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											2019-06-21 11:43:53 +03:00
										 |  |  | // Copyright © 2018 Inanc Gumus | 
					
						
							|  |  |  | // Learn Go Programming Course | 
					
						
							|  |  |  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | 
					
						
							|  |  |  | // | 
					
						
							| 
									
										
										
										
											2019-10-30 19:34:44 +03:00
										 |  |  | // For more tutorials  : https://learngoprogramming.com | 
					
						
							|  |  |  | // In-person training  : https://www.linkedin.com/in/inancgumus/ | 
					
						
							|  |  |  | // Follow me on twitter: https://twitter.com/inancgumus | 
					
						
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											2019-06-21 11:43:53 +03:00
										 |  |  | 
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							|  |  |  | package main | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import "fmt" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | type item struct { | 
					
						
							|  |  |  | 	id    int | 
					
						
							|  |  |  | 	name  string | 
					
						
							|  |  |  | 	price int | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | type game struct { | 
					
						
							|  |  |  | 	item | 
					
						
							|  |  |  | 	genre string | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func load() (games []game) { | 
					
						
							|  |  |  | 	games = addGame(games, newGame(1, 50, "god of war", "action adventure")) | 
					
						
							|  |  |  | 	games = addGame(games, newGame(2, 40, "x-com 2", "strategy")) | 
					
						
							|  |  |  | 	games = addGame(games, newGame(3, 20, "minecraft", "sandbox")) | 
					
						
							|  |  |  | 	return | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func addGame(games []game, g game) []game { | 
					
						
							|  |  |  | 	return append(games, g) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func newGame(id, price int, name, genre string) game { | 
					
						
							|  |  |  | 	return game{ | 
					
						
							|  |  |  | 		item:  item{id: id, name: name, price: price}, | 
					
						
							|  |  |  | 		genre: genre, | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func indexByID(games []game) (byID map[int]game) { | 
					
						
							|  |  |  | 	byID = make(map[int]game) | 
					
						
							|  |  |  | 	for _, g := range games { | 
					
						
							|  |  |  | 		byID[g.id] = g | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func printGame(g game) { | 
					
						
							|  |  |  | 	fmt.Printf("#%d: %-15q %-20s $%d\n", | 
					
						
							|  |  |  | 		g.id, g.name, "("+g.genre+")", g.price) | 
					
						
							|  |  |  | } |