692 lines
34 KiB
Plaintext
692 lines
34 KiB
Plaintext
1.6.0 (2011-05-17):
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* The instructions in the INSTALL file are now customized for
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different platforms, and each binary package contains a version
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with instructions specific to the platform that it is
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targetting. This should help to avoid confusion that some
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users have reported experiencing.
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* The display settings window in the setup tool has been
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reorganised to a better arrangement.
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* It is now possible to load .lmp files (and play back demos)
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with long filenames (thanks blzut3).
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* In the setup tool, it is now possible to hold down shift when
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changing key/mouse/joystick bindings to prevent other bindings
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to the same key from being cleared (thanks myk).
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* The joystick menu in the setup tool now has a test button
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(thanks Alexandre Xavier).
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* Specifying the -privateserver option implies -server (thanks
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Porsche Monty).
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* The Mac OS X .dmg package now has a background and looks generally
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more polished.
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* In Mac OS X, it is now possible to simply double click an IWAD
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file in the Finder to configure its location within the launcher.
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* Freedesktop.org desktop files are now installed for Doom and
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the setup tool, which will appear in the main menu on desktop
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environments such as Gnome and KDE (thanks Adrián Chaves
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Fernández).
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* The Chex Quest dehacked patch (chex.deh) will now be detected
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if it is in the same directory as the IWAD file.
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Compatibility:
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* Added support for the alternate version of the Final Doom
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executable included in some later versions of the Id Anthology.
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This version fixed the demo loop crash that occurred with the
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"original" Final Doom executable.
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This executable can be selected on the command line with
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-gameversion final2. It has been made the default when playing
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with the Final Doom IWADs (the original behavior can be
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selected with -gameversion final). (thanks Porsche Monty,
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Enjay).
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* Very short sound effects are not played, to better emulate the
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behavior of DMX in Vanilla Doom (thanks to Quasar for help in
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investigating this).
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* The null sector dereference emulation code has been imported
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from Prboom+ - this fixes a desync with CLNJ-506.LMP (thanks
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entryway).
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* The IDMUS cheat doesn't work when emulating the v1.9 executable
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(thanks Alexandre Xavier).
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Bugs fixed:
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* Menu navigation when using joystick/joypad (thanks Alexandre
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Xavier).
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* For configuration file value for shift keys, use scan code for
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right shift, not left shift (thanks Alexandre Xavier).
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* Default joystick buttons for the setup tool now match Vanilla
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(thanks twipley).
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* Visual Studio project files work again (thanks GhostlyDeath).
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* The default sfx/music volume set by the setup tool is now 8
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instead of 15, matching the game itself. (thanks Alexandre
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Xavier).
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* Weapon cycling from the shotgun to the chaingun in Doom 1 now
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works properly (thanks Alexandre Xavier).
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* MIDI playback that locked up when using an empty MUS / MIDI
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file (thanks Alexandre Xavier).
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* Default sampling rate used by setup tool changed to 44100Hz, to
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match the game default (thanks Alexandre Xavier).
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* Cheat codes and menu hot keys now work when shift is held down
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or capslock turned on (thanks Alexandre Xavier).
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libtextscreen:
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* The background on GUI controls now lights up when hovering over
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them, so that it is more obvious what you are selecting.
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* It is now possible to type a '+' in input boxes (thanks
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Alexandre Xavier).
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* It is possible to use the mouse wheel to scroll through scroll
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panes.
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* Clicking on scroll bars now moves the scroll handle to a
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matching location.
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* Clicking outside a dropdown list popup window now dismisses the
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window.
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* Window hotkeys that are an alphabetical letter now work when
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shift is held down or capslock turned on (thanks Alexandre
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Xavier).
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1.5.0 (2011-01-02):
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Big changes in this version:
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* The DOSbox OPL emulator (DBOPL) has been imported to replace
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the older FMOPL code. The quality of OPL emulation is now
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therefore much better.
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* The game can now run in screen modes at any color depth (not
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just 8-bit modes). This is mainly to work around problems with
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Windows Vista/7, where 8-bit color modes don't always work
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properly.
