105 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | // For more tutorials: https://blog.learngoprogramming.com | ||
|  | // | ||
|  | // Copyright © 2018 Inanc Gumus | ||
|  | // Learn Go Programming Course | ||
|  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | ||
|  | // | ||
|  | 
 | ||
|  | package main | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"fmt" | ||
|  | 	"time" | ||
|  | 
 | ||
|  | 	"github.com/inancgumus/screen" | ||
|  | 	"github.com/mattn/go-runewidth" | ||
|  | ) | ||
|  | 
 | ||
|  | func main() { | ||
|  | 	const ( | ||
|  | 		cellEmpty = ' ' | ||
|  | 		cellBall  = '⚾' | ||
|  | 
 | ||
|  | 		maxFrames = 1200 | ||
|  | 		speed     = time.Second / 20 | ||
|  | 	) | ||
|  | 
 | ||
|  | 	var ( | ||
|  | 		px, py   int    // ball position | ||
|  | 		ppx, ppy int    // previous ball position | ||
|  | 		vx, vy   = 5, 2 // velocities | ||
|  | 
 | ||
|  | 		cell rune // current cell (for caching) | ||
|  | 	) | ||
|  | 
 | ||
|  | 	// you can get the width and height using the screen package easily: | ||
|  | 	width, height := screen.Size() | ||
|  | 
 | ||
|  | 	// get the rune width of the ball emoji | ||
|  | 	ballWidth := runewidth.RuneWidth(cellBall) | ||
|  | 
 | ||
|  | 	// adjust the width and height | ||
|  | 	width /= ballWidth | ||
|  | 	height-- // there is a 1 pixel border in my terminal | ||
|  | 
 | ||
|  | 	// create a single-dimensional board | ||
|  | 	board := make([]bool, width*height) | ||
|  | 
 | ||
|  | 	// create a drawing buffer | ||
|  | 	buf := make([]rune, 0, width*height) | ||
|  | 
 | ||
|  | 	// clear the screen once | ||
|  | 	screen.Clear() | ||
|  | 
 | ||
|  | 	for i := 0; i < maxFrames; i++ { | ||
|  | 		// calculate the next ball position | ||
|  | 		px += vx | ||
|  | 		py += vy | ||
|  | 
 | ||
|  | 		// when the ball hits a border reverse its direction | ||
|  | 		if px <= 0 || px >= width-1 { | ||
|  | 			vx *= -1 | ||
|  | 		} | ||
|  | 		if py <= 0 || py >= height-1 { | ||
|  | 			vy *= -1 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// check whether the ball goes beyond the borders | ||
|  | 		if px < width && py < height { | ||
|  | 			// calculate the new and the previous ball positions | ||
|  | 			pos := py*width + px | ||
|  | 			ppos := ppy*width + ppx | ||
|  | 
 | ||
|  | 			// remove the previous ball and put the new ball | ||
|  | 			board[pos], board[ppos] = true, false | ||
|  | 
 | ||
|  | 			// save the previous positions | ||
|  | 			ppx, ppy = px, py | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// rewind the buffer (allow appending from the beginning) | ||
|  | 		buf = buf[:0] | ||
|  | 
 | ||
|  | 		// draw the board into the buffer | ||
|  | 		for y := 0; y < height; y++ { | ||
|  | 			for x := 0; x < width; x++ { | ||
|  | 				cell = cellEmpty | ||
|  | 
 | ||
|  | 				if board[y*width+x] { | ||
|  | 					cell = cellBall | ||
|  | 				} | ||
|  | 
 | ||
|  | 				buf = append(buf, cell, ' ') | ||
|  | 			} | ||
|  | 			buf = append(buf, '\n') | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// print the buffer | ||
|  | 		screen.MoveTopLeft() | ||
|  | 		fmt.Print(string(buf)) | ||
|  | 
 | ||
|  | 		// slow down the animation | ||
|  | 		time.Sleep(speed) | ||
|  | 	} | ||
|  | } |