220 lines
8.0 KiB
Plaintext
220 lines
8.0 KiB
Plaintext
== Command line parameters ==
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This is a list of the command line parameters supported by Chocolate Doom.
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A number of additional parameters are supported in addition to those
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present in Vanilla Doom.
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=== General options ===
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-cdrom Save configuration data and savegames in
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c:\doomdata, allowing play from CD. (windows
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only)
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-config <file> Load configuration from the specified file,
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instead of default.cfg.
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-devparm Developer mode. F1 saves a screenshot in the
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current working directory.
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-episode <n> Start playing on episode n (1-4)
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-extraconfig <file> Load extra configuration from the specified
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file, instead of chocolate-doom.cfg.
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-fast Monsters move faster.
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-file <files> Load the specified PWAD files.
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-iwad <file> Specify an IWAD file to use.
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-loadgame <s> Load the game in slot s.
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-mb <mb> Specify the heap size, in MiB (default 16).
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-mmap Use the OS's virtual memory subsystem to map WAD
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files directly into memory.
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-noblit Disable blitting the screen.
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-nodraw Disable rendering the screen entirely.
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-nomonsters Disable monsters.
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-nomusic Disable music.
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-nosfx Disable sound effects.
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-nosound Disable all sound output.
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-respawn Monsters respawn after being killed.
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-servername <name> When starting a network server, specify a name
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for the server.
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-skill <skill> Set the game skill, 1-5 (1: easiest, 5:
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hardest). A skill of 0 disables all monsters.
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-turbo <x> Turbo mode. The player's speed is multiplied by
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x%. If unspecified, x defaults to 200. Values
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are rounded up to 10 and down to 400.
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-warp [<x> <y> | <xy>] Start a game immediately, warping to ExMy (Doom
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1) or MAPxy (Doom 2)
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=== Compatibility ===
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-donut <x> <y> Use the specified magic values when emulating
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behavior caused by memory overruns from
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improperly constructed donuts. In Vanilla Doom
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this can differ depending on the operating
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system. The default (if this option is not
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specified) is to emulate the behavior when
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running under Windows 98.
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-gameversion <version> Emulate a specific version of Doom. Valid values
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are "1.9", "ultimate", "final", "final2", "hacx"
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and "chex".
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-setmem <version> Specify DOS version to emulate for NULL pointer
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dereference emulation. Supported versions are:
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dos622, dos71, dosbox. The default is to emulate
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DOS 7.1 (Windows 98).
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-spechit <n> Use the specified magic value when emulating
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spechit overruns.
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=== Demo options ===
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-longtics Record a high resolution "Doom 1.91" demo.
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-maxdemo <size> Specify the demo buffer size (KiB)
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-playdemo <demo> Play back the demo named demo.lmp.
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-record <x> Record a demo named x.lmp.
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-timedemo <demo> Play back the demo named demo.lmp, determining the
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framerate of the screen.
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=== Display options ===
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-1 Don't scale up the screen.
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-2 Double up the screen to 2x its normal size.
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-3 Double up the screen to 3x its normal size.
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-8in32 Set the color depth of the screen to 32 bits per pixel.
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-bpp <bpp> Specify the color depth of the screen, in bits per
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pixel.
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-fullscreen Run in fullscreen mode.
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-gdi Use the Windows GDI driver instead of DirectX. (windows
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only)
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-geometry <WxY> Specify the screen mode (when running fullscreen) or
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the window dimensions (when running in windowed mode).
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-grabmouse Grab the mouse when running in windowed mode.
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-height <y> Specify the screen height, in pixels.
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-nograbmouse Don't grab the mouse when running in windowed mode.
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-nomouse Disable the mouse.
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-nonovert Enable vertical mouse movement.
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-novert Disable vertical mouse movement.
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-width <x> Specify the screen width, in pixels.
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-window Run in a window.
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=== Networking options ===
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-altdeath Start a deathmatch 2.0 game. Weapons do not stay in
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place and all items respawn after 30 seconds.
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-autojoin Automatically search the local LAN for a multiplayer
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server and join it.
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-avg Austin Virtual Gaming: end levels after 20 minutes.
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-connect <address> Connect to a multiplayer server running on the given
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address.
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-deathmatch Start a deathmatch game.
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-dedicated Start a dedicated server, routing packets but not
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participating in the game itself.
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-dup <n> Reduce the resolution of the game by a factor of n,
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reducing the amount of network bandwidth needed.
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-extratics <n> Send n extra tics in every packet as insurance
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against dropped packets.
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-ignoreversion When running a netgame server, ignore version
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mismatches between the server and the client. Using
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this option may cause game desyncs to occur, or
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differences in protocol may mean the netgame will
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simply not function at all.
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-left Run as the left screen in three screen mode.
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-localsearch Search the local LAN for running servers.
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-oldsync Use original game sync code.
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-port <n> Use the specified UDP port for communications,
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instead of the default (2342).
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-privateserver When running a server, don't register with the
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global master server. Implies -server.
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-query <address> Query the status of the server running on the given
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IP address.
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-right Run as the right screen in three screen mode.
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-search Query the Internet master server for a global list
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of active servers.
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-server Start a multiplayer server, listening for
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connections.
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-solo-net Start the game playing as though in a netgame with a
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single player. This can also be used to play back
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single player netgame demos.
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-timer <n> For multiplayer games: exit each level after n
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minutes.
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=== Dehacked and WAD merging ===
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-aa <files> Equivalent to "-af <files> -as <files>".
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-af <files> Simulates the behavior of NWT's -af option, merging
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flats into the main IWAD directory. Multiple files
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may be specified.
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-as <files> Simulates the behavior of NWT's -as option, merging
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sprites into the main IWAD directory. Multiple files
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may be specified.
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-deh <files> Load the given dehacked patch(es)
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-merge <files> Simulates the behavior of deutex's -merge option,
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merging a PWAD into the main IWAD. Multiple files may
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be specified.
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-nocheats Ignore cheats in dehacked files.
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-nwtmerge <files> Simulates the behavior of NWT's -merge option.
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Multiple files may be specified.
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