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* Multiplayer servers now register themselves with an Internet
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master server. Use the -search command line parameter to
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find servers on the Internet to play on. You can also use
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DoomSeeker (http://skulltag.net/doomseeker/) which supports
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this functionality.
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* When running in windowed mode, it is now possible to
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dynamically resize the window by dragging the window borders.
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* Names can be specified for servers with the -servername command
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line parameter.
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* There are now keyboard, mouse and joystick bindings to cycle
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through available weapons, making play with joypads or mobile
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devices (ie. without a proper keyboard) much more practical.
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* There is now a key binding to change the multiplayer spy key
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(usually F12).
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* The setup tool now has a "warp" button on the main menu, like
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Vanilla setup.exe (thanks Proteh).
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* Up to 8 mouse buttons are now supported (including the
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mousewheel).
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* A new command line parameter has been added (-solo-net) which
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can be used to simulate being in a single player netgame.
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* There is now a configuration file parameter to set the OPL I/O
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port, for cards that don't use port 0x388.
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* The Python scripts used for building Chocolate Doom now work
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with Python 3 (but also continue to work with Python 2)
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(thanks arin).
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* There is now a NOT-BUGS file included that lists some common
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Vanilla Doom bugs/limitations that you might encounter
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(thanks to Sander van Dijk for feedback).
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Compatibility:
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* The -timer and -avg options now work the same as Vanilla when
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playing back demos (thanks xttl)
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* A texture lookup bug was fixed that caused the wrong sky to be
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displayed in Spooky01.wad (thanks Porsche Monty).
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* The HacX v1.2 IWAD file is now supported, and can be used
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standalone without the need for the Doom II IWAD (thanks
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atyth).
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* The I_Error function doesn't display "Error:" before the error
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message, matching the Vanilla behavior. "Error" has also been
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removed from the title of the dialog box that appears on
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Windows when this happens. This is desirable as not all such
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messages are actually errors (thanks Proteh).
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* The setup tool now passes through all command line arguments
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when launching the game (thanks AlexXav).
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* Demo loop behavior (ie. whether to play DEMO4) now depends on
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the version being emulated. When playing Final Doom the game
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will exit unexpectedly as it tries to play the fourth demo -
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this is Vanilla behaviour (thanks AlexXav).
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Bugs fixed:
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* A workaround has been a bug in old versions of SDL_mixer
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(v1.2.8 and earlier) that could cause the game to lock up.
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Please upgrade to a newer version if you haven't already.
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* It is now possible to use OPL emulation at 11025Hz sound
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sampling rate, due to the new OPL emulator (thanks Porsche
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Monty).
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* The span renderer function (used for drawing floors and
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ceilings) now behaves the same as Vanilla Doom, so screenshots
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are pixel-perfect identical to Vanilla Doom (thanks Porsche
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Monty).
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* The zone memory system now aligns allocated memory to 8-byte
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boundaries on 64-bit systems, which may fix crashes on systems
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such as sparc64 (thanks Ryan Freeman and Edd Barrett).
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* The configure script now checks for libm, fixing compile
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problems on Fedora Linux (thanks Sander van Dijk).
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* Sound distortion with certain music files when played back
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using OPL (eg. Heretic title screen).
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* Error in Windows when reading response files (thanks Porsche
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Monty, xttl, Janizdreg).
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* Windows Vista/7 8-bit color mode issues (the default is now to
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run in 32-bit color depth on these versions) (thanks to
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everybody who reported this and helped test the fix).
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* Screen borders no longer flash when running on widescreen
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monitors, if you choose a true-color screen mode (thanks
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exp(x)).
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* The controller player in a netgame is the first player to join,
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instead of just being someone who gets lucky.
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* Command line arguments that take an option now check that an
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option is provided (thanks Sander van Dijk).
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* Skill level names in the setup tool are now written the same as
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they are on the in-game "new game" menu (thanks AlexXav).
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* There is no longer a limit on the lengths of filenames provided
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to the -record command line parameter (thanks AlexXav).
