53 lines
1.2 KiB
Go
53 lines
1.2 KiB
Go
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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func main() {
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var (
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mobydick = book{title: "moby dick", price: 10}
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minecraft = game{title: "minecraft", price: 20}
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tetris = game{title: "tetris", price: 5}
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rubik = puzzle{title: "rubik's cube", price: 5}
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)
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var store list
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store = append(store, &minecraft, &tetris, mobydick, rubik)
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tetris.discount(.8)
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// printer(tetris).discount(.8)
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store.print()
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}
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/*
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var my list
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// + only the `*game` have methods.
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// + `game` doesn't have any methods.
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// + `item` interface couldn't be satisfied with a `game` value.
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// + it can only be satisfied with a `*game` value.
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// my = my.add(minecraft)
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my = append(my, &minecraft)
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my = append(my, &tetris)
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my = append(my, &mobydick)
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// interface value stores a pointer to minecraft
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minecraft.discount(.5)
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my.list()
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my.discount(.5)
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my.list()
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*/
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// ! cannot add mobydick to the store: it's a book type, not a game type.
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// interfaces to the rescue!
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// mobydick := book{title: "moby dick", price: 10}
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// my.add(&mobydick)
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// ----------------------------------------------------------------
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