fix: bouncing ball row->column in loop
This commit is contained in:
@ -24,8 +24,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// draw a smiley
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// draw a smiley
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@ -24,8 +24,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -35,8 +35,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -118,8 +118,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -53,8 +53,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -68,8 +68,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -46,8 +46,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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@ -66,8 +66,8 @@ func main() {
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// create the board
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// create the board
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board := make([][]bool, width)
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board := make([][]bool, width)
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for row := range board {
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for column := range board {
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board[row] = make([]bool, height)
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board[column] = make([]bool, height)
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}
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}
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// create a drawing buffer
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// create a drawing buffer
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