316 lines
7.8 KiB
C
316 lines
7.8 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2006 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32_WCE
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#include "libc_wince.h"
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#endif
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#include "config.h"
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#include "textscreen.h"
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#include "execute.h"
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#include "configfile.h"
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#include "m_argv.h"
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#include "setup_icon.c"
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#include "compatibility.h"
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#include "display.h"
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#include "joystick.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "multiplayer.h"
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#include "sound.h"
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static const int cheat_sequence[] =
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{
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KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW,
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KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW,
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'b', 'a', KEY_ENTER, 0
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};
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static unsigned int cheat_sequence_index = 0;
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// I think these are good "sensible" defaults:
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static void SensibleDefaults(void)
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{
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key_up = 'w';
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key_down = 's';
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key_strafeleft = 'a';
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key_straferight = 'd';
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mousebprevweapon = 4;
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mousebnextweapon = 3;
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snd_musicdevice = 3;
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joybspeed = 29;
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vanilla_savegame_limit = 0;
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vanilla_keyboard_mapping = 0;
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vanilla_demo_limit = 0;
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show_endoom = 0;
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dclick_use = 0;
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novert = 1;
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}
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static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data)
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{
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if (key == cheat_sequence[cheat_sequence_index])
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{
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++cheat_sequence_index;
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if (cheat_sequence[cheat_sequence_index] == 0)
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{
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SensibleDefaults();
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cheat_sequence_index = 0;
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window = TXT_NewWindow(NULL);
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TXT_AddWidget(window, TXT_NewLabel(" \x01 "));
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TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
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return 1;
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}
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}
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else
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{
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cheat_sequence_index = 0;
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}
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return 0;
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}
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static void DoQuit(void *widget, void *dosave)
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{
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if (dosave != NULL)
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{
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M_SaveDefaults();
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}
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exit(0);
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}
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static void QuitConfirm(void *unused1, void *unused2)
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{
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txt_window_t *window;
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txt_label_t *label;
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txt_button_t *yes_button;
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txt_button_t *no_button;
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window = TXT_NewWindow(NULL);
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TXT_AddWidgets(window,
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label = TXT_NewLabel("Exiting setup.\nSave settings?"),
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TXT_NewStrut(24, 0),
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yes_button = TXT_NewButton2(" Yes ", DoQuit, DoQuit),
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no_button = TXT_NewButton2(" No ", DoQuit, NULL),
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NULL);
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TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
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TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
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TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);
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// Only an "abort" button in the middle.
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TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
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TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
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TXT_NewWindowAbortAction(window));
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TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
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}
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static void LaunchDoom(void *unused1, void *unused2)
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{
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execute_context_t *exec;
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// Save configuration first
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M_SaveDefaults();
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// Shut down textscreen GUI
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TXT_Shutdown();
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// Launch Doom
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exec = NewExecuteContext();
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PassThroughArguments(exec);
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ExecuteDoom(exec);
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exit(0);
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}
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void MainMenu(void)
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{
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txt_window_t *window;
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txt_window_action_t *quit_action;
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txt_window_action_t *warp_action;
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window = TXT_NewWindow("Main Menu");
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TXT_AddWidgets(window,
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TXT_NewButton2("Configure Display",
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(TxtWidgetSignalFunc) ConfigDisplay, NULL),
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TXT_NewButton2("Configure Joystick",
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(TxtWidgetSignalFunc) ConfigJoystick, NULL),
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TXT_NewButton2("Configure Keyboard",
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(TxtWidgetSignalFunc) ConfigKeyboard, NULL),
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TXT_NewButton2("Configure Mouse",
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(TxtWidgetSignalFunc) ConfigMouse, NULL),
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TXT_NewButton2("Configure Sound",
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(TxtWidgetSignalFunc) ConfigSound, NULL),
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TXT_NewButton2("Compatibility",
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(TxtWidgetSignalFunc) CompatibilitySettings, NULL),
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TXT_NewButton2("Save parameters and launch DOOM", LaunchDoom, NULL),
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TXT_NewStrut(0, 1),
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TXT_NewButton2("Start a Network Game",
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(TxtWidgetSignalFunc) StartMultiGame, NULL),
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TXT_NewButton2("Join a Network Game",
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(TxtWidgetSignalFunc) JoinMultiGame, NULL),
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TXT_NewButton2("Multiplayer Configuration",
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(TxtWidgetSignalFunc) MultiplayerConfig, NULL),
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NULL);
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quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
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warp_action = TXT_NewWindowAction(KEY_F1, "Warp");
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TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
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TXT_SignalConnect(warp_action, "pressed",
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(TxtWidgetSignalFunc) WarpMenu, NULL);
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TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
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TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action);
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TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
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}
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//
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// Initialize all configuration variables, load config file, etc
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//
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static void InitConfig(void)
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{
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M_ApplyPlatformDefaults();
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SetChatMacroDefaults();
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SetPlayerNameDefault();
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M_SetConfigDir();
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M_LoadDefaults();
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}
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//
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// Application icon
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//
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static void SetIcon(void)
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{
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SDL_Surface *surface;
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Uint8 *mask;
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int i;
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// Generate the mask
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mask = malloc(setup_icon_w * setup_icon_h / 8);
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memset(mask, 0, setup_icon_w * setup_icon_h / 8);
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for (i=0; i<setup_icon_w * setup_icon_h; ++i)
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{
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if (setup_icon_data[i * 3] != 0x00
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|| setup_icon_data[i * 3 + 1] != 0x00
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|| setup_icon_data[i * 3 + 2] != 0x00)
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{
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mask[i / 8] |= 1 << (7 - i % 8);
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}
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}
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surface = SDL_CreateRGBSurfaceFrom(setup_icon_data,
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setup_icon_w,
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setup_icon_h,
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24,
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setup_icon_w * 3,
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0xff << 0,
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0xff << 8,
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0xff << 16,
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0);
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SDL_WM_SetIcon(surface, mask);
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SDL_FreeSurface(surface);
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free(mask);
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}
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// Initialize the textscreen library.
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static void InitTextscreen(void)
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{
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SetDisplayDriver();
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if (!TXT_Init())
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{
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fprintf(stderr, "Failed to initialize GUI\n");
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exit(-1);
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}
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TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION);
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SetIcon();
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}
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// Restart the textscreen library. Used when the video_driver variable
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// is changed.
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void RestartTextscreen(void)
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{
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TXT_Shutdown();
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InitTextscreen();
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}
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//
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// Initialize and run the textscreen GUI.
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//
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static void RunGUI(void)
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{
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InitTextscreen();
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MainMenu();
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TXT_GUIMainLoop();
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}
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int main(int argc, char *argv[])
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{
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myargc = argc;
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myargv = argv;
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#ifdef _WIN32_WCE
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// Windows CE has no environment, but SDL provides an implementation.
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// Populate the environment with the values we normally find.
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PopulateEnvironment();
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#endif
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InitConfig();
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RunGUI();
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return 0;
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}
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