This commit is contained in:
David Zuber
2019-09-01 14:14:08 +01:00
parent 924ff5f5ef
commit 8e8907f48b
631 changed files with 202169 additions and 0 deletions

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdlib.h>
#include "textscreen.h"
#include "doomtype.h"
#include "execute.h"
#include "txt_mouseinput.h"
#include "mouse.h"
int usemouse = 1;
int novert = 0;
int mouseSensitivity = 5;
float mouse_acceleration = 2.0;
int mouse_threshold = 10;
int grabmouse = 1;
int mousebfire = 0;
int mousebforward = 1;
int mousebstrafe = 2;
int mousebstrafeleft = -1;
int mousebstraferight = -1;
int mousebbackward = -1;
int mousebuse = -1;
int mousebprevweapon = -1;
int mousebnextweapon = -1;
int dclick_use = 1;
static int *all_mouse_buttons[] = {
&mousebfire,
&mousebstrafe,
&mousebforward,
&mousebstrafeleft,
&mousebstraferight,
&mousebbackward,
&mousebuse,
&mousebprevweapon,
&mousebnextweapon
};
static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
unsigned int i;
// Check if the same mouse button is used for a different action
// If so, set the other action(s) to -1 (unset)
for (i=0; i<arrlen(all_mouse_buttons); ++i)
{
if (*all_mouse_buttons[i] == *variable
&& all_mouse_buttons[i] != variable)
{
*all_mouse_buttons[i] = -1;
}
}
}
static void AddMouseControl(txt_table_t *table, char *label, int *var)
{
txt_mouse_input_t *mouse_input;
TXT_AddWidget(table, TXT_NewLabel(label));
mouse_input = TXT_NewMouseInput(var);
TXT_AddWidget(table, mouse_input);
TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var);
}
static void ConfigExtraButtons(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
txt_window_t *window;
txt_table_t *buttons_table;
window = TXT_NewWindow("Additional mouse buttons");
TXT_AddWidgets(window,
buttons_table = TXT_NewTable(2),
NULL);
TXT_SetColumnWidths(buttons_table, 29, 5);
AddMouseControl(buttons_table, "Move backward", &mousebbackward);
AddMouseControl(buttons_table, "Use", &mousebuse);
AddMouseControl(buttons_table, "Strafe left", &mousebstrafeleft);
AddMouseControl(buttons_table, "Strafe right", &mousebstraferight);
AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
}
void ConfigMouse(void)
{
txt_window_t *window;
txt_table_t *motion_table;
txt_table_t *buttons_table;
txt_button_t *more_buttons;
window = TXT_NewWindow("Mouse configuration");
TXT_AddWidgets(window,
TXT_NewCheckBox("Enable mouse", &usemouse),
TXT_NewInvertedCheckBox("Allow vertical mouse movement",
&novert),
TXT_NewCheckBox("Grab mouse in windowed mode",
&grabmouse),
TXT_NewCheckBox("Double click acts as \"use\"",
&dclick_use),
TXT_NewSeparator("Mouse motion"),
motion_table = TXT_NewTable(2),
TXT_NewSeparator("Buttons"),
buttons_table = TXT_NewTable(2),
more_buttons = TXT_NewButton("More buttons..."),
NULL);
TXT_SetColumnWidths(motion_table, 27, 5);
TXT_AddWidgets(motion_table,
TXT_NewLabel("Speed"),
TXT_NewSpinControl(&mouseSensitivity, 1, 256),
TXT_NewLabel("Acceleration"),
TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0),
TXT_NewLabel("Acceleration threshold"),
TXT_NewSpinControl(&mouse_threshold, 0, 32),
NULL);
TXT_SetColumnWidths(buttons_table, 27, 5);
AddMouseControl(buttons_table, "Move forward", &mousebforward);
AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
AddMouseControl(buttons_table, "Fire weapon", &mousebfire);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
TXT_SignalConnect(more_buttons, "pressed", ConfigExtraButtons, NULL);
}