rename: bouncing ball

This commit is contained in:
Inanc Gumus
2019-03-18 16:22:06 +03:00
parent 11f71ff7b3
commit 4b8ffe7f63
11 changed files with 0 additions and 0 deletions

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
)
func main() {
const (
width = 50
height = 10
cellEmpty = ' '
cellBall = '⚾'
)
var cell rune // current cell (for caching)
// create the board
board := make([][]bool, width)
for row := range board {
board[row] = make([]bool, height)
}
// create a drawing buffer
buf := make([]rune, 0, width*height)
// draw a smiley
board[12][2] = true
board[16][2] = true
board[14][4] