Files

133 lines
2.7 KiB
Go
Raw Permalink Normal View History

2019-03-14 21:16:15 +03:00
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
2019-10-30 19:34:44 +03:00
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
2019-03-14 21:16:15 +03:00
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
"github.com/mattn/go-runewidth"
)
// ---------------------------------------------------------
// EXERCISE: Previous positions
//
// Let's optimize the program once more. This time you're
// going to optimize the clearing off the previous positions.
//
// 1. Find the code below marked as "remove the previous ball"
//
// 2. Instead of clearing every position on the board to false,
// only set the previous position to false. So, don't use
// a loop, remove it.
//
// 3. Change the velocity of the ball like so:
//
// vx, vy = 5, 2
//
// 4. Run the program and solve the problem
//
//
// HINT
//
// Don't forget saving the previous position.
//
// ---------------------------------------------------------
func main() {
const (
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
)
var (
px, py int // ball position
vx, vy = 1, 1 // velocities
cell rune // current cell (for caching)
)
// you can get the width and height using the screen package easily:
width, height := screen.Size()
// get the rune width of the ball emoji
ballWidth := runewidth.RuneWidth(cellBall)
// adjust the width and height
width /= ballWidth
height-- // there is a 1 pixel border in my terminal
// create the board
board := make([][]bool, width)
2019-03-21 23:48:48 +03:00
for column := range board {
board[column] = make([]bool, height)
2019-03-14 21:16:15 +03:00
}
2019-03-22 13:57:20 +03:00
// drawing buffer length
// *2 for extra spaces
// +1 for newlines
bufLen := (width*2 + 1) * height
2019-03-14 21:16:15 +03:00
// create a drawing buffer
2019-03-22 13:57:20 +03:00
buf := make([]rune, 0, bufLen)
2019-03-14 21:16:15 +03:00
// clear the screen once
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
if px <= 0 || px >= width-1 {
vx *= -1
}
if py <= 0 || py >= height-1 {
vy *= -1
}
// remove the previous ball
for y := range board[0] {
for x := range board {
board[x][y] = false
}
}
// put the new ball
board[px][py] = true
// rewind the buffer (allow appending from the beginning)
buf = buf[:0]
// draw the board into the buffer
for y := range board[0] {
for x := range board {
cell = cellEmpty
if board[x][y] {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
// print the buffer
screen.MoveTopLeft()
fmt.Print(string(buf))
// slow down the animation
time.Sleep(speed)
}
}