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2019-10-30 19:34:44 +03:00
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const maxTurns = 9
var (
won bool // is there any winner?
turn int // total valid turns played
player = player1 // current player
cells [maxTurns]string // used to draw the board: contains the players' moves
lastPos int // last played position
wrongMove bool // was the last move wrong?
)
func main() {
printBoard()
// alternative:
// for won || tie {}
// this a label: it can be used by break, continue and goto
theGameLoop:
// loop forever until the game ends (tie or win)
for {
wait()
play()
printBoard()
fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
// simple statement
switch tie := turn == maxTurns; {
default:
switchPlayer()
printStatus()
case wrongMove:
fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
wrongMove = false // reset for the next turn
case won, tie:
if won {
fmt.Println(">>> WINNER:", player)
} else {
fmt.Println(">>> TIE!")
}
break theGameLoop
}
}
}
func wait() {
fmt.Println()
fmt.Scanln()
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}