Files
kubedoom/dockerdoom/trunk/setup/multiplayer.c
2019-09-01 14:14:08 +01:00

851 lines
19 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "d_englsh.h"
#include "textscreen.h"
#include "doomtype.h"
#include "configfile.h"
#include "execute.h"
#include "multiplayer.h"
#define NUM_WADS 10
#define NUM_EXTRA_PARAMS 10
typedef struct
{
char *filename;
char *description;
int mask;
} iwad_t;
typedef enum
{
WARP_DOOM1,
WARP_DOOM2,
} warptype_t;
typedef enum
{
JOIN_AUTO_LAN,
JOIN_ADDRESS,
} jointype_t;
static iwad_t iwads[] =
{
{ "doom.wad", "Doom", IWAD_DOOM },
{ "doom2.wad", "Doom 2", IWAD_DOOM2 },
{ "tnt.wad", "Final Doom: TNT", IWAD_TNT },
{ "plutonia.wad", "Final Doom: Plutonia", IWAD_PLUTONIA },
{ "doom1.wad", "Doom shareware", IWAD_DOOM1 },
{ "chex.wad", "Chex Quest", IWAD_CHEX },
};
// Array of IWADs found to be installed
static char *found_iwads[6];
// Index of the currently selected IWAD
static int found_iwad_selected;
// Filename to pass to '-iwad'.
static char *iwadfile;
static char *skills[] =
{
"I'm too young to die.",
"Hey, not too rough.",
"Hurt me plenty.",
"Ultra-Violence.",
"NIGHTMARE!",
};
static char *chex_skills[] =
{
"Easy does it",
"Not so sticky",
"Gobs of goo",
"Extreme ooze",
"SUPER SLIMEY!"
};
static char *gamemodes[] =
{
"Co-operative",
"Deathmatch",
"Deathmatch 2.0",
};
char *net_player_name;
char *chat_macros[10];
static int jointype = JOIN_ADDRESS;
static char *wads[NUM_WADS];
static char *extra_params[NUM_EXTRA_PARAMS];
static int skill = 2;
static int nomonsters = 0;
static int deathmatch = 0;
static int fast = 0;
static int respawn = 0;
static int udpport = 2342;
static int timer = 0;
static int privateserver = 0;
static txt_dropdown_list_t *skillbutton;
static txt_button_t *warpbutton;
static warptype_t warptype = WARP_DOOM2;
static int warpepisode = 1;
static int warpmap = 1;
// Address to connect to when joining a game
static char *connect_address = NULL;
// Find an IWAD from its description
static iwad_t *GetIWADForDescription(char *description)
{
unsigned int i;
for (i=0; i<arrlen(iwads); ++i)
{
if (!strcmp(iwads[i].description, description))
{
return &iwads[i];
}
}
return NULL;
}
static iwad_t *GetCurrentIWAD(void)
{
return GetIWADForDescription(found_iwads[found_iwad_selected]);
}
static void AddWADs(execute_context_t *exec)
{
int have_wads = 0;
int i;
for (i=0; i<NUM_WADS; ++i)
{
if (wads[i] != NULL && strlen(wads[i]) > 0)
{
if (!have_wads)
{
AddCmdLineParameter(exec, "-file");
}
AddCmdLineParameter(exec, "\"%s\"", wads[i]);
}
}
}
static void AddExtraParameters(execute_context_t *exec)
{
int i;
for (i=0; i<NUM_EXTRA_PARAMS; ++i)
{
if (extra_params[i] != NULL && strlen(extra_params[i]) > 0)
{
AddCmdLineParameter(exec, extra_params[i]);
}
}
}
static void AddIWADParameter(execute_context_t *exec)
{
if (iwadfile != NULL)
{
AddCmdLineParameter(exec, "-iwad %s", iwadfile);
}
}
// Callback function invoked to launch the game.
// This is used when starting a server and also when starting a
// single player game via the "warp" menu.
static void StartGame(int multiplayer)
{
execute_context_t *exec;
exec = NewExecuteContext();
// Extra parameters come first, before all others; this way,
// they can override any of the options set in the dialog.
AddExtraParameters(exec);
AddIWADParameter(exec);
AddCmdLineParameter(exec, "-skill %i", skill + 1);
if (nomonsters)
{
AddCmdLineParameter(exec, "-nomonsters");
}
if (fast)
{
AddCmdLineParameter(exec, "-fast");
}
if (respawn)
{
AddCmdLineParameter(exec, "-respawn");
}
if (warptype == WARP_DOOM1)
{
// TODO: select IWAD based on warp type
AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap);
}
else if (warptype == WARP_DOOM2)
{
AddCmdLineParameter(exec, "-warp %i", warpmap);
}
// Multiplayer-specific options:
if (multiplayer)
{
AddCmdLineParameter(exec, "-server");
AddCmdLineParameter(exec, "-port %i", udpport);
if (deathmatch == 1)
{
AddCmdLineParameter(exec, "-deathmatch");
}
else if (deathmatch == 2)
{
AddCmdLineParameter(exec, "-altdeath");
}
if (timer > 0)
{
AddCmdLineParameter(exec, "-timer %i", timer);
}
if (privateserver)
{
AddCmdLineParameter(exec, "-privateserver");
}
}
AddWADs(exec);
TXT_Shutdown();
M_SaveDefaults();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
StartGame(1);
}
static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
StartGame(0);
}
static void UpdateWarpButton(void)
{
char buf[10];
if (warptype == WARP_DOOM1)
{
sprintf(buf, "E%iM%i", warpepisode, warpmap);
}
else if (warptype == WARP_DOOM2)
{
sprintf(buf, "MAP%02i", warpmap);
}
TXT_SetButtonLabel(warpbutton, buf);
}
static void UpdateSkillButton(void)
{
iwad_t *iwad = GetCurrentIWAD();
if (iwad->mask == IWAD_CHEX)
{
skillbutton->values = chex_skills;
}
else
{
skillbutton->values = skills;
}
}
static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warpepisode = l / 10;
warpmap = l % 10;
UpdateWarpButton();
}
static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warpmap = l;
UpdateWarpButton();
}
static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window))
{
TXT_CAST_ARG(txt_window_t, window);
TXT_CloseWindow(window);
}
static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
txt_table_t *table;
txt_button_t *button;
iwad_t *iwad;
char buf[10];
int x, y;
int l;
int i;
window = TXT_NewWindow("Select level");
table = TXT_NewTable(4);
TXT_AddWidget(window, table);
if (warptype == WARP_DOOM1)
{
// ExMy levels
iwad = GetCurrentIWAD();
for (i=0; i<4 * 9; ++i)
{
x = (i % 4) + 1;
y = (i / 4) + 1;
// chex.wad only has E1M1-E1M5.
if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5))
{
continue;
}
// doom1.wad only has E1
if (iwad->mask == IWAD_DOOM1 && x > 1)
{
continue;
}
sprintf(buf, " E%iM%i ", x, y);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetDoom1Warp, (void *) (x * 10 + y));
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warpepisode == x && warpmap == y)
{
TXT_SelectWidget(table, button);
}
}
}
else
{
for (i=0; i<32; ++i)
{
x = i % 4;
y = i / 4;
l = x * 8 + y + 1;
sprintf(buf, " MAP%02i ", l);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetDoom2Warp, (void *) l);
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warpmap == l)
{
TXT_SelectWidget(table, button);
}
}
}
}
static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
iwad_t *iwad;
// Find the iwad_t selected
iwad = GetCurrentIWAD();
// Update iwadfile
iwadfile = iwad->filename;
}
// Called when the IWAD button is changed, to update warptype.
static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
warptype_t new_warptype;
iwad_t *iwad;
// Get the selected IWAD
iwad = GetIWADForDescription(found_iwads[found_iwad_selected]);
// Find the new warp type
if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX))
{
new_warptype = WARP_DOOM1;
}
else
{
new_warptype = WARP_DOOM2;
}
// Reset to E1M1 / MAP01 when the warp type is changed.
if (new_warptype != warptype)
{
warpepisode = 1;
warpmap = 1;
}
warptype = new_warptype;
UpdateWarpButton();
UpdateSkillButton();
}
static txt_widget_t *IWADSelector(void)
{
txt_dropdown_list_t *dropdown;
txt_widget_t *result;
int installed_iwads;
int num_iwads;
unsigned int i;
// Find out what WADs are installed
installed_iwads = FindInstalledIWADs();
// Build a list of the descriptions for all installed IWADs
num_iwads = 0;
for (i=0; i<arrlen(iwads); ++i)
{
if (installed_iwads & iwads[i].mask)
{
found_iwads[num_iwads] = iwads[i].description;
++num_iwads;
}
}
// If no IWADs are found, provide Doom 2 as an option, but
// we're probably screwed.
if (num_iwads == 0)
{
found_iwads[0] = "Doom 2";
num_iwads = 1;
}
// Build a dropdown list of IWADs
if (num_iwads < 2)
{
// We have only one IWAD. Show as a label.
result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]);
}
else
{
// Dropdown list allowing IWAD to be selected.
dropdown = TXT_NewDropdownList(&found_iwad_selected,
found_iwads, num_iwads);
TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL);
result = (txt_widget_t *) dropdown;
}
// Select first in the list.
found_iwad_selected = 0;
IWADSelected(NULL, NULL);
return result;
}
// Create the window action button to start the game. This invokes
// a different callback depending on whether to start a multiplayer
// or single player game.
static txt_window_action_t *StartGameAction(int multiplayer)
{
txt_window_action_t *action;
TxtWidgetSignalFunc callback;
action = TXT_NewWindowAction(KEY_F10, "Start");
if (multiplayer)
{
callback = StartServerGame;
}
else
{
callback = StartSinglePlayerGame;
}
TXT_SignalConnect(action, "pressed", callback, NULL);
return action;
}
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Add WADs");
for (i=0; i<NUM_WADS; ++i)
{
TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
}
}
static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Extra command line parameters");
for (i=0; i<NUM_EXTRA_PARAMS; ++i)
{
TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70));
}
}
static txt_window_action_t *WadWindowAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction('w', "Add WADs");
TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
return action;
}
// "Start game" menu. This is used for the start server window
// and the single player warp menu. The parameters specify
// the window title and whether to display multiplayer options.
static void StartGameMenu(char *window_title, int multiplayer)
{
txt_window_t *window;
txt_table_t *gameopt_table;
txt_table_t *advanced_table;
txt_widget_t *iwad_selector;
window = TXT_NewWindow(window_title);
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
TXT_NewSeparator("Monster options"),
TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
TXT_NewCheckBox("Fast monsters", &fast),
TXT_NewCheckBox("Respawning monsters", &respawn),
TXT_NewSeparator("Advanced"),
advanced_table = TXT_NewTable(2),
NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));
TXT_SetColumnWidths(gameopt_table, 12, 6);
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
iwad_selector = IWADSelector(),
TXT_NewLabel("Skill"),
skillbutton = TXT_NewDropdownList(&skill, skills, 5),
TXT_NewLabel("Level warp"),
warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
NULL);
if (multiplayer)
{
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game type"),
TXT_NewDropdownList(&deathmatch, gamemodes, 3),
TXT_NewLabel("Time limit"),
TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
TXT_NewLabel("minutes"),
NULL),
NULL);
TXT_AddWidget(window,
TXT_NewInvertedCheckBox("Register with master server",
&privateserver));
TXT_AddWidgets(advanced_table,
TXT_NewLabel("UDP port"),
TXT_NewIntInputBox(&udpport, 5),
NULL);
}
TXT_AddWidget(window,
TXT_NewButton2("Add extra parameters...",
OpenExtraParamsWindow, NULL));
TXT_SetColumnWidths(advanced_table, 12, 6);
TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
UpdateWarpType(NULL, NULL);
UpdateWarpButton();
}
void StartMultiGame(void)
{
StartGameMenu("Start multiplayer game", 1);
}
void WarpMenu(void)
{
StartGameMenu("Level Warp", 0);
}
static void DoJoinGame(void *unused1, void *unused2)
{
execute_context_t *exec;
exec = NewExecuteContext();
if (jointype == JOIN_ADDRESS)
{
AddCmdLineParameter(exec, "-connect %s", connect_address);
}
else if (jointype == JOIN_AUTO_LAN)
{
AddCmdLineParameter(exec, "-autojoin");
}
// Extra parameters come first, so that they can be used to override
// the other parameters.
AddExtraParameters(exec);
AddIWADParameter(exec);
AddWADs(exec);
TXT_Shutdown();
M_SaveDefaults();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
static txt_window_action_t *JoinGameAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction(KEY_F10, "Connect");
TXT_SignalConnect(action, "pressed", DoJoinGame, NULL);
return action;
}
// When an address is entered, select "address" mode.
static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
jointype = JOIN_ADDRESS;
}
void JoinMultiGame(void)
{
txt_window_t *window;
txt_table_t *gameopt_table;
txt_table_t *serveropt_table;
txt_inputbox_t *address_box;
window = TXT_NewWindow("Join multiplayer game");
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
TXT_NewSeparator("Server"),
serveropt_table = TXT_NewTable(2),
TXT_NewStrut(0, 1),
TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
NULL);
TXT_SetColumnWidths(gameopt_table, 12, 12);
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
IWADSelector(),
NULL);
TXT_AddWidgets(serveropt_table,
TXT_NewRadioButton("Connect to address:",
&jointype, JOIN_ADDRESS),
address_box = TXT_NewInputBox(&connect_address, 30),
TXT_NewRadioButton("Auto-join LAN game",
&jointype, JOIN_AUTO_LAN),
NULL);
TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);
TXT_SelectWidget(window, address_box);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
void SetChatMacroDefaults(void)
{
int i;
char *defaults[] =
{
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9,
HUSTR_CHATMACRO0,
};
// If the chat macros have not been set, initialize with defaults.
for (i=0; i<10; ++i)
{
if (chat_macros[i] == NULL)
{
chat_macros[i] = strdup(defaults[i]);
}
}
}
void SetPlayerNameDefault(void)
{
if (net_player_name == NULL)
{
net_player_name = getenv("USER");
}
if (net_player_name == NULL)
{
net_player_name = getenv("USERNAME");
}
if (net_player_name == NULL)
{
net_player_name = "player";
}
}
void MultiplayerConfig(void)
{
txt_window_t *window;
txt_label_t *label;
txt_table_t *table;
char buf[10];
int i;
window = TXT_NewWindow("Multiplayer Configuration");
TXT_AddWidgets(window,
TXT_NewStrut(0, 1),
TXT_NewHorizBox(TXT_NewLabel("Player name: "),
TXT_NewInputBox(&net_player_name, 25),
NULL),
TXT_NewStrut(0, 1),
TXT_NewSeparator("Chat macros"),
NULL);
table = TXT_NewTable(2);
for (i=0; i<10; ++i)
{
sprintf(buf, "#%i ", i + 1);
label = TXT_NewLabel(buf);
TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN);
TXT_AddWidgets(table,
label,
TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40),
NULL);
}
TXT_AddWidget(window, table);
}