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learngo/18-project-bouncing-ball/exercises/02-previous-positions/solution/main.go

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
"github.com/mattn/go-runewidth"
)
func main() {
const (
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
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initVx, initVy = 5, 2
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)
var (
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px, py int // ball position
ppx, ppy int // previous ball position
vx, vy = initVx, initVy // velocities
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cell rune // current cell (for caching)
)
// you can get the width and height using the screen package easily:
width, height := screen.Size()
// get the rune width of the ball emoji
ballWidth := runewidth.RuneWidth(cellBall)
// adjust the width and height
width /= ballWidth
height-- // there is a 1 pixel border in my terminal
// create the board
board := make([][]bool, width)
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for column := range board {
board[column] = make([]bool, height)
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}
// create a drawing buffer
buf := make([]rune, 0, width*height)
// clear the screen once
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
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if px <= 0 || px >= width-initVx {
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vx *= -1
}
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if py <= 0 || py >= height-initVy {
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vy *= -1
}
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// remove the previous ball and put the new ball
board[px][py], board[ppx][ppy] = true, false
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// save the previous positions
ppx, ppy = px, py
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// rewind the buffer (allow appending from the beginning)
buf = buf[:0]
// draw the board into the buffer
for y := range board[0] {
for x := range board {
cell = cellEmpty
if board[x][y] {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
// print the buffer
screen.MoveTopLeft()
fmt.Print(string(buf))
// slow down the animation
time.Sleep(speed)
}
}