804 lines
24 KiB
C
804 lines
24 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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//
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// DESCRIPTION:
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// Configuration file load/save code.
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//
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//-----------------------------------------------------------------------------
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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// for mkdir:
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#ifdef _WIN32
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#include <io.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#include "SDL_mixer.h"
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#include "config.h"
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#include "doomfeatures.h"
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#include "doomkeys.h"
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#include "doomtype.h"
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#include "d_englsh.h"
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#include "m_argv.h"
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#include "compatibility.h"
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#include "display.h"
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#include "joystick.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "multiplayer.h"
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#include "sound.h"
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char *configdir;
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//
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// Create a directory
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//
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void M_MakeDirectory(char *path)
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{
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#ifdef _WIN32
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mkdir(path);
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#else
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mkdir(path, 0755);
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#endif
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}
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//
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// M_SetConfigDir:
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//
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// Sets the location of the configuration directory, where configuration
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// files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
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//
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void M_SetConfigDir(void)
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{
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#if !defined(_WIN32) || defined(_WIN32_WCE)
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// Configuration settings are stored in ~/.chocolate-doom/,
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// except on Windows, where we behave like Vanilla Doom and
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// save in the current directory.
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char *homedir;
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homedir = getenv("HOME");
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if (homedir != NULL)
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{
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// put all configuration in a config directory off the
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// homedir
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configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
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sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR,
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PACKAGE_TARNAME, DIR_SEPARATOR);
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// make the directory if it doesnt already exist
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M_MakeDirectory(configdir);
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}
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else
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#endif /* #ifndef _WIN32 */
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{
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#if defined(_WIN32) && !defined(_WIN32_WCE)
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// when given the -cdrom option, save config+savegames in
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// c:\doomdata. This only applies under Windows.
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if (M_CheckParm("-cdrom") > 0)
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{
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printf(D_CDROM);
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configdir = strdup("c:\\doomdata\\");
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M_MakeDirectory(configdir);
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}
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else
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#endif
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{
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configdir = strdup("");
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}
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}
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}
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//
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// DEFAULTS
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//
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// These are options that are not controlled by setup.
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static int showMessages = 1;
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static int screenblocks = 9;
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static int detailLevel = 0;
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static int usegamma = 0;
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// dos specific options: these are unused but should be maintained
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// so that the config file can be shared between chocolate
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// doom and doom.exe
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static int snd_sbport = 0;
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static int snd_sbirq = 0;
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static int snd_sbdma = 0;
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static int snd_mport = 0;
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typedef enum
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{
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DEFAULT_INT,
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DEFAULT_INT_HEX,
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DEFAULT_STRING,
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DEFAULT_FLOAT,
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DEFAULT_KEY,
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} default_type_t;
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typedef struct
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{
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// Name of the variable
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char * name;
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// Pointer to the location in memory of the variable
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void * location;
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// Type of the variable
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default_type_t type;
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// If this is a key value, the original integer scancode we read from
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// the config file before translating it to the internal key value.
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// If zero, we didn't read this value from a config file.
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int untranslated;
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// The value we translated the scancode into when we read the
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// config file on startup. If the variable value is different from
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// this, it has been changed and needs to be converted; otherwise,
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// use the 'untranslated' value.
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int original_translated;
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} default_t;
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typedef struct
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{
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default_t *defaults;
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int numdefaults;
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char *filename;
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} default_collection_t;
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static default_t doom_defaults_list[] =
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{
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{"mouse_sensitivity", &mouseSensitivity, DEFAULT_INT, 0, 0},
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{"sfx_volume",&sfxVolume, DEFAULT_INT, 0, 0},
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{"music_volume",&musicVolume, DEFAULT_INT, 0, 0},
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{"show_messages",&showMessages, DEFAULT_INT, 0, 0},
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{"key_right",&key_right, DEFAULT_KEY, 0, 0},
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{"key_left",&key_left, DEFAULT_KEY, 0, 0},
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{"key_up",&key_up, DEFAULT_KEY, 0, 0},
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{"key_down",&key_down, DEFAULT_KEY, 0, 0},
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{"key_strafeleft",&key_strafeleft, DEFAULT_KEY, 0, 0},
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{"key_straferight",&key_straferight, DEFAULT_KEY, 0, 0},
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{"key_fire",&key_fire, DEFAULT_KEY, 0, 0},
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{"key_use",&key_use, DEFAULT_KEY, 0, 0},
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{"key_strafe",&key_strafe, DEFAULT_KEY, 0, 0},
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{"key_speed",&key_speed, DEFAULT_KEY, 0, 0},
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{"use_mouse",&usemouse, DEFAULT_INT, 0, 0},
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{"mouseb_fire",&mousebfire, DEFAULT_INT, 0, 0},
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{"mouseb_strafe",&mousebstrafe, DEFAULT_INT, 0, 0},
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{"mouseb_forward",&mousebforward, DEFAULT_INT, 0, 0},
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{"use_joystick",&usejoystick, DEFAULT_INT, 0, 0},
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{"joyb_fire",&joybfire, DEFAULT_INT, 0, 0},
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{"joyb_strafe",&joybstrafe, DEFAULT_INT, 0, 0},
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{"joyb_use",&joybuse, DEFAULT_INT, 0, 0},
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{"joyb_speed",&joybspeed, DEFAULT_INT, 0, 0},
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{"screenblocks",&screenblocks, DEFAULT_INT, 0, 0},
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{"detaillevel",&detailLevel, DEFAULT_INT, 0, 0},
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{"snd_channels",&numChannels, DEFAULT_INT, 0, 0},
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{"snd_musicdevice", &snd_musicdevice, DEFAULT_INT, 0, 0},
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{"snd_sfxdevice", &snd_sfxdevice, DEFAULT_INT, 0, 0},
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{"snd_sbport", &snd_sbport, DEFAULT_INT, 0, 0},
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{"snd_sbirq", &snd_sbirq, DEFAULT_INT, 0, 0},
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{"snd_sbdma", &snd_sbdma, DEFAULT_INT, 0, 0},
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{"snd_mport", &snd_mport, DEFAULT_INT, 0, 0},
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{"usegamma", &usegamma, DEFAULT_INT, 0, 0},
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{"chatmacro0", &chat_macros[0], DEFAULT_STRING, 0, 0 },
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{"chatmacro1", &chat_macros[1], DEFAULT_STRING, 0, 0 },
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{"chatmacro2", &chat_macros[2], DEFAULT_STRING, 0, 0 },
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{"chatmacro3", &chat_macros[3], DEFAULT_STRING, 0, 0 },
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{"chatmacro4", &chat_macros[4], DEFAULT_STRING, 0, 0 },
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{"chatmacro5", &chat_macros[5], DEFAULT_STRING, 0, 0 },
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{"chatmacro6", &chat_macros[6], DEFAULT_STRING, 0, 0 },
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{"chatmacro7", &chat_macros[7], DEFAULT_STRING, 0, 0 },
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{"chatmacro8", &chat_macros[8], DEFAULT_STRING, 0, 0 },
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{"chatmacro9", &chat_macros[9], DEFAULT_STRING, 0, 0 },
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};
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static default_collection_t doom_defaults =
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{
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doom_defaults_list,
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arrlen(doom_defaults_list),
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NULL,
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};
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static default_t extra_defaults_list[] =
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{
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{"autoadjust_video_settings", &autoadjust_video_settings, DEFAULT_INT, 0, 0},
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{"fullscreen", &fullscreen, DEFAULT_INT, 0, 0},
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{"aspect_ratio_correct", &aspect_ratio_correct, DEFAULT_INT, 0, 0},
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{"startup_delay", &startup_delay, DEFAULT_INT, 0, 0},
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{"screen_width", &screen_width, DEFAULT_INT, 0, 0},
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{"screen_height", &screen_height, DEFAULT_INT, 0, 0},
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{"screen_bpp", &screen_bpp, DEFAULT_INT, 0, 0},
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{"grabmouse", &grabmouse, DEFAULT_INT, 0, 0},
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{"novert", &novert, DEFAULT_INT, 0, 0},
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{"mouse_acceleration", &mouse_acceleration, DEFAULT_FLOAT, 0, 0},
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{"mouse_threshold", &mouse_threshold, DEFAULT_INT, 0, 0},
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{"snd_samplerate", &snd_samplerate, DEFAULT_INT, 0, 0},
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{"opl_io_port", &opl_io_port, DEFAULT_INT_HEX, 0, 0},
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{"show_endoom", &show_endoom, DEFAULT_INT, 0, 0},
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{"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0},
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{"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0},
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{"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0},
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#ifdef FEATURE_MULTIPLAYER
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{"player_name", &net_player_name, DEFAULT_STRING, 0, 0},
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#endif
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{"video_driver", &video_driver, DEFAULT_STRING, 0, 0},
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{"joystick_index", &joystick_index, DEFAULT_INT, 0, 0},
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{"joystick_x_axis", &joystick_x_axis, DEFAULT_INT, 0, 0},
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{"joystick_x_invert", &joystick_x_invert, DEFAULT_INT, 0, 0},
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{"joystick_y_axis", &joystick_y_axis, DEFAULT_INT, 0, 0},
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{"joystick_y_invert", &joystick_y_invert, DEFAULT_INT, 0, 0},
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{"joyb_strafeleft", &joybstrafeleft, DEFAULT_INT, 0, 0},
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{"joyb_straferight", &joybstraferight, DEFAULT_INT, 0, 0},
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{"joyb_prevweapon", &joybprevweapon, DEFAULT_INT, 0, 0},
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{"joyb_nextweapon", &joybnextweapon, DEFAULT_INT, 0, 0},
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{"dclick_use", &dclick_use, DEFAULT_INT, 0, 0},
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{"mouseb_strafeleft", &mousebstrafeleft, DEFAULT_INT, 0, 0},
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{"mouseb_straferight", &mousebstraferight, DEFAULT_INT, 0, 0},
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{"mouseb_use", &mousebuse, DEFAULT_INT, 0, 0},
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{"mouseb_backward", &mousebbackward, DEFAULT_INT, 0, 0},
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{"mouseb_prevweapon", &mousebprevweapon, DEFAULT_INT, 0, 0},
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{"mouseb_nextweapon", &mousebnextweapon, DEFAULT_INT, 0, 0},
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{"use_libsamplerate", &use_libsamplerate, DEFAULT_INT, 0, 0},
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{"key_pause", &key_pause, DEFAULT_KEY, 0, 0},
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{"key_menu_activate", &key_menu_activate, DEFAULT_KEY, 0, 0},
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{"key_menu_up", &key_menu_up, DEFAULT_KEY, 0, 0},
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{"key_menu_down", &key_menu_down, DEFAULT_KEY, 0, 0},
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{"key_menu_left", &key_menu_left, DEFAULT_KEY, 0, 0},
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{"key_menu_right", &key_menu_right, DEFAULT_KEY, 0, 0},
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{"key_menu_back", &key_menu_back, DEFAULT_KEY, 0, 0},
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{"key_menu_forward", &key_menu_forward, DEFAULT_KEY, 0, 0},
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{"key_menu_confirm", &key_menu_confirm, DEFAULT_KEY, 0, 0},
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{"key_menu_abort", &key_menu_abort, DEFAULT_KEY, 0, 0},
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{"key_menu_help", &key_menu_help, DEFAULT_KEY, 0, 0},
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{"key_menu_save", &key_menu_save, DEFAULT_KEY, 0, 0},
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{"key_menu_load", &key_menu_load, DEFAULT_KEY, 0, 0},
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{"key_menu_volume", &key_menu_volume, DEFAULT_KEY, 0, 0},
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{"key_menu_detail", &key_menu_detail, DEFAULT_KEY, 0, 0},
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{"key_menu_qsave", &key_menu_qsave, DEFAULT_KEY, 0, 0},
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{"key_menu_endgame", &key_menu_endgame, DEFAULT_KEY, 0, 0},
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{"key_menu_messages", &key_menu_messages, DEFAULT_KEY, 0, 0},
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{"key_menu_qload", &key_menu_qload, DEFAULT_KEY, 0, 0},
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{"key_menu_quit", &key_menu_quit, DEFAULT_KEY, 0, 0},
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{"key_menu_gamma", &key_menu_gamma, DEFAULT_KEY, 0, 0},
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{"key_spy", &key_spy, DEFAULT_KEY, 0, 0},
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{"key_menu_incscreen", &key_menu_incscreen, DEFAULT_KEY, 0, 0},
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{"key_menu_decscreen", &key_menu_decscreen, DEFAULT_KEY, 0, 0},
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{"key_map_toggle", &key_map_toggle, DEFAULT_KEY, 0, 0},
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{"key_map_north", &key_map_north, DEFAULT_KEY, 0, 0},
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{"key_map_south", &key_map_south, DEFAULT_KEY, 0, 0},
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{"key_map_east", &key_map_east, DEFAULT_KEY, 0, 0},
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{"key_map_west", &key_map_west, DEFAULT_KEY, 0, 0},
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{"key_map_zoomin", &key_map_zoomin, DEFAULT_KEY, 0, 0},
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{"key_map_zoomout", &key_map_zoomout, DEFAULT_KEY, 0, 0},
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{"key_map_maxzoom", &key_map_maxzoom, DEFAULT_KEY, 0, 0},
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{"key_map_follow", &key_map_follow, DEFAULT_KEY, 0, 0},
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{"key_map_grid", &key_map_grid, DEFAULT_KEY, 0, 0},
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{"key_map_mark", &key_map_mark, DEFAULT_KEY, 0, 0},
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{"key_map_clearmark", &key_map_clearmark, DEFAULT_KEY, 0, 0},
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{"key_weapon1", &key_weapon1, DEFAULT_KEY, 0, 0},
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{"key_weapon2", &key_weapon2, DEFAULT_KEY, 0, 0},
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{"key_weapon3", &key_weapon3, DEFAULT_KEY, 0, 0},
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{"key_weapon4", &key_weapon4, DEFAULT_KEY, 0, 0},
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{"key_weapon5", &key_weapon5, DEFAULT_KEY, 0, 0},
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{"key_weapon6", &key_weapon6, DEFAULT_KEY, 0, 0},
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{"key_weapon7", &key_weapon7, DEFAULT_KEY, 0, 0},
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{"key_weapon8", &key_weapon8, DEFAULT_KEY, 0, 0},
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{"key_prevweapon", &key_prevweapon, DEFAULT_KEY, 0, 0},
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{"key_nextweapon", &key_nextweapon, DEFAULT_KEY, 0, 0},
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{"key_message_refresh", &key_message_refresh, DEFAULT_KEY, 0, 0},
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{"key_demo_quit", &key_demo_quit, DEFAULT_KEY, 0, 0},
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{"key_multi_msg", &key_multi_msg, DEFAULT_KEY, 0, 0},
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{"key_multi_msgplayer1", &key_multi_msgplayer[0], DEFAULT_KEY, 0, 0},
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{"key_multi_msgplayer2", &key_multi_msgplayer[1], DEFAULT_KEY, 0, 0},
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{"key_multi_msgplayer3", &key_multi_msgplayer[2], DEFAULT_KEY, 0, 0},
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{"key_multi_msgplayer4", &key_multi_msgplayer[3], DEFAULT_KEY, 0, 0},
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};
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static default_collection_t extra_defaults =
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{
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extra_defaults_list,
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arrlen(extra_defaults_list),
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NULL,
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};
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static int scantokey[128] =
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{
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0 , 27, '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9,
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'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
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'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's',
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'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
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'\'', '`', KEY_RSHIFT,'\\', 'z', 'x', 'c', 'v',
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'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,KEYP_MULTIPLY,
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KEY_RALT, ' ', KEY_CAPSLOCK,KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5,
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KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_PAUSE,KEY_SCRLCK,KEY_HOME,
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KEY_UPARROW,KEY_PGUP,KEYP_MINUS,KEY_LEFTARROW,KEYP_5,KEY_RIGHTARROW,KEYP_PLUS,KEY_END,
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KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0, 0, 0, KEY_F11,
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KEY_F12, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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static void SaveDefaultCollection(default_collection_t *collection)
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{
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default_t *defaults;
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int i, v;
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FILE *f;
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f = fopen (collection->filename, "w");
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if (!f)
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return; // can't write the file, but don't complain
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defaults = collection->defaults;
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for (i=0 ; i<collection->numdefaults ; i++)
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{
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int chars_written;
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// Print the name and line up all values at 30 characters
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chars_written = fprintf(f, "%s ", defaults[i].name);
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for (; chars_written < 30; ++chars_written)
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fprintf(f, " ");
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// Print the value
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switch (defaults[i].type)
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{
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case DEFAULT_KEY:
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// use the untranslated version if we can, to reduce
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// the possibility of screwing up the user's config
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// file
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v = * (int *) defaults[i].location;
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if (v == KEY_RSHIFT)
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{
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// Special case: for shift, force scan code for
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// right shift, as this is what Vanilla uses.
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// This overrides the change check below, to fix
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// configuration files made by old versions that
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// mistakenly used the scan code for left shift.
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v = 54;
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}
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else if (defaults[i].untranslated
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&& v == defaults[i].original_translated)
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{
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// Has not been changed since the last time we
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// read the config file.
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v = defaults[i].untranslated;
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}
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else
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{
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// search for a reverse mapping back to a scancode
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// in the scantokey table
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int s;
|
|
|
|
for (s=0; s<128; ++s)
|
|
{
|
|
if (scantokey[s] == v)
|
|
{
|
|
v = s;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
fprintf(f, "%i", v);
|
|
break;
|
|
|
|
case DEFAULT_INT_HEX:
|
|
fprintf(f, "0x%x", * (int *) defaults[i].location);
|
|
break;
|
|
|
|
case DEFAULT_INT:
|
|
fprintf(f, "%i", * (int *) defaults[i].location);
|
|
break;
|
|
|
|
case DEFAULT_FLOAT:
|
|
fprintf(f, "%f", * (float *) defaults[i].location);
|
|
break;
|
|
|
|
case DEFAULT_STRING:
|
|
fprintf(f,"\"%s\"", * (char **) (defaults[i].location));
|
|
break;
|
|
}
|
|
|
|
fprintf(f, "\n");
|
|
}
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
// Parses integer values in the configuration file
|
|
|
|
static int ParseIntParameter(char *strparm)
|
|
{
|
|
int parm;
|
|
|
|
if (strparm[0] == '0' && strparm[1] == 'x')
|
|
sscanf(strparm+2, "%x", &parm);
|
|
else
|
|
sscanf(strparm, "%i", &parm);
|
|
|
|
return parm;
|
|
}
|
|
|
|
static void LoadDefaultCollection(default_collection_t *collection)
|
|
{
|
|
default_t *defaults = collection->defaults;
|
|
int i;
|
|
FILE* f;
|
|
char defname[80];
|
|
char strparm[100];
|
|
|
|
// read the file in, overriding any set defaults
|
|
f = fopen(collection->filename, "r");
|
|
|
|
if (!f)
|
|
{
|
|
// File not opened, but don't complain
|
|
|
|
return;
|
|
}
|
|
|
|
while (!feof(f))
|
|
{
|
|
if (fscanf (f, "%79s %99[^\n]\n", defname, strparm) != 2)
|
|
{
|
|
// This line doesn't match
|
|
|
|
continue;
|
|
}
|
|
|
|
// Strip off trailing non-printable characters (\r characters
|
|
// from DOS text files)
|
|
|
|
while (strlen(strparm) > 0 && !isprint(strparm[strlen(strparm)-1]))
|
|
{
|
|
strparm[strlen(strparm)-1] = '\0';
|
|
}
|
|
|
|
// Find the setting in the list
|
|
|
|
for (i=0; i<collection->numdefaults; ++i)
|
|
{
|
|
default_t *def = &collection->defaults[i];
|
|
char *s;
|
|
int intparm;
|
|
|
|
if (strcmp(defname, def->name) != 0)
|
|
{
|
|
// not this one
|
|
continue;
|
|
}
|
|
|
|
// parameter found
|
|
|
|
switch (def->type)
|
|
{
|
|
case DEFAULT_STRING:
|
|
s = strdup(strparm + 1);
|
|
s[strlen(s) - 1] = '\0';
|
|
* (char **) def->location = s;
|
|
break;
|
|
|
|
case DEFAULT_INT:
|
|
case DEFAULT_INT_HEX:
|
|
* (int *) def->location = ParseIntParameter(strparm);
|
|
break;
|
|
|
|
case DEFAULT_KEY:
|
|
|
|
// translate scancodes read from config
|
|
// file (save the old value in untranslated)
|
|
|
|
intparm = ParseIntParameter(strparm);
|
|
defaults[i].untranslated = intparm;
|
|
|
|
if (intparm >= 0 && intparm < 128)
|
|
{
|
|
intparm = scantokey[intparm];
|
|
}
|
|
else
|
|
{
|
|
intparm = 0;
|
|
}
|
|
|
|
defaults[i].original_translated = intparm;
|
|
* (int *) def->location = intparm;
|
|
break;
|
|
|
|
case DEFAULT_FLOAT:
|
|
* (float *) def->location = atof(strparm);
|
|
break;
|
|
}
|
|
|
|
// finish
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
//
|
|
// M_SaveDefaults
|
|
//
|
|
|
|
void M_SaveDefaults (void)
|
|
{
|
|
SaveDefaultCollection(&doom_defaults);
|
|
SaveDefaultCollection(&extra_defaults);
|
|
}
|
|
|
|
|
|
//
|
|
// M_LoadDefaults
|
|
//
|
|
|
|
void M_LoadDefaults (void)
|
|
{
|
|
int i;
|
|
|
|
// check for a custom default file
|
|
i = M_CheckParm ("-config");
|
|
|
|
if (i && i<myargc-1)
|
|
{
|
|
doom_defaults.filename = myargv[i+1];
|
|
printf (" default file: %s\n",doom_defaults.filename);
|
|
}
|
|
else
|
|
{
|
|
doom_defaults.filename = malloc(strlen(configdir) + 20);
|
|
sprintf(doom_defaults.filename, "%sdefault.cfg", configdir);
|
|
}
|
|
|
|
// printf("saving config in %s\n", doom_defaults.filename);
|
|
|
|
i = M_CheckParm("-extraconfig");
|
|
|
|
if (i && i<myargc-1)
|
|
{
|
|
extra_defaults.filename = myargv[i+1];
|
|
printf(" extra configuration file: %s\n",
|
|
extra_defaults.filename);
|
|
}
|
|
else
|
|
{
|
|
extra_defaults.filename
|
|
= malloc(strlen(configdir) + strlen(PROGRAM_PREFIX) + 15);
|
|
sprintf(extra_defaults.filename, "%s%sdoom.cfg",
|
|
configdir, PROGRAM_PREFIX);
|
|
}
|
|
|
|
LoadDefaultCollection(&doom_defaults);
|
|
LoadDefaultCollection(&extra_defaults);
|
|
}
|
|
|
|
//
|
|
// Save normal (default.cfg) defaults to a given file
|
|
//
|
|
|
|
void M_SaveMainDefaults(char *filename)
|
|
{
|
|
char *main_filename;
|
|
|
|
// Save the normal filename and set this one
|
|
|
|
main_filename = doom_defaults.filename;
|
|
doom_defaults.filename = filename;
|
|
|
|
// Save the file
|
|
|
|
SaveDefaultCollection(&doom_defaults);
|
|
|
|
// Restore the normal filename
|
|
|
|
doom_defaults.filename = main_filename;
|
|
}
|
|
|
|
//
|
|
// Save extra (chocolate-doom.cfg) defaults to a given file
|
|
//
|
|
|
|
void M_SaveExtraDefaults(char *filename)
|
|
{
|
|
char *main_filename;
|
|
|
|
// Save the normal filename and set this one
|
|
|
|
main_filename = extra_defaults.filename;
|
|
extra_defaults.filename = filename;
|
|
|
|
// Save the file
|
|
|
|
SaveDefaultCollection(&extra_defaults);
|
|
|
|
// Restore the normal filename
|
|
|
|
extra_defaults.filename = main_filename;
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
static int SystemHasKeyboard(void)
|
|
{
|
|
HKEY key;
|
|
DWORD valtype;
|
|
DWORD valsize;
|
|
DWORD result;
|
|
|
|
if (RegOpenKeyExW(HKEY_CURRENT_USER,
|
|
L"\\Software\\Microsoft\\Shell", 0,
|
|
KEY_READ, &key) != ERROR_SUCCESS)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
valtype = REG_SZ;
|
|
valsize = sizeof(DWORD);
|
|
|
|
if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype,
|
|
(LPBYTE) &result, &valsize) != ERROR_SUCCESS)
|
|
{
|
|
result = 0;
|
|
}
|
|
|
|
// Close the key
|
|
|
|
RegCloseKey(key);
|
|
|
|
return result;
|
|
}
|
|
|
|
//
|
|
// Apply custom defaults for Windows CE.
|
|
//
|
|
|
|
static void M_ApplyWindowsCEDefaults(void)
|
|
{
|
|
// If the system doesn't have a keyboard, patch the default
|
|
// configuration to use the hardware keys.
|
|
|
|
if (!SystemHasKeyboard())
|
|
{
|
|
key_use = KEY_F1;
|
|
key_fire = KEY_F2;
|
|
key_menu_activate = KEY_F3;
|
|
key_map_toggle = KEY_F4;
|
|
|
|
key_menu_help = 0;
|
|
key_menu_save = 0;
|
|
key_menu_load = 0;
|
|
key_menu_volume = 0;
|
|
|
|
key_menu_confirm = KEY_ENTER;
|
|
key_menu_back = KEY_F2;
|
|
key_menu_abort = KEY_F2;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
//
|
|
// Apply custom patches to the default values depending on the
|
|
// platform we are running on.
|
|
//
|
|
|
|
void M_ApplyPlatformDefaults(void)
|
|
{
|
|
#ifdef _WIN32_WCE
|
|
M_ApplyWindowsCEDefaults();
|
|
#endif
|
|
|
|
// Before SDL_mixer version 1.2.11, MIDI music caused the game
|
|
// to crash when it looped. If this is an old SDL_mixer version,
|
|
// disable MIDI.
|
|
|
|
#ifdef __MACOSX__
|
|
{
|
|
const SDL_version *v = Mix_Linked_Version();
|
|
|
|
if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
|
|
< SDL_VERSIONNUM(1, 2, 11))
|
|
{
|
|
snd_musicdevice = SNDDEVICE_NONE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Windows Vista or later? Set screen color depth to
|
|
// 32 bits per pixel, as 8-bit palettized screen modes
|
|
// don't work properly in recent versions.
|
|
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE)
|
|
{
|
|
OSVERSIONINFOEX version_info;
|
|
|
|
ZeroMemory(&version_info, sizeof(OSVERSIONINFOEX));
|
|
version_info.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
|
|
|
|
GetVersionEx((OSVERSIONINFO *) &version_info);
|
|
|
|
if (version_info.dwPlatformId == VER_PLATFORM_WIN32_NT
|
|
&& version_info.dwMajorVersion >= 6)
|
|
{
|
|
screen_bpp = 32;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|