51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2005,2006 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// Text mode emulation in SDL
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//
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//-----------------------------------------------------------------------------
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#ifndef TXT_SDL_H
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#define TXT_SDL_H
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// The textscreen API itself doesn't need SDL; however, SDL needs its
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// headers included where main() is defined.
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#include "SDL.h"
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// Event callback function type: a function of this type can be used
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// to intercept events in the textscreen event processing loop.
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// Returning 1 will cause the event to be eaten; the textscreen code
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// will not see it.
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typedef int (*TxtSDLEventCallbackFunc)(SDL_Event *event, void *user_data);
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// Set a callback function to call in the SDL event loop. Useful for
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// intercepting events. Pass callback=NULL to clear an existing
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// callback function.
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// user_data is a void pointer to be passed to the callback function.
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void TXT_SDL_SetEventCallback(TxtSDLEventCallbackFunc callback, void *user_data);
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#endif /* #ifndef TXT_SDL_H */
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