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											2019-06-21 11:43:53 +03:00
										 |  |  | // Copyright © 2018 Inanc Gumus | 
					
						
							|  |  |  | // Learn Go Programming Course | 
					
						
							|  |  |  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | 
					
						
							|  |  |  | // | 
					
						
							| 
									
										
										
										
											2019-10-30 19:34:44 +03:00
										 |  |  | // For more tutorials  : https://learngoprogramming.com | 
					
						
							|  |  |  | // In-person training  : https://www.linkedin.com/in/inancgumus/ | 
					
						
							|  |  |  | // Follow me on twitter: https://twitter.com/inancgumus | 
					
						
							| 
									
										
										
										
											2019-06-21 11:43:53 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | // --------------------------------------------------------- | 
					
						
							|  |  |  | // EXERCISE: Refactor the game store to funcs - step #2 | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  Let's continue the refactoring from the previous | 
					
						
							|  |  |  | //  exercise. This time, you're going to refactor the | 
					
						
							|  |  |  | //  command handling logic. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  Create commands.go file | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     1- Add a func that runs the given command from the user: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //        Name  : runCmd | 
					
						
							|  |  |  | //        Inputs: input string, []game, map[int]game | 
					
						
							|  |  |  | //        Output: bool | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //        This func returns true if it wants the program to | 
					
						
							|  |  |  | //        continue. When it returns false, the program will | 
					
						
							|  |  |  | //        terminate. So, all the commands that it calls need | 
					
						
							|  |  |  | //        to return true or false as well depending on whether | 
					
						
							|  |  |  | //        they want to cause the program to terminate or not. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     2- Add a func that handles the quit command: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //        Name  : cmdQuit | 
					
						
							|  |  |  | //        Input : none | 
					
						
							|  |  |  | //        Output: bool | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     3- Add a func that handles the list command: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //        Name  : cmdList | 
					
						
							|  |  |  | //        Inputs: []game | 
					
						
							|  |  |  | //        Output: bool | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     4- Add a func that handles the id command: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //        Name  : cmdByID | 
					
						
							|  |  |  | //        Inputs: cmd []string, []game, map[int]game | 
					
						
							|  |  |  | //        Output: bool | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     5- Refactor the runCmd() with the cmdXXX funcs. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  Go back to main.go and change the existing code with | 
					
						
							|  |  |  | //  the new funcs that you've created. There are hints | 
					
						
							|  |  |  | //  inside the code. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // --------------------------------------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | package main | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"bufio" | 
					
						
							|  |  |  | 	"fmt" | 
					
						
							|  |  |  | 	"os" | 
					
						
							|  |  |  | 	"strconv" | 
					
						
							|  |  |  | 	"strings" | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func main() { | 
					
						
							|  |  |  | 	games := load() | 
					
						
							|  |  |  | 	byID := indexByID(games) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	fmt.Printf("Inanc's game store has %d games.\n", len(games)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	in := bufio.NewScanner(os.Stdin) | 
					
						
							|  |  |  | 	for { | 
					
						
							|  |  |  | 		// menu() | 
					
						
							|  |  |  | 		fmt.Printf(` | 
					
						
							|  |  |  |   > list   : lists all the games | 
					
						
							|  |  |  |   > id N   : queries a game by id | 
					
						
							|  |  |  |   > quit   : quits | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | `) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if !in.Scan() { | 
					
						
							|  |  |  | 			break | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// --- runCmd start --- | 
					
						
							|  |  |  | 		fmt.Println() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cmd := strings.Fields(in.Text()) | 
					
						
							|  |  |  | 		if len(cmd) == 0 { | 
					
						
							|  |  |  | 			continue | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch cmd[0] { | 
					
						
							|  |  |  | 		case "quit": | 
					
						
							|  |  |  | 			// cmdQuit() | 
					
						
							|  |  |  | 			fmt.Println("bye!") | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case "list": | 
					
						
							|  |  |  | 			// cmdList() | 
					
						
							|  |  |  | 			for _, g := range games { | 
					
						
							|  |  |  | 				printGame(g) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case "id": | 
					
						
							|  |  |  | 			// cmdByID | 
					
						
							|  |  |  | 			if len(cmd) != 2 { | 
					
						
							|  |  |  | 				fmt.Println("wrong id") | 
					
						
							|  |  |  | 				continue | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			id, err := strconv.Atoi(cmd[1]) | 
					
						
							|  |  |  | 			if err != nil { | 
					
						
							|  |  |  | 				fmt.Println("wrong id") | 
					
						
							|  |  |  | 				continue | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			g, ok := byID[id] | 
					
						
							|  |  |  | 			if !ok { | 
					
						
							|  |  |  | 				fmt.Println("sorry. i don't have the game") | 
					
						
							|  |  |  | 				continue | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			printGame(g) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// --- runCmd end --- | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |