447 lines
11 KiB
C
447 lines
11 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2007 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#include <stdlib.h>
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#include "doomtype.h"
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#include "textscreen.h"
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#include "txt_joybinput.h"
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#include "execute.h"
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#include "joystick.h"
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typedef enum
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{
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CALIBRATE_CENTER,
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CALIBRATE_LEFT,
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CALIBRATE_UP,
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} calibration_stage_t;
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// SDL joystick successfully initialized?
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static int joystick_initted = 0;
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// Joystick enable/disable
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int usejoystick = 0;
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// Button mappings
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int joybfire = 0;
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int joybstrafe = 1;
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int joybuse = 3;
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int joybspeed = 2;
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int joybstrafeleft = -1;
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int joybstraferight = -1;
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int joybprevweapon = -1;
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int joybnextweapon = -1;
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// Joystick to use, as an SDL joystick index:
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int joystick_index = -1;
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// Which joystick axis to use for horizontal movement, and whether to
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// invert the direction:
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int joystick_x_axis = 0;
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int joystick_x_invert = 0;
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// Which joystick axis to use for vertical movement, and whether to
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// invert the direction:
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int joystick_y_axis = 1;
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int joystick_y_invert = 0;
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static txt_button_t *joystick_button;
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static int *all_joystick_buttons[] = {
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&joybstraferight, &joybstrafeleft, &joybfire, &joybspeed,
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&joybuse, &joybstrafe, &joybprevweapon, &joybnextweapon
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};
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//
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// Calibration
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//
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static txt_window_t *calibration_window;
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static txt_label_t *calibration_label;
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static calibration_stage_t calibrate_stage;
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static SDL_Joystick **all_joysticks = NULL;
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// Set the label showing the name of the currently selected joystick
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static void SetJoystickButtonLabel(void)
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{
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char *name;
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name = "None set";
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if (joystick_initted
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&& joystick_index >= 0 && joystick_index < SDL_NumJoysticks())
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{
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name = (char *) SDL_JoystickName(joystick_index);
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}
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TXT_SetButtonLabel(joystick_button, name);
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}
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// Try to open all joysticks visible to SDL.
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static int OpenAllJoysticks(void)
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{
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int i;
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int num_joysticks;
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int result;
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if (!joystick_initted)
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{
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return 0;
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}
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// SDL_JoystickOpen() all joysticks.
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num_joysticks = SDL_NumJoysticks();
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all_joysticks = malloc(sizeof(SDL_Joystick *) * num_joysticks);
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result = 0;
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for (i=0; i<num_joysticks; ++i)
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{
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all_joysticks[i] = SDL_JoystickOpen(i);
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// If any joystick is successfully opened, return true.
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if (all_joysticks[i] != NULL)
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{
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result = 1;
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}
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}
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// Success? Turn on joystick events.
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if (result)
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{
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SDL_JoystickEventState(SDL_ENABLE);
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}
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else
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{
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free(all_joysticks);
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all_joysticks = NULL;
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}
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return result;
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}
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// Close all the joysticks opened with OpenAllJoysticks()
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static void CloseAllJoysticks(void)
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{
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int i;
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int num_joysticks;
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num_joysticks = SDL_NumJoysticks();
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for (i=0; i<num_joysticks; ++i)
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{
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if (all_joysticks[i] != NULL)
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{
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SDL_JoystickClose(all_joysticks[i]);
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}
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}
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SDL_JoystickEventState(SDL_DISABLE);
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free(all_joysticks);
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all_joysticks = NULL;
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}
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static void SetCalibrationLabel(void)
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{
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char *message = "???";
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switch (calibrate_stage)
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{
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case CALIBRATE_CENTER:
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message = "Move the joystick to the\n"
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"center, and press a button.";
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break;
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case CALIBRATE_UP:
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message = "Move the joystick up,\n"
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"and press a button.";
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break;
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case CALIBRATE_LEFT:
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message = "Move the joystick to the\n"
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"left, and press a button.";
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break;
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}
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TXT_SetLabel(calibration_label, message);
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}
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static void CalibrateAxis(int *axis_index, int *axis_invert)
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{
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SDL_Joystick *joystick;
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int best_axis;
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int best_value;
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int best_invert;
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Sint16 axis_value;
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int i;
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joystick = all_joysticks[joystick_index];
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// Check all axes to find which axis has the largest value. We test
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// for one axis at a time, so eg. when we prompt to push the joystick
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// left, whichever axis has the largest value is the left axis.
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best_axis = 0;
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best_value = 0;
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best_invert = 0;
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for (i=0; i<SDL_JoystickNumAxes(joystick); ++i)
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{
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axis_value = SDL_JoystickGetAxis(joystick, i);
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if (abs(axis_value) > best_value)
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{
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best_value = abs(axis_value);
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best_invert = axis_value > 0;
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best_axis = i;
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}
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}
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// Save the best values we have found
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*axis_index = best_axis;
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*axis_invert = best_invert;
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}
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static int CalibrationEventCallback(SDL_Event *event, void *user_data)
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{
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if (event->type == SDL_JOYBUTTONDOWN
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&& (joystick_index == -1 || event->jbutton.which == joystick_index))
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{
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switch (calibrate_stage)
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{
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case CALIBRATE_CENTER:
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// Centering stage selects which joystick to use.
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joystick_index = event->jbutton.which;
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break;
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case CALIBRATE_LEFT:
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CalibrateAxis(&joystick_x_axis, &joystick_x_invert);
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break;
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case CALIBRATE_UP:
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CalibrateAxis(&joystick_y_axis, &joystick_y_invert);
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break;
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}
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if (calibrate_stage == CALIBRATE_UP)
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{
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// Final stage; close the window
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TXT_CloseWindow(calibration_window);
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}
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else
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{
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// Advance to the next calibration stage
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++calibrate_stage;
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SetCalibrationLabel();
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}
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return 1;
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}
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return 0;
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}
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static void NoJoystick(void)
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{
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txt_window_t *window;
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window = TXT_NewWindow(NULL);
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TXT_AddWidget(window,
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TXT_NewLabel("No joysticks could be opened.\n\n"
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"Try configuring your joystick from within\n"
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"your OS first."));
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TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
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TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
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TXT_NewWindowEscapeAction(window));
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TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
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joystick_index = -1;
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SetJoystickButtonLabel();
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}
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static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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CloseAllJoysticks();
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TXT_SDL_SetEventCallback(NULL, NULL);
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SetJoystickButtonLabel();
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}
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static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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calibrate_stage = CALIBRATE_CENTER;
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// Try to open all available joysticks. If none are opened successfully,
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// bomb out with an error.
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if (!OpenAllJoysticks())
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{
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NoJoystick();
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return;
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}
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calibration_window = TXT_NewWindow("Joystick calibration");
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TXT_AddWidgets(calibration_window,
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TXT_NewLabel("Please follow the following instructions\n"
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"in order to calibrate your joystick."),
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TXT_NewStrut(0, 1),
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calibration_label = TXT_NewLabel("zzz"),
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TXT_NewStrut(0, 1),
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NULL);
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TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL);
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TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER,
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TXT_NewWindowAbortAction(calibration_window));
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TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL);
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TXT_SetWidgetAlign(calibration_label, TXT_HORIZ_CENTER);
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TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);
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TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);
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// Start calibration
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joystick_index = -1;
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calibrate_stage = CALIBRATE_CENTER;
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SetCalibrationLabel();
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}
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void JoyButtonSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
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{
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TXT_CAST_ARG(int, variable);
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unsigned int i;
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// Only allow a button to be bound to one action at a time. If
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// we assign a key that another action is using, set that other action
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// to -1.
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for (i=0; i<arrlen(all_joystick_buttons); ++i)
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{
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if (variable != all_joystick_buttons[i]
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&& *variable == *all_joystick_buttons[i])
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{
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*all_joystick_buttons[i] = -1;
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}
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}
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}
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//
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// GUI
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//
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static void JoystickWindowClosed(TXT_UNCAST_ARG(window), TXT_UNCAST_ARG(unused))
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{
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if (joystick_initted)
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{
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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joystick_initted = 0;
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}
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}
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static void AddJoystickControl(txt_table_t *table, char *label, int *var)
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{
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txt_joystick_input_t *joy_input;
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joy_input = TXT_NewJoystickInput(var);
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TXT_AddWidget(table, TXT_NewLabel(label));
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TXT_AddWidget(table, joy_input);
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TXT_SignalConnect(joy_input, "set", JoyButtonSetCallback, var);
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}
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void ConfigJoystick(void)
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{
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txt_window_t *window;
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txt_table_t *button_table;
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txt_table_t *joystick_table;
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if (!joystick_initted)
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{
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joystick_initted = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
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}
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window = TXT_NewWindow("Joystick configuration");
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TXT_AddWidgets(window,
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TXT_NewCheckBox("Enable joystick", &usejoystick),
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joystick_table = TXT_NewTable(2),
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TXT_NewSeparator("Joystick buttons"),
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button_table = TXT_NewTable(2),
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NULL);
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TXT_SetColumnWidths(joystick_table, 20, 15);
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TXT_AddWidgets(joystick_table,
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TXT_NewLabel("Current joystick"),
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joystick_button = TXT_NewButton("zzzz"),
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NULL);
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TXT_SetColumnWidths(button_table, 20, 15);
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AddJoystickControl(button_table, "Fire", &joybfire);
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AddJoystickControl(button_table, "Use", &joybuse);
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// High values of joybspeed are used to activate the "always run mode"
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// trick in Vanilla Doom. If this has been enabled, not only is the
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// joybspeed value meaningless, but the control itself is useless.
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if (joybspeed < 20)
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{
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AddJoystickControl(button_table, "Speed", &joybspeed);
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}
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AddJoystickControl(button_table, "Strafe", &joybstrafe);
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AddJoystickControl(button_table, "Strafe Left", &joybstrafeleft);
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AddJoystickControl(button_table, "Strafe Right", &joybstraferight);
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AddJoystickControl(button_table, "Previous weapon", &joybprevweapon);
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AddJoystickControl(button_table, "Next weapon", &joybnextweapon);
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TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL);
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TXT_SignalConnect(window, "closed", JoystickWindowClosed, NULL);
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TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
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SetJoystickButtonLabel();
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}
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