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											2019-03-14 21:16:15 +03:00
										 |  |  | // For more tutorials: https://blog.learngoprogramming.com | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Copyright © 2018 Inanc Gumus | 
					
						
							|  |  |  | // Learn Go Programming Course | 
					
						
							|  |  |  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | package main | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"fmt" | 
					
						
							|  |  |  | 	"time" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	"github.com/inancgumus/screen" | 
					
						
							|  |  |  | 	"github.com/mattn/go-runewidth" | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // --------------------------------------------------------- | 
					
						
							|  |  |  | // EXERCISE: Previous positions | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  Let's optimize the program once more. This time you're | 
					
						
							|  |  |  | //  going to optimize the clearing off the previous positions. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  1. Find the code below marked as "remove the previous ball" | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  2. Instead of clearing every position on the board to false, | 
					
						
							|  |  |  | //     only set the previous position to false. So, don't use | 
					
						
							|  |  |  | //     a loop, remove it. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  3. Change the velocity of the ball like so: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     vx, vy = 5, 2 | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  4. Run the program and solve the problem | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // HINT | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  Don't forget saving the previous position. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // --------------------------------------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func main() { | 
					
						
							|  |  |  | 	const ( | 
					
						
							|  |  |  | 		cellEmpty = ' ' | 
					
						
							|  |  |  | 		cellBall  = '⚾' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		maxFrames = 1200 | 
					
						
							|  |  |  | 		speed     = time.Second / 20 | 
					
						
							|  |  |  | 	) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	var ( | 
					
						
							|  |  |  | 		px, py int    // ball position | 
					
						
							|  |  |  | 		vx, vy = 1, 1 // velocities | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cell rune // current cell (for caching) | 
					
						
							|  |  |  | 	) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// you can get the width and height using the screen package easily: | 
					
						
							|  |  |  | 	width, height := screen.Size() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// get the rune width of the ball emoji | 
					
						
							|  |  |  | 	ballWidth := runewidth.RuneWidth(cellBall) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// adjust the width and height | 
					
						
							|  |  |  | 	width /= ballWidth | 
					
						
							|  |  |  | 	height-- // there is a 1 pixel border in my terminal | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// create the board | 
					
						
							|  |  |  | 	board := make([][]bool, width) | 
					
						
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										 |  |  | 	for column := range board { | 
					
						
							|  |  |  | 		board[column] = make([]bool, height) | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-22 13:57:20 +03:00
										 |  |  | 	// drawing buffer length | 
					
						
							|  |  |  | 	// *2 for extra spaces | 
					
						
							|  |  |  | 	// +1 for newlines | 
					
						
							|  |  |  | 	bufLen := (width*2 + 1) * height | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// create a drawing buffer | 
					
						
							| 
									
										
										
										
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										 |  |  | 	buf := make([]rune, 0, bufLen) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// clear the screen once | 
					
						
							|  |  |  | 	screen.Clear() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for i := 0; i < maxFrames; i++ { | 
					
						
							|  |  |  | 		// calculate the next ball position | 
					
						
							|  |  |  | 		px += vx | 
					
						
							|  |  |  | 		py += vy | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// when the ball hits a border reverse its direction | 
					
						
							|  |  |  | 		if px <= 0 || px >= width-1 { | 
					
						
							|  |  |  | 			vx *= -1 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if py <= 0 || py >= height-1 { | 
					
						
							|  |  |  | 			vy *= -1 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// remove the previous ball | 
					
						
							|  |  |  | 		for y := range board[0] { | 
					
						
							|  |  |  | 			for x := range board { | 
					
						
							|  |  |  | 				board[x][y] = false | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// put the new ball | 
					
						
							|  |  |  | 		board[px][py] = true | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// rewind the buffer (allow appending from the beginning) | 
					
						
							|  |  |  | 		buf = buf[:0] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// draw the board into the buffer | 
					
						
							|  |  |  | 		for y := range board[0] { | 
					
						
							|  |  |  | 			for x := range board { | 
					
						
							|  |  |  | 				cell = cellEmpty | 
					
						
							|  |  |  | 				if board[x][y] { | 
					
						
							|  |  |  | 					cell = cellBall | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				buf = append(buf, cell, ' ') | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			buf = append(buf, '\n') | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// print the buffer | 
					
						
							|  |  |  | 		screen.MoveTopLeft() | 
					
						
							|  |  |  | 		fmt.Print(string(buf)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// slow down the animation | 
					
						
							|  |  |  | 		time.Sleep(speed) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |