add: struct exercises and quiz
This commit is contained in:
@ -64,7 +64,7 @@ func main() {
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p.total += visits
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// You cannot assign to composite values
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// p.sum[name].count += visits
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// p.sum[domain].visits += visits
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// create and assign a new copy of `visit`
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p.sum[domain] = result{
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|
@ -1,19 +0,0 @@
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[x] what?
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[x] why?
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[x] struct type
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[x] struct literal
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[x] anonymous structs
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[x] named structs
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[x] struct fields
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[x] compare and assign
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[x] printing
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[x] embedding
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[ ] exporting struct and fields
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[ ] struct tags {json encode/decode} - project?
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**LATER:**
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[ ] funcs: constructor pattern
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[ ] pointers:
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[ ] structs and pointers - later
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[ ] padding and memory layout - later
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[ ] using anonymous structs when testing
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@ -1,21 +0,0 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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// ---------------------------------------------------------
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// EXERCISE: ??
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//
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//
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// EXPECTED OUTPUT
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//
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//
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// ---------------------------------------------------------
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func main() {
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}
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@ -1,12 +0,0 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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func main() {
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}
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39
24-structs/exercises/01-warmup/main.go
Normal file
39
24-structs/exercises/01-warmup/main.go
Normal file
@ -0,0 +1,39 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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// ---------------------------------------------------------
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// EXERCISE: Warm Up
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//
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// Starting with this exercise, you'll build a command-line
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// game store.
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//
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// 1. Declare the following structs:
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//
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// + item: id (int), name (string), price (int)
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//
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// + game: embed the item, genre (string)
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//
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//
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// 2. Create a game slice using the following data:
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//
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// id name price genre
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//
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// 1 god of war 50 action adventure
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// 2 x-com 2 30 strategy
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// 3 minecraft 20 sandbox
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//
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//
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// 3. Print all the games.
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//
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// EXPECTED OUTPUT
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// Please run the solution to see the output.
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// ---------------------------------------------------------
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func main() {
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}
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39
24-structs/exercises/01-warmup/solution/main.go
Normal file
39
24-structs/exercises/01-warmup/solution/main.go
Normal file
@ -0,0 +1,39 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import "fmt"
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func main() {
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type item struct {
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id int
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name string
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price int
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}
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type game struct {
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item
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genre string
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}
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games := []game{
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{
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item: item{id: 1, name: "god of war", price: 50},
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genre: "action adventure",
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},
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{item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"},
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{item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"},
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}
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fmt.Printf("Inanc's game store has %d games.\n\n", len(games))
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for _, g := range games {
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fmt.Printf("#%d: %-15q %-20s $%d\n",
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g.id, g.name, "("+g.genre+")", g.price)
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}
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}
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33
24-structs/exercises/02-list/main.go
Normal file
33
24-structs/exercises/02-list/main.go
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@ -0,0 +1,33 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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// ---------------------------------------------------------
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// EXERCISE: List
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//
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// Now, it's time to add an interface to your program using
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// the bufio.Scanner. So the users can list the games, or
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// search for the games by id.
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//
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// 1. Scan for the input in a loop (use bufio.Scanner)
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//
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// 2. Print the available commands.
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//
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// 3. Implement the quit command: Quits from the loop.
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//
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// 4. Implement the list command: Lists all the games.
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//
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//
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// EXPECTED OUTPUT
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// Please run the solution and try the program with list and
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// quit commands.
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// ---------------------------------------------------------
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func main() {
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// use your solution from the previous exercise
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}
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65
24-structs/exercises/02-list/solution/main.go
Normal file
65
24-structs/exercises/02-list/solution/main.go
Normal file
@ -0,0 +1,65 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import (
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"bufio"
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"fmt"
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"os"
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)
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func main() {
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type item struct {
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id int
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name string
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price int
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}
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type game struct {
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item
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genre string
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}
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games := []game{
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{
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item: item{id: 1, name: "god of war", price: 50},
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genre: "action adventure",
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},
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{item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"},
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{item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"},
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}
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fmt.Printf("Inanc's game store has %d games.\n", len(games))
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in := bufio.NewScanner(os.Stdin)
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for {
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fmt.Printf(`
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> list : lists all the games
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> quit : quits
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`)
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if !in.Scan() {
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break
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}
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fmt.Println()
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switch in.Text() {
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case "quit":
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fmt.Println("bye!")
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return
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case "list":
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for _, g := range games {
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fmt.Printf("#%d: %-15q %-20s $%d\n",
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g.id, g.name, "("+g.genre+")", g.price)
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}
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}
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}
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}
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47
24-structs/exercises/03-query-by-id/main.go
Normal file
47
24-structs/exercises/03-query-by-id/main.go
Normal file
@ -0,0 +1,47 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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// ---------------------------------------------------------
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// EXERCISE: Query By Id
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//
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// Add a new command: "id". So the users can query the games
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// by id.
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//
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// 1. Before the loop, index the games by id (use a map).
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//
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// 2. Add the "id" command.
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// When a user types: id 2
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// It should print only the game with id: 2.
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//
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// 3. Handle the errors:
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//
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// id
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// wrong id
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//
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// id HEY
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// wrong id
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//
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// id 10
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// sorry. i don't have the game
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//
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// id 1
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// #1: "god of war" (action adventure) $50
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//
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// id 2
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// #2: "x-com 2" (strategy) $40
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//
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//
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// EXPECTED OUTPUT
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// Please also run the solution and try the program with
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// list, quit, and id commands to see it in action.
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// ---------------------------------------------------------
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func main() {
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// use your solution from the previous exercise
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}
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100
24-structs/exercises/03-query-by-id/solution/main.go
Normal file
100
24-structs/exercises/03-query-by-id/solution/main.go
Normal file
@ -0,0 +1,100 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import (
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"bufio"
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"fmt"
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"os"
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"strconv"
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"strings"
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)
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func main() {
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type item struct {
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id int
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name string
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price int
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}
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type game struct {
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item
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genre string
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}
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games := []game{
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{
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item: item{id: 1, name: "god of war", price: 50},
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genre: "action adventure",
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},
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{item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"},
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{item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"},
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}
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// index the games by id
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byID := make(map[int]game)
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for _, g := range games {
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byID[g.id] = g
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}
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fmt.Printf("Inanc's game store has %d games.\n", len(games))
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in := bufio.NewScanner(os.Stdin)
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for {
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fmt.Printf(`
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> list : lists all the games
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> id N : queries a game by id
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> quit : quits
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`)
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if !in.Scan() {
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break
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}
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fmt.Println()
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cmd := strings.Fields(in.Text())
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if len(cmd) == 0 {
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continue
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}
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switch cmd[0] {
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case "quit":
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fmt.Println("bye!")
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return
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case "list":
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for _, g := range games {
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fmt.Printf("#%d: %-15q %-20s $%d\n",
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g.id, g.name, "("+g.genre+")", g.price)
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}
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case "id":
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if len(cmd) != 2 {
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fmt.Println("wrong id")
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continue
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}
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id, err := strconv.Atoi(cmd[1])
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if err != nil {
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fmt.Println("wrong id")
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continue
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}
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g, ok := byID[id]
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if !ok {
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fmt.Println("sorry. i don't have the game")
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continue
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}
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fmt.Printf("#%d: %-15q %-20s $%d\n",
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g.id, g.name, "("+g.genre+")", g.price)
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}
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}
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}
|
@ -1,5 +1,15 @@
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# Structs Exercises
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# Struct Exercises
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## Warm-Up
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You'll build a queryable command-line game store.
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|
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1. **[?](https://github.com/inancgumus/learngo/tree/master/???)**
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1. **[Warm Up](https://github.com/inancgumus/learngo/tree/master/24-structs/exercises/01-warmup)**
|
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Load up the data into the game store.
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2. **[List](https://github.com/inancgumus/learngo/tree/master/24-structs/exercises/02-list)**
|
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|
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Now, it's time to add an interface to your program using the bufio.Scanner. So the users can list the games, or search for the games by id.
|
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|
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3. **[Query By Id](https://github.com/inancgumus/learngo/tree/master/24-structs/exercises/03-query-by-id)**
|
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|
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Add a new command: "id". So the users can query the games by id.
|
178
24-structs/questions/README.md
Normal file
178
24-structs/questions/README.md
Normal file
@ -0,0 +1,178 @@
|
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## When should you use a struct type?
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1. For storing the same type of values
|
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2. For adding an additional type of values in runtime
|
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3. For combining different types in a single type to represent a concept *CORRECT*
|
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|
||||
> **1:** Arrays, slices, and maps are better candidates for that.
|
||||
>
|
||||
> **2:** Struct fields are fixed at compile-time, you cannot add additional fields in runtime, neither you can remove them.
|
||||
>
|
||||
> **3:** That's right. A struct type combines different types of fields in a single type. You can use a struct type to represent a concept.
|
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>
|
||||
|
||||
|
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## What are the properties of struct fields?
|
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1. They all should be of the same type
|
||||
2. Each one should have a name and possibly a different type *CORRECT*
|
||||
3. You can add additional fields in runtime
|
||||
4. You can remove the existing fields in runtime
|
||||
|
||||
> **2:** Yes, each field should have a unique name. Also, each field should have a type, but every field can have a different type.
|
||||
>
|
||||
|
||||
|
||||
## What is wrong with the following code?
|
||||
```go
|
||||
type weather struct {
|
||||
temperature, humidity float64
|
||||
windSpeed float64
|
||||
temperature float64
|
||||
}
|
||||
```
|
||||
1. Nothing is wrong with it
|
||||
2. `temperature, humidity float64` field is a syntax error
|
||||
3. `temperature` field is not unique *CORRECT*
|
||||
|
||||
> **2:** That's a parallel definition. It defines two float64 fields: temperature and humidity. It is correct.
|
||||
>
|
||||
> **3:** Right! Struct field names should be unique.
|
||||
>
|
||||
|
||||
|
||||
## What is the zero-value of the following struct value?
|
||||
```go
|
||||
var movie struct {
|
||||
title, genre string
|
||||
rating float64
|
||||
released bool
|
||||
}
|
||||
```
|
||||
1. `{}`
|
||||
2. `{title: "", genre: "", rating: 0, released: false}` *CORRECT*
|
||||
3. `{title: "", genre: "", rating: 0, released: true}`
|
||||
4. `{"title, genre": "", rating: 0, released: false}`
|
||||
|
||||
> **1:** That's an empty struct value with no fields.
|
||||
>
|
||||
> **2:** Right! Go initializes a struct's fields to zero-values depending on their type.
|
||||
>
|
||||
|
||||
|
||||
|
||||
## What is the type of the following struct?
|
||||
```go
|
||||
avengers := struct {
|
||||
title, genre string
|
||||
rating float64
|
||||
released bool
|
||||
}{
|
||||
"avengers: end game", "sci-fi", 8.9, true,
|
||||
}
|
||||
|
||||
fmt.Printf("%T\n", avengers)
|
||||
```
|
||||
1. `struct{}`
|
||||
2. `struct{ string; string; float64; bool }`
|
||||
3. `struct{ title string; genre string; rating float64; released bool }` *CORRECT*
|
||||
4. `{title: "avengers: end game"; genre: "sci-fi"; rating: 8.9; released: true}`
|
||||
|
||||
> **1:** That's an empty struct type with no fields.
|
||||
>
|
||||
> **2:** Fields names is also a part of a struct's type.
|
||||
>
|
||||
> **3:** Right! Field names and types are part of a struct's type.
|
||||
>
|
||||
> **4:** Nope, that's a struct value.
|
||||
>
|
||||
|
||||
|
||||
## Are the following struct values equal?
|
||||
```go
|
||||
type movie struct {
|
||||
title, genre string
|
||||
rating float64
|
||||
released bool
|
||||
}
|
||||
|
||||
avengers := movie{"avengers: end game", "sci-fi", 8.9, true}
|
||||
clone := movie{
|
||||
title: "avengers: end game", genre: "sci-fi",
|
||||
rating: 8.9, released: true,
|
||||
}
|
||||
```
|
||||
1. There is a syntax error
|
||||
2. Yes *CORRECT*
|
||||
3. No
|
||||
|
||||
> **2:** When creating a struct value, it doesn't matter whether you use the field names or not. So, they are equal.
|
||||
>
|
||||
|
||||
|
||||
|
||||
## Are the following struct values equal? If not, why?
|
||||
```go
|
||||
type movie struct {
|
||||
title, genre string
|
||||
rating float64
|
||||
released bool
|
||||
}
|
||||
|
||||
avengers := movie{
|
||||
title: "avengers: end game", genre: "sci-fi",
|
||||
rating: 8.9, released: true,
|
||||
}
|
||||
|
||||
clone := movie{title: "avengers: end game", genre: "sci-fi"}
|
||||
|
||||
fmt.Println(avengers == clone)
|
||||
```
|
||||
1. Yes: They have the same set of fields
|
||||
2. No : They are not comparable
|
||||
3. No : Field values are different *CORRECT*
|
||||
|
||||
> **1:** That's right, this means they are comparable, but that's not enough.
|
||||
>
|
||||
> **2:** Yes, they are. They use the same struct type.
|
||||
>
|
||||
> **3:** Yes, when you omit some of the fields, Go assigns zero values to them. Here, "clone" struct value's "rating" and "released" fields are: 0, and false, respectively.
|
||||
>
|
||||
|
||||
|
||||
## Do the movie and performance struct types have the same types?
|
||||
```go
|
||||
type item struct { title string }
|
||||
type movie struct { item }
|
||||
type performance struct { item }
|
||||
```
|
||||
1. Yes: They have the same set of fields
|
||||
2. No : They have different type names *CORRECT*
|
||||
3. No : An embedded field cannot be compared
|
||||
|
||||
> **2:** Right! Types with different names cannot be compared. However, you can convert one of them to the other because they have the same set of fields. movie{} == movie(performance{}) is ok, or vice versa.
|
||||
>
|
||||
|
||||
|
||||
## What does the program print?
|
||||
```go
|
||||
type item struct{ title string }
|
||||
|
||||
type movie struct {
|
||||
item
|
||||
title string
|
||||
}
|
||||
|
||||
m := movie{
|
||||
title: "avengers: end game",
|
||||
item: item{"midnight in paris"},
|
||||
}
|
||||
|
||||
fmt.Println(m.title, "&", m.item.title)
|
||||
```
|
||||
1. midnight in paris & midnight in paris
|
||||
2. avengers: end game & avengers: end game
|
||||
3. midnight in paris & avengers: end game
|
||||
4. avengers: end game & midnight in paris *CORRECT*
|
||||
|
||||
> **4:** Right! `m.title` returns "avengers: end game" because the outer type always takes priority. However, `m.item.title` returns "midnight in paris" because you explicitly get it from the inner type: item.
|
||||
>
|
||||
|
@ -32,8 +32,8 @@ func (s *Session) Start(transfers ...Transfer) <-chan Progress {
|
||||
|
||||
for _, t := range transfers {
|
||||
go func(t Transfer) {
|
||||
defer wg.Done()
|
||||
t.Start(updates, s.done)
|
||||
wg.Done()
|
||||
}(t)
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user