94 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | // For more tutorials: https://blog.learngoprogramming.com | ||
|  | // | ||
|  | // Copyright © 2018 Inanc Gumus | ||
|  | // Learn Go Programming Course | ||
|  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | ||
|  | // | ||
|  | 
 | ||
|  | package main | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"fmt" | ||
|  | 	"time" | ||
|  | 
 | ||
|  | 	"github.com/inancgumus/screen" | ||
|  | ) | ||
|  | 
 | ||
|  | func main() { | ||
|  | 	const ( | ||
|  | 		width  = 50 | ||
|  | 		height = 10 | ||
|  | 
 | ||
|  | 		cellEmpty = ' ' | ||
|  | 		cellBall  = '⚾' | ||
|  | 
 | ||
|  | 		maxFrames = 1200 | ||
|  | 		speed     = time.Second / 20 | ||
|  | 	) | ||
|  | 
 | ||
|  | 	var ( | ||
|  | 		px, py int    // ball position | ||
|  | 		vx, vy = 1, 1 // velocities | ||
|  | 
 | ||
|  | 		cell rune // current cell (for caching) | ||
|  | 	) | ||
|  | 
 | ||
|  | 	// create the board | ||
|  | 	board := make([][]bool, width) | ||
|  | 	for row := range board { | ||
|  | 		board[row] = make([]bool, height) | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// create a drawing buffer | ||
|  | 	buf := make([]rune, 0, width*height) | ||
|  | 
 | ||
|  | 	// clear the screen once | ||
|  | 	screen.Clear() | ||
|  | 
 | ||
|  | 	for i := 0; i < maxFrames; i++ { | ||
|  | 		// calculate the next ball position | ||
|  | 		px += vx | ||
|  | 		py += vy | ||
|  | 
 | ||
|  | 		// when the ball hits a border reverse its direction | ||
|  | 		if px <= 0 || px >= width-1 { | ||
|  | 			vx *= -1 | ||
|  | 		} | ||
|  | 		if py <= 0 || py >= height-1 { | ||
|  | 			vy *= -1 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// remove the previous ball | ||
|  | 		for y := range board[0] { | ||
|  | 			for x := range board { | ||
|  | 				board[x][y] = false | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// put the new ball | ||
|  | 		board[px][py] = true | ||
|  | 
 | ||
|  | 		// rewind the buffer (allow appending from the beginning) | ||
|  | 		buf = buf[:0] | ||
|  | 
 | ||
|  | 		// draw the board into the buffer | ||
|  | 		for y := range board[0] { | ||
|  | 			for x := range board { | ||
|  | 				cell = cellEmpty | ||
|  | 				if board[x][y] { | ||
|  | 					cell = cellBall | ||
|  | 				} | ||
|  | 				buf = append(buf, cell, ' ') | ||
|  | 			} | ||
|  | 			buf = append(buf, '\n') | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// print the buffer | ||
|  | 		screen.MoveTopLeft() | ||
|  | 		fmt.Print(string(buf)) | ||
|  | 
 | ||
|  | 		// slow down the animation | ||
|  | 		time.Sleep(speed) | ||
|  | 	} | ||
|  | } |