name> <name of app>
--
on run argv
set dmgFile to POSIX file (item 1 of argv)
set diskName to item 2 of argv
set appName to item 3 of argv
tell application "Finder"
--activate
open dmgFile
delay 1
set win to the front Finder window
set theDisk to disk diskName
set the target of win to theDisk
-- window options:
set bgfile to file "background.png" of theDisk
set the bounds of win to {200, 200, 717, 536}
set icon size of icon view options of win to 96
set background picture of icon view options of win to bgfile
set toolbar visible of win to false
-- hide background file:
set bgloc to quoted form of POSIX path of (bgfile as text)
do shell script "SetFile -a V " & bgloc
-- icon positions:
set position of file "README" of theDisk to {120, 250}
set position of file "Software License" of theDisk to {380, 250}
set position of file appName of theDisk to {70, 110}
set position of file "Applications" of theDisk to {450, 110}
eject theDisk
end tell
end run

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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <AppKit/AppKit.h>
#include "Execute.h"
int main(int argc, const char *argv[])
{
SetProgramLocation(argv[0]);
return NSApplicationMain (argc, argv);
}

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include ../config.make
TOPLEVEL=../..
EXE_FILES=$(TOPLEVEL)/src/$(PROGRAM_PREFIX)doom.exe \
$(TOPLEVEL)/src/$(PROGRAM_PREFIX)server.exe \
$(TOPLEVEL)/setup/$(PROGRAM_PREFIX)setup.exe
DLL_FILES=$(TOPLEVEL)/src/SDL.dll \
$(TOPLEVEL)/src/SDL_mixer.dll \
$(TOPLEVEL)/src/SDL_net.dll
DOC_FILES += README.OPL
ZIP=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION)-win32.zip
$(ZIP) : staging
zip -j -r $@ staging/
staging: $(EXE_FILES) $(DLL_FILES) $(patsubst %,../../%,$(DOC_FILES))
rm -rf staging
mkdir staging
cp $(EXE_FILES) $(DLL_FILES) staging/
$(STRIP) staging/*.exe
for f in $(DOC_FILES); do \
cp $(TOPLEVEL)/$$f staging/$$f.txt; \
unix2dos staging/$$f.txt; \
done
$(TOPLEVEL)/man/simplecpp -D_WIN32 -DPRECOMPILED \
< $(TOPLEVEL)/man/INSTALL.template \
> staging/INSTALL.txt
unix2dos staging/INSTALL.txt
clean:
rm -f $(ZIP)
rm -rf staging

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Makefile to build Windows packages. Requires zip and unix2dos cygwin
packages to be installed.

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include ../config.make
DEPS=$(shell ./wince-cabgen -d $(CONFIG_FILE))
EXECUTABLES=$(filter %.exe, $(DEPS))
CONFIG_FILE=wince-cab.cfg
OUTPUT_FILE=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).cab
$(OUTPUT_FILE) : $(CONFIG_FILE) $(DEPS)
$(STRIP) $(EXECUTABLES)
./wince-cabgen $< $@
clean:
rm -f $(OUTPUT_FILE)

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app_name = "Chocolate Doom"
provider = "Simon Howard"
arch = "strongarm"
# Install files:
d = "$(PROGRAMS_GAMES)/Chocolate Doom/"
s = "$(START_GAMES)/"
files = {
d+"chocolate-doom.exe": "../../src/chocolate-doom.exe",
d+"chocolate-setup.exe": "../../setup/chocolate-setup.exe",
d+"SDL.dll": "SDL.dll",
d+"SDL_mixer.dll": "SDL_mixer.dll",
d+"libSDL_net-1-2-0.dll": "libSDL_net-1-2-0.dll",
}
# Start menu links:
links = {
s+"Chocolate Doom.lnk": d+"chocolate-doom.exe",
s+"Chocolate Doom Setup.lnk": d+"chocolate-setup.exe"
}

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#!/usr/bin/env python
import os
import re
import shutil
import struct
import sys
import tempfile
CAB_HEADER = "MSCE".encode("ascii")
ARCHITECTURES = {
"shx-sh3": 103,
"shx-sh4": 104,
"i386": 386,
"i486": 486,
"i586": 586,
"powerpc-601": 601,
"powerpc-603": 603,
"powerpc-604": 604,
"powerpc-620": 620,
"powerpc-mpc821": 821,
"arm720": 1824,
"arm820": 2080,
"arm920": 2336,
"strongarm": 2577,
"mips-r4000": 4000,
"sh3": 10003,
"sh3e": 10004,
"sh4": 10005,
"alpha-21064": 21064,
"arm7tdmi": 70001,
}
DIR_VARIABLES = {
"PROGRAMS": "%CE1%", # \Program Files
"WINDOWS": "%CE2%", # \Windows
"DESKTOP": "%CE3%", # \Windows\Desktop
"STARTUP": "%CE4%", # \Windows\StartUp
"DOCUMENTS": "%CE5%", # \My Documents
"PROGRAMS_ACCESSORIES": "%CE6%", # \Program Files\Accessories
"PROGRAMS_COMMUNICATIONS": "%CE7%", # \Program Files\Communications
"PROGRAMS_GAMES": "%CE8%", # \Program Files\Games
"PROGRAMS_OUTLOOK": "%CE9%", # \Program Files\Pocket Outlook
"PROGRAMS_OFFICE": "%CE10%", # \Program Files\Office
"WINDOWS_PROGRAMS": "%CE11%", # \Windows\Programs
"WINDOWS_ACCESSORIES": "%CE12%", # \Windows\Programs\Accessories
"WINDOWS_COMMUNICATIONS": "%CE13%", # \Windows\Programs\Communications
"WINDOWS_GAMES": "%CE14%", # \Windows\Programs\Games
"FONTS": "%CE15%", # \Windows\Fonts
"RECENT": "%CE16%", # \Windows\Recent
"FAVORITES": "%CE17%", # \Windows\Favorites
"START_PROGRAMS": "%CE11%", # \Windows\Start Menu\Programs
"START_ACCESSORIES": "%CE12%", # \Windows\Start Menu\Accessories
"START_COMMUNICATIONS": "%CE13%", # \Windows\Start Menu\Communications
"START_GAMES": "%CE14%", # \Windows\Start Menu\Games
"START": "%CE17%", # \Windows\Start Menu
}
def write_int16(f, value):
f.write(struct.pack("<H", value))
def write_int32(f, value):
f.write(struct.pack("<I", value))
# Pad a string with NUL characters so that it has a length that is
# a multiple of 4. At least one NUL is always added.
def pad_string(s):
pad_len = 4 - (len(s) % 4)
return s + (pad_len * "\x00")
class HeaderSection:
def __init__(self, cab_header):
self.cab_header = cab_header
self.arch = None
self.app_name = None
self.provider = None
self.unsupported = None
def __len__(self):
return 100 # header has fixed size
def set_meta(self, arch, app_name, provider, unsupported):
if arch not in ARCHITECTURES:
raise Exception("Unknown architecture '%s'" % arch)
self.arch = ARCHITECTURES[arch]
dictionary = self.cab_header.dictionary
self.app_name = app_name
dictionary.get(self.app_name)
self.provider = provider
dictionary.get(self.provider)
self.unsupported = unsupported
dictionary.get(self.unsupported)
def write(self, stream):
# Basic header
stream.write(CAB_HEADER)
write_int32(stream, 0)
write_int32(stream, len(self.cab_header))
write_int32(stream, 0)
write_int32(stream, 1)
write_int32(stream, self.arch)
# minimum Windows CE version:
write_int32(stream, 0)
write_int32(stream, 0)
write_int32(stream, 0)
write_int32(stream, 0)
write_int32(stream, 0)
write_int32(stream, 0)
dictionary = self.cab_header.dictionary
# Write number of entries in other sections:
for section in self.cab_header.sections:
if section is not self:
write_int16(stream, section.num_entries())
# Write offsets of other sections:
for section in self.cab_header.sections:
if section is not self:
offset = self.cab_header.get_section_offset(section)
write_int32(stream, offset)
# Special strings:
special_strings = (
self.app_name,
self.provider,
self.unsupported
)
dictionary_offset = self.cab_header.get_section_offset(dictionary)
for s in special_strings:
s_offset = dictionary.get_offset(s)
write_int16(stream, dictionary_offset + s_offset)
write_int16(stream, len(s) + 1)
# Two left-over fields of unknown use:
write_int16(stream, 0)
write_int16(stream, 0)
class StringDictionary:
def __init__(self, cab_header):
self.cab_header = cab_header
self.string_list = []
self.strings = {}
self.length = 0
self.index = 1
# Get the length of the dictionary, in bytes.
def __len__(self):
return self.length
# Get the number of entries in the dictionary.
def num_entries(self):
return len(self.strings)
# Get the ID for the given string, adding it if necessary.
def get(self, s):
# Is this a new string? Add it to the dictionary.
if s not in self.strings:
offset = self.length
padded = pad_string(s)
self.strings[s] = (self.index, offset)
self.string_list.append((self.index, padded))
self.length += len(padded) + 4
self.index += 1
return self.strings[s][0]
# Get the offset of a particular string within the dictionary.
def get_offset(self, s):
return self.strings[s][1] + 4
# Write the dictionary to the output stream.
def write(self, stream):
# Write out all strings:
for i, s in self.string_list:
write_int16(stream, i)
write_int16(stream, len(s))
stream.write(s.encode("ascii"))
class DirectoryList:
def __init__(self, cab_header):
self.cab_header = cab_header
self.directories_list = []
self.directories = {}
self.length = 0
self.index = 1
def __len__(self):
return self.length
def num_entries(self):
return len(self.directories_list)
# Find whether the specified directory exists in the list
def find(self, dir):
key = dir.lower()
if key in self.directories:
return self.directories[key]
else:
return None
# Get the ID for the given directory, adding it if necessary.
def get(self, dir):
key = dir.lower()
dictionary = self.cab_header.dictionary
# Add new directory?
if key not in self.directories:
# Separate into individual directories, and map to strings:
#dir_path = dir.split("\\")
#if dir_path[0] == "":
# dir_path = dir_path[1:]
dir_path = [ dir ]
dir_path = list(map(lambda x: dictionary.get(x), dir_path))
self.directories[key] = self.index
self.directories_list.append((self.index, dir_path))
self.length += 6 + 2 * len(dir_path)
self.index += 1
return self.directories[key]
# Write the directory list to the specified stream.
def write(self, stream):
for i, dir in self.directories_list:
write_int16(stream, i)
write_int16(stream, 2 * len(dir) + 2)
for subdir in dir:
write_int16(stream, subdir)
write_int16(stream, 0)
class FileList:
def __init__(self, cab_header):
self.cab_header = cab_header
self.files = []
self.length = 0
self.index = 1
# Get the length of this section, in bytes.
def __len__(self):
return self.length
# Query whether the file list contains a particular file.
def find(self, filename):
dirname, sep, target_basename = filename.rpartition("\\")
target_basename = pad_string(target_basename)
target_dir_id = self.cab_header.directory_list.find(dirname)
if target_dir_id is None:
return None
else:
# Search the list of files:
for i, dir_id, basename, file_no, flags in self.files:
if dir_id == target_dir_id and basename == target_basename:
return file_no
else:
return None
# Get the number of entries in the file list
def num_entries(self):
return len(self.files)
# Add a file to the list.
def add(self, filename, file_no, flags=0):
dirname, sep, basename = filename.rpartition("\\")
dir_id = self.cab_header.directory_list.get(dirname)
padded = pad_string(basename)
self.files.append((self.index, dir_id, padded, file_no, flags))
self.length += 12 + len(padded)
self.index += 1
# Write this section to the output stream.
def write(self, stream):
for i, dir_id, filename, file_no, flags in self.files:
write_int16(stream, i)
write_int16(stream, dir_id)
write_int16(stream, file_no)
write_int32(stream, flags)
write_int16(stream, len(filename))
stream.write(filename.encode("ascii"))
# TODO?
class RegHiveList:
def __len__(self):
return 0
def num_entries(self):
return 0
def write(self, stream):
pass
class RegKeyList():
def __len__(self):
return 0
def num_entries(self):
return 0
def write(self, stream):
pass
class LinkList:
def __init__(self, cab_header):
self.cab_header = cab_header
self.links = []
self.length = 0
self.index = 1
def __len__(self):
return self.length
def num_entries(self):
return len(self.links)
# Determine the target type (dir/file) and ID:
def __find_target(self, target):
file_id = self.cab_header.file_list.find(target)
if file_id is not None:
return 1, file_id
dir_list = self.cab_header.get_section(DirectoryList)
dir_id = dir_list.find(target)
if dir_id is not None:
return 0, dir_id
raise Exception("Link target '%s' not found" % target)
def add(self, target, destination):
target_type, target_id = self.__find_target(target)
dest_path = destination.split("\\")
# Leading \:
if dest_path[0] == "":
dest_path = dest_path[1:]
# %CEn% to specify the install root is handled differently for
# links than it is for files/dirs.
match = re.match(r"\%CE(\d+)\%", dest_path[0])
if match:
base_dir = int(match.group(1))
dest_path = dest_path[1:]
else:
base_dir = 0
# Map dirs that make up the path to strings.
dictionary = self.cab_header.dictionary
dest_path = list(map(lambda x: dictionary.get(x), dest_path))
self.links.append((self.index, target_type, target_id,
base_dir, dest_path))
self.index += 1
self.length += 14 + 2 * len(dest_path)
def write(self, stream):
for i, target_type, target_id, base_dir, dest_path in self.links:
write_int16(stream, i)
write_int16(stream, 0)
write_int16(stream, base_dir)
write_int16(stream, target_id)
write_int16(stream, target_type)
write_int16(stream, 2 * len(dest_path) + 2)
for subdir in dest_path:
write_int16(stream, subdir)
write_int16(stream, 0)
class CabHeaderFile:
def __init__(self):
self.dictionary = StringDictionary(self)
self.directory_list = DirectoryList(self)
self.file_list = FileList(self)
self.sections = [
HeaderSection(self),
self.dictionary,
self.directory_list,
self.file_list,
RegHiveList(),
RegKeyList(),
LinkList(self)
]
def set_meta(self, *args):
header_section = self.get_section(HeaderSection)
header_section.set_meta(*args)
def add_file(self, filename, file_no, flags=0):
files_section = self.get_section(FileList)
files_section.add(filename, file_no, flags)
def add_link(self, target, destination):
links_section = self.get_section(LinkList)
links_section.add(target, destination)
def get_section(self, section_class):
for section in self.sections:
if isinstance(section, section_class):
return section
else:
raise Exception("Can't find section of class %s" % section_class)
def get_section_offset(self, section):
offset = 0
for s in self.sections:
if section is s:
return offset
offset += len(s)
else:
raise Exception("Section %s not found in list")
def __len__(self):
result = 0
for s in self.sections:
result += len(s)
return result
def write(self, stream):
old_pos = 0
for section in self.sections:
section.write(stream)
pos = stream.tell()
if pos != old_pos + len(section):
print(section)
raise Exception("Section is %i bytes long, but %i written" % \
(len(section), pos - old_pos))
old_pos = pos
class CabFile:
def __init__(self, config):
self.cab_header = CabHeaderFile()
self.__process_meta(config)
self.__process_files(config["files"])
if "links" in config:
self.__process_links(config["links"])
# Metadata:
def __process_meta(self, config):
arch = config.get("arch") or "strongarm"
app_name = config.get("app_name")
provider = config.get("provider")
unsupported = config.get("unsupported") or ""
if app_name is None or provider is None:
raise Exception("Application name and provider must be specified")
self.cab_header.set_meta(arch, app_name, provider, unsupported)
self.app_name = app_name
# Get the shortened 8.3 filename used for the specified file
# within the CAB.
def __shorten_name(self, filename, file_no):
# Strip down to base filename without extension:
basename = os.path.basename(filename)
if "." in basename:
basename = basename.rpartition(".")[0]
# Remove non-alphanumeric characters:
def only_alnum(x):
if x.isalnum():
return x
else:
return ""
cleaned_name = "".join(map(only_alnum, basename))
short_name = cleaned_name[0:8]
if len(short_name) < 8:
short_name = "0" * (8 - len(short_name)) + short_name
return "%s.%03i" % (short_name, file_no)
# Process the list of files to install:
def __process_files(self, files):
self.files = [ self.app_name ]
for filename, source_file in files.items():
file_no = len(self.files)
filename = expand_path(filename)
self.cab_header.add_file(filename, file_no)
self.files.append(source_file)
# Process the list of links:
def __process_links(self, links):
for destination, target in links.items():
target = expand_path(target)
destination = expand_path(destination)
self.cab_header.add_link(target, destination)
# Write the header file:
def __write_header(self, dir):
basename = self.__shorten_name(self.files[0], 0)
filename = os.path.join(dir, basename)
stream = open(filename, "wb")
self.cab_header.write(stream)
stream.close()
return [ filename ]
# Write the files:
def __write_files(self, dir):
result = []
for file_no in range(1, len(self.files)):
source_file = self.files[file_no]
basename = self.__shorten_name(source_file, file_no)
filename = os.path.join(dir, basename)
shutil.copy(source_file, filename)
result.append(filename)
return result
# Output to a file:
def write(self, filename):
temp_dir = tempfile.mkdtemp()
header = self.__write_header(temp_dir)
files = self.__write_files(temp_dir)
files.reverse()
args = [ "lcab", "-n" ] + header + files + [ filename ]
os.spawnlp(os.P_WAIT, "lcab", *args)
# Clean up:
for tmpfile in header + files:
os.remove(tmpfile)
os.rmdir(temp_dir)
def expand_path(filename):
# Replace Unix-style / path separators with DOS-style \
filename = filename.replace("/", "\\")
# Expand $(xyz) path variables to their Windows equivalents:
def replace_var(match):
var_name = match.group(1)
if not var_name in DIR_VARIABLES:
raise Exception("Unknown variable '%s'" % var_name)
else:
return DIR_VARIABLES[var_name]
return re.sub(r"\$\((.*?)\)", replace_var, filename)
def read_config_file(filename):
f = open(filename)
data = f.readlines()
data = "".join(data)
f.close()
prog = compile(data, filename, "exec")
result = {}
eval(prog, result)
return result
# List the files that the output CAB depends on.
def print_dependencies(filename):
config = read_config_file(filename)
files_list = config["files"]
for dest, source_file in files_list.items():
print(source_file)
if len(sys.argv) < 3:
print("Usage: %s <config file> <output file>" % sys.argv[0])
sys.exit(0)
if sys.argv[1] == "-d":
print_dependencies(sys.argv[2])
else:
config = read_config_file(sys.argv[1])
cab_file = CabFile(config)
cab_file.write(sys.argv[2])