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* Window title is not lost in setup tool when changing video
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driver (thanks AlexXav).
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libtextscreen:
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* The font used for the textscreen library can be forced by
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setting the TEXTSCREEN_FONT environment variable to "small" or
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"normal".
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* Tables or scroll panes that don't contain any selectable widgets
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are now themselves not selectable (thanks Proteh).
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* The actions displayed at the bottom of windows are now laid out
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in a more aesthetically pleasing way.
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1.4.0 (2010-07-10):
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The biggest change in this version is the addition of OPL
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emulation. This emulates Vanilla Doom's MIDI playback when
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using a Yamaha OPL synthesizer chip, as was found on
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SoundBlaster compatible cards.
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A software OPL emulator is included as most modern computers do
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not have a hardware OPL chip any more. If you do have one, you
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can configure Chocolate Doom to use it; see README.OPL.
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The OPL playback feature is not yet perfect or 100% complete,
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but is judged to be good enough for general use. If you find
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music that does not play back properly, please report it as a
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bug.
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Other changes:
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* The REJECT overflow emulation code from PrBoom+ has been
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imported. This fixes demo desync on some demos, although
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others will still desync.
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* Warnings are now generated for invalid dehacked replacements of
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printf format strings. Some potential buffer overflows are
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also checked.
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* The installation instructions (INSTALL file) have been
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clarified and made more platform-agnostic.
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* The mouse is no longer warped to the center of the screen when
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the demo sequence advances.
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* Key bindings can now be changed for the demo recording quit key
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(normally 'q') and the multiplayer messaging keys (normally
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't', 'g', 'i', 'b' and 'r').
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1.3.0 (2010-02-10):
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* Chocolate Doom now runs on Windows Mobile/Windows CE!
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* It is possible to rebind most/all of the keys that control the
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menu, shortcuts, automap and weapon switching. The main
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reason for this is to support the Windows CE port and other
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platforms where a full keyboard may not be present.
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* Chocolate Doom now includes a proper Mac OS X package; it is
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no longer necessary to compile binaries for this system by
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hand. The package includes a simple graphical launcher
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program and can be installed simply by dragging the "Chocolate
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Doom" icon to the Applications folder. (thanks to Rikard Lang
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for extensive testing and feedback)
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* The video mode auto-adjust code will automatically choose
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windowed mode if no fullscreen video modes are available.
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* The zone memory size is automatically reduced on systems with
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a small amount of memory.
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* The "join game" window in the setup tool now has an option to
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automatically join a game on the local network.
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* Chocolate Doom includes some initial hacks for compiling under
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SDL 1.3.
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* Recent versions of SDL_mixer include rewritten MIDI code on Mac
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OS X. If you are using a version of SDL_mixer with the new
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code, music will now be enabled by default.
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* Windows Vista and Windows 7 no longer prompt for elevated
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privileges when running the setup tool (thanks hobbs and
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MikeRS).
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* The Windows binaries now have better looking icons (thanks
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MikeRS).
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* Magic values specified using the -spechit command line
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parameter can now be hexadecimal.
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* DOOMWADDIR/DOOMWADPATH can now specify the complete path to
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IWAD files, rather than the path to the directory that contains
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them.
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* When recording shorttics demos, errors caused by the reduced
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turning resolution are carried forward, possibly making turning
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smoother.
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* The source tarball can now be used to build an RPM package:
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rpmbuild -tb chocolate-doom-VER.tar.gz
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Compatibility:
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* The A_BossDeath behavior in v1.9 emulation mode was fixed
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(thanks entryway)
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* The "loading" disk icon is drawn more like how it is drawn in
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Vanilla Doom, also fixing a bug with chook3.wad.
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* Desync on 64-bit systems with ep1-0500.lmp has (at long last)
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been fixed (thanks exp(x)).
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* Donut overrun emulation code imported from Prboom+ (thanks
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entryway).
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* The correct level name should now be shown in the automap for
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pl2.wad MAP33 (thanks Janizdreg).
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* In Chex Quest, the green radiation suit colormap is now used
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instead of the red colormaps normally used when taking damage
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or using the berserk pack. This matches Vanilla chex.exe
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behavior (thanks Fuzztooth).
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* Impassible glass now displays and works the same as in Vanilla,
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fixing wads such as OTTAWAU.WAD (thanks Never_Again).
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Bugs fixed:
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* Memory-mapped WAD I/O is disabled by default, as it caused
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various issues, including a slowdown/crash with Plutonia 2
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MAP23. It can be explicitly re-enabled using the '-mmap'
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command line parameter.
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* Crash when saving games due to the ~/.chocolate-doom/savegames
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directory not being created (thanks to everyone who reported
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this).
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* Chocolate Doom will now run under Win95/98, as the
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SetProcessAffinityMask function is looked up dynamically.
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* Compilation under Linux with older versions of libc will now
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work (the semantics for sched_setaffinity were different in
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older versions)
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* Sound clipping when using libsamplerate was improved (thanks
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David Flater)
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* The audio buffer size is now calculated based on the sample
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rate, so there is not a noticeable delay when using a lower
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sample rate.
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* The manpage documentation for the DOOMWADPATH variable was
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fixed (thanks MikeRS).
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* Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND
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disabled was fixed.
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* Fixed crash when using the donut special type and the joining
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linedef is one sided (thanks Alexander Waldmann).
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* Key settings in a configuration file that are out of range
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do not cause a crash (thanks entryway).
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* Fix ear-piercing whistle when playing the MAP05 MIDI music
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using timidity with EAWPATS (thanks entryway / HackNeyed).
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libtextscreen:
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* There is now a second, small textscreen font, so that the
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ENDOOM screen and setup tool can be used on low resolution
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devices (eg. PDAs/embedded devices)
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* The textscreen library now has a scrollable pane widget. Thanks
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to LionsPhil for contributing code to scroll up and down using
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the keyboard.
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* Doxygen documentation was added for the textscreen library.
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1.2.1 (2008-12-10):
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This version just fixes a crash at the intermission screen when
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playing Doom 1 levels.
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1.2.0 (2008-12-10):
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Happy 15th Birthday, Doom!
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* Chocolate Doom now has an icon that is not based on the proprietary
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Doom artwork.
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* There is now memory-mapped WAD I/O support, which should be useful
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on some embedded systems.
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* Chex quest emulation support is now included, although an
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auxiliary dehacked patch is needed (chexdeh.zip in the idgames
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archive).
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Compatibility:
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* The armor class is always set to 2 when picking up a megasphere
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(thanks entryway).
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* The quit screen prompts to quit "to dos" instead of just to quit
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(thanks MikeRS)
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* The "dimensional shambler" quit message was fixed.
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* Fix crash related to A_BFGSpray with NULL target when using
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dehacked patches - discovered with insaned2.deh
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(thanks CSonicGo)
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* NUL characters are stripped from dehacked files, to ensure correct
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behavior with some dehacked patches (eg. the one with portal.wad).
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Bugs fixed:
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* "Python Image Library" should have been "Python Imaging Library"
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(thanks exp(x)).
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* The setup tool should no longer ask for elevated permissions
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on Windows Vista (this fix possibly may not work).
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* The application icon is set properly when running under Windows
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XP with the "Luna" theme.
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* Fix compilation under Cygwin to detect libraries and headers from
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the correct environment.
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* The video code does not try to read SDL events before SDL has
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been properly initialised - this was causing problems with some
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older versions of SDL.
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1.1.1 (2008-04-20):
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The previous release (v1.1.0) included a bug that broke compilation
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when libsamplerate support was enabled. The only change in this
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version is to fix this bug.
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1.1.0 (2008-04-19):
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* The video mode code has been radically restructured. The video mode is
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now chosen by directly specifying the mode to use; the scale factor is
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then chosen to fit the screen. This is helpful when using widescreen
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monitors (thanks Linguica)
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* MSVC build project files (thanks GhostlyDeath and entryway).
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* Unix manpage improvements; the manpage now lists the environment
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variables that Chocolate Doom uses. Manpages have been added for
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chocolate-setup and chocolate-server, from the versions for the Debian
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Chocolate Doom package (thanks Jon Dowland).
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* INSTALL file with installation instructions for installing Chocolate
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Doom on Unix systems.
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* Support for high quality resampling of sound effects using
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libsamplerate (thanks David Flater).
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* A low pass filter is applied when doing sound resampling in an
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attempt to filter out high frequency noise from the resampling
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process.
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* R_Main progress box is not displayed if stdout is a file (produces
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cleaner output).
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* Client/server version checking can be disabled to allow different
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versions of Chocolate Doom to play together, or Chocolate Doom
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clients to play with Strawberry Doom clients.
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* Unix manpages are now generated for the Chocolate Doom
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configuration files.
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* The BSD PC speaker driver now works on FreeBSD.
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Compatibility:
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* Use the same spechits compatibility value as PrBoom+, for consistency
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(thanks Lemonzest).
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* The intercepts overrun code has been refactored to work on big
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endian machines.
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* The default startup delay has been set to one second, to allow
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time for the screen to settle before starting the game (some
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monitors have a delay before they come back on after changing modes).
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* If a savegame buffer overrun occurs, the savegame does not get saved
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and existing savegames are not overwritten (same behaviour as
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Vanilla).
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Bugs fixed:
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* Desync with STRAIN demos and dehacked Misc values not being set
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properly (thanks Lemonzest)
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* Don't grab the mouse if the mouse is disabled via -nomouse or use_mouse
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in the configuration file (thanks MikeRS).
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* Don't center the mouse on startup if the mouse is disabled (thanks
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Siggi).
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* Reset the palette when the window is restored to clear any screen
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corruption (thanks Catoptromancy).
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* mus2mid.c should use MEM_SEEK_SET, not SEEK_SET (thanks Russell)
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* Fast/Respawn options were not being exchanged when starting netgames
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(thanks GhostlyDeath).
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* Letterbox mode is more accurately described as "pillarboxed" or
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"windowboxed" where appropriate (thanks MikeRS)
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* Process affinity mask is set to 1 on Windows, to work around a
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bug in SDL_mixer that can cause crashes on multi-core machines
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(thanks entryway).
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* Bugs in the joystick configuration dialog in the setup tool have
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been fixed.
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1.0.0 (2007-12-10):
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This release is dedicated to Dylan 'Toke' McIntosh, who was
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tragically killed in a car crash in 2006. I knew Dylan
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from IRC and the Doomworld forums for several years, and he had
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a deep passion for this game. He was also a huge help for me while
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developing Chocolate Doom, as he helped point out a lot of small
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quirks in Vanilla Doom that I didn't know about. His death is a
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great loss. RIP Toke.
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This is the first release to reach full feature parity with
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Vanilla Doom. As a result, I have made this version 1.0.0, so
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Chocolate Doom is no longer beta!
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Big new features:
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* Multiplayer! This version includes an entirely new multiplayer
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engine, based on a packet server architecture. I'd like to thank
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joe, pritch, Meph and myk, and everyone else who has helped test
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the new code for their support, feedback and help in testing this.
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The new code still needs more testing, and I'm eager to hear any
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feedback on this.
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* A working setup tool. This has the same look and feel as the
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original setup.exe. I hope people like it! Note that it has
|
|
some advantages over the original setup.exe - for example,
|
|
you can use the mouse.
|
|
|
|
Other new features:
|
|
* New mus conversion code thanks to Ben Ryves. This converts the
|
|
Doom .mus format to .mid a lot better. As one example, tnt.wad
|
|
Map02 is now a lot closer to how Vanilla says. Also, the music
|
|
on the deca.wad titlescreen now plays!
|
|
* x3, x4 and x5 display scale (thanks to MikeRS for x5 scale).
|
|
* Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
|
|
where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
|
|
The game runs in 320x240/640x480 instead, with black borders.
|
|
The system automatically adjusts to this if closer modes are
|
|
unavailable.
|
|
* Aspect ratio correction: you can (also) run at 640x480 without black
|
|
borders at the top and bottom of the screen.
|
|
* PC speaker sound effect support. Chocolate Doom can output real
|
|
PC speaker sounds on Linux, or emulate a PC speaker through the
|
|
sound card.
|
|
* Working three-screen mode, as seen in early versions of Doom!
|
|
To test this out, put three computers on a LAN and type:
|
|
chocolate-doom -server
|
|
chocolate-doom -autojoin -left
|
|
chocolate-doom -autojoin -right
|
|
* Allow a delay to be specified on startup, to allow the display to
|
|
settle after changing modes before starting the game.
|
|
* Allow the full path and filename to be specified when loading demos:
|
|
It is now possible to type 'chocolate-doom -playdemo /tmp/foo.lmp'
|
|
for example.
|
|
* Savegames are now stored in separate directories depending on
|
|
the IWAD: eg. the savegames for Doom II are stored in a different
|
|
place to those for Doom I, Final Doom, etc. (this does not affect
|
|
Windows).
|
|
* New mouse acceleration code works based on a threshold and
|
|
acceleration. Hopefully this should be closer to what the DOS
|
|
drivers do. There is a 'test' feature in the setup tool to help
|
|
in configuring this.
|
|
* New '-nwtmerge' command line option that emulates NWT's '-merge'
|
|
option. This allows TiC's Obituary TC to be played.
|
|
* The ENDOOM screen no longer closes automatically, you have to click
|
|
the window to make it go away.
|
|
* Spechit overrun fixes and improvements. Thanks to entryway for
|
|
his continued research on this topic (and because I stole your
|
|
improvements :-). Thanks to Quasar for reporting a bug as well.
|
|
* Multiple dehacked patches can be specified on the command line,
|
|
in the same way as with WADs - eg. -deh foo.deh bar.deh baz.deh.
|
|
* Default zone memory size increased to 16MB; this can be controlled
|
|
using the -mb command-line option.
|
|
* It is now possible to record demos of unlimited length (by default,
|
|
the Vanilla limit still applies, but it can now be disabled).
|
|
* Autoadjusting the screen mode can now be disabled.
|
|
* On Windows, the registry is queried to detect installed versions of
|
|
Doom and automatically locate IWAD files. IWADs installed through
|
|
Steam are also autodetected.
|
|
* Added DOOMWADPATH that can be used like PATH to specify multiple
|
|
locations in which to search for IWAD files. Also, '-iwad' is
|
|
now enhanced, so that eg. '-iwad doom.wad' will now search all
|
|
IWAD search paths for 'doom.wad'.
|
|
* Improved mouse tracking that should no longer lag. Thanks to
|
|
entryway for research into this.
|
|
* The SDL driver can now be specified in the configuration file.
|
|
The setup tool has an option on Windows to select between
|
|
DirectX and windib.
|
|
* Joystick support.
|
|
* Configuration file option to change the sound sample rate.
|
|
* More than three mouse buttons are now supported.
|
|
|
|
Portability improvements:
|
|
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
|
|
thanks go to Insomniak who kindly gave me an account on his machine
|
|
so that I could debug this remotely. Big thanks also go to
|
|
athanatos on the Doomworld forums for his patience in testing
|
|
various ideas as I tried to get Chocolate Doom up and running
|
|
on MacOS.
|
|
* Chocolate Doom now compiles and runs natively on AMD64.
|
|
* Chocolate Doom now compiles and runs on Solaris/SPARC, including
|
|
the Sun compiler. Thanks to Mike Spooner for some portability
|
|
fixes.
|
|
* Improved audio rate conversion, so that sound should play properly
|
|
on machines that don't support low bitrate output.
|
|
|
|
Compatibility fixes:
|
|
* Check for IWADs in the same order as Vanilla Doom.
|
|
* Dehacked code will now not allow string replacements to be longer than
|
|
those possible through DOS dehacked.
|
|
* Fix sound effects playing too loud on level 8 (thanks to myk
|
|
for his continued persistence in getting me to fix this)
|
|
* Save demos when quitting normally - it is no longer necessary to
|
|
press 'q' to quit and save a demo.
|
|
* Fix spacing of -devparm mode dots.
|
|
* Fix sky behavior to be the same as Vanilla Doom - when playing in
|
|
Doom II, the skies never change from the sky on the first level
|
|
unless the player loads from a savegame.
|
|
* Make -nomouse and config file use_mouse work again.
|
|
* Fix the -nomusic command-line parameter. Make the snd_sfxdevice
|
|
snd_musicdevice values in the configuration file work, so that it
|
|
is possible to disable sound, as with Vanilla.
|
|
* Repeat key presses when the key is held down (this is the Vanilla
|
|
behavior) - thanks to Mad_Mac for pointing this out.
|
|
* Don't print a list of all arguments read from response files - Vanilla
|
|
doesn't do this.
|
|
* Autorun only when joyb_speed >= 10, not >= 4. Thanks to Janizdreg
|
|
for this.
|
|
* Emulate a bug in DOS dehacked that can overflow the dehacked
|
|
frame table and corrupt the weaponinfo table. Note that this means
|
|
Batman Doom will no longer play properly (identical behavior
|
|
to Vanilla); vbatman.deh needs to also be applied to fix it.
|
|
(Thanks grazza)
|
|
* Allow dehacked 2.3 patches to be loaded.
|
|
* Add more dehacked string replacements.
|
|
* Compatibility option to enable or disable native key mappings. This
|
|
means that people with non-US keyboards can decide whether to use
|
|
their correct native mapping or behave like Vanilla mapping (which
|
|
assumes all keyboards are US).
|
|
* Emulate overflow bug in P_FindNextHighestFloor. Thanks to
|
|
entryway for the fix for this.
|
|
* Add -netdemo command line parameter, for playing back netgame
|
|
demos recorded with a single player.
|
|
* The numeric keypad now behaves like Vanilla Doom does.
|
|
* Fix some crashes when loading from savegames.
|
|
* Add intercepts overrun emulation from PrBoom-plus. Thanks again
|
|
to entryway for his research on this subject.
|
|
* Add playeringame overrun emulation.
|
|
|
|
Bugs fixed:
|
|
* Fix crash when starting new levels due to the intermission screen
|
|
being drawn after the WI_ subsystem is shut down (thanks
|
|
pritch and joe)
|
|
* Catch failures to initialise sound properly, and fail gracefully.
|
|
* Fix crasher in 1427uv01.lmp (thanks ultdoomer)
|
|
* Fix crash in udm1.wad.
|
|
* Fix crash when loading a savegame with revenant tracer missiles.
|
|
* Fix crash when loading a savegame when a mancubus was in the middle
|
|
of firing.
|
|
* Fix Doom 1 E1-3 intermission screen animations.
|
|
* Fix loading of dehacked "sound" sections.
|
|
* Make sure that modified copyright banners always end in a newline
|
|
- this fixes a bug with av.wad (thanks myk)
|
|
* Added missing quit message ("are you sure you want to quit this
|
|
great game?").
|
|
* Fix when playing long sound effects - the death sound in marina.wad
|
|
now plays properly, for example.
|
|
* Fix buffer overrun on the quicksave prompt screen that caused a
|
|
mysterious cycling character to appear.
|
|
* IDCLEV should not work in net games (thanks Janizdreg)
|
|
* Stop music playing at the ENDOOM screen.
|
|
* Fix sound sample rate conversion crash.
|
|
* Fix 'pop' heard at the end of sound effects.
|
|
* Fix crash when playing long sounds.
|
|
* Fix bug with -timedemo accuracy over multi-level demos.
|
|
* Fix bug with the automap always following player 1 in multiplayer
|
|
mode (thanks Janizdreg).
|
|
|
|
0.1.4 (2006-02-13):
|
|
|
|
NWT-style merging command line options (allows Mordeth to be played)
|
|
Unix manpage (thanks Jon Dowland)
|
|
Dehacked improvements/fixes:
|
|
* Allow changing the names of graphic lumps used in menu, status bar
|
|
intermission screen, etc.
|
|
* Allow changing skies, animated flats + textures
|
|
* Allow changing more startup strings.
|
|
* Allow text replacements on music + sfx lump names
|
|
Fix for plutonia map12 crash.
|
|
Fix bug with playing long sfx at odd sample rates.
|
|
Big Endian fixes (for MacOS X). Thanks to athanatos for helping
|
|
find some of these.
|
|
Install into /usr/games, rather than /usr/bin (thanks Jon Dowland)
|
|
|
|
0.1.3 (2006-01-20):
|
|
|
|
Imported the spechit overrun emulation code from prboom-plus. Thanks to
|
|
Andrey Budko for this.
|
|
New show_endoom option in the chocolate-doom.cfg config file allows
|
|
the ENDOOM screen to be disabled.
|
|
Chocolate Doom is now savegame-compatible with Vanilla Doom.
|
|
|
|
Fixes for big endian machines (thanks locust)
|
|
Fixed the behavior of the dehacked maximum health setting.
|
|
Fix the "-skill 0" hack to play without any items (thanks to Janizdreg
|
|
for pointing out that this was nonfunctional)
|
|
Fix playing of sounds at odd sample rates (again). Sound effects at
|
|
any sample rate now play, but only sounds with valid headers.
|
|
This is the *real* way Vanilla Doom behaves. Thanks to myk for
|
|
pointing out the incorrect behavior.
|
|
|
|
0.1.2 (2005-10-29):
|
|
|
|
Silence sounds at odd sample rates (rather than bombing out); this
|
|
is the way Vanilla Doom behaves.
|
|
Handle multiple replacements of the same sprite in a PWAD.
|
|
Support specifying a specific version to emulate via the command line
|
|
(-gameversion)
|
|
Fix help screen orderings and skull positions. Behave exactly as
|
|
the original executables do.
|
|
|
|
0.1.1 (2005-10-18):
|
|
Display startup "banners" if they have been modified through
|
|
dehacked.
|
|
Dehacked "Misc" section support.
|
|
|
|
Bugs fixed:
|
|
* Doom 1 skies always using Episode 1 sky
|
|
* Crash when switching applications while running fullscreen
|
|
* Lost soul bounce logic (do not bounce in Registered/Shareware)
|
|
* Mouse buttons mapped incorrectly (button 1 is right, 2 is middle)
|
|
* Music not pausing when game is paused, when using SDL_mixer's
|
|
native MIDI playback.
|
|
* Pink icon on startup (palette should be fully set before anything is
|
|
loaded)
|
|
|
|
0.1.0 (2005-10-09):
|
|
Dehacked support
|
|
WAD merging for TCs
|
|
ENDOOM display
|
|
Fix bug with invalid MUS files causing crashes
|
|
Final Doom fixes
|
|
|
|
0.0.4 (2005-09-27):
|
|
Application icon and version info included in Windows .exe files
|
|
Fixes for non-x86 architectures
|
|
Fix uac_dead.wad (platform drop on e1m8 should occur when all
|
|
bosses die, not just barons)
|
|
Fix "loading" icon to work for all graphics modes
|
|
|
|
0.0.3 (2005-09-17):
|
|
Mouse acceleration code to emulate the behaviour of old
|
|
DOS mouse drivers (thanks to Toke for information about
|
|
this and suggestions)
|
|
Lock surfaces properly when we have to (fixes crash under
|
|
Windows 98)
|
|
|
|
0.0.2 (2005-09-13):
|
|
Remove temporary MIDI files generated by sound code.
|
|
Fix sound not playing at the right volume
|
|
Allow alt-tab away while running in fullscreen under Windows
|
|
Add second configuration file (chocolate-doom.cfg) to allow
|
|
chocolate-doom specific settings.
|
|
Fix switches not changing in Ultimate Doom
|
|
|
|
0.0.1 (2005-09-07):
|
|
First beta release
|
|
|
|
# vim: tw=70
|
|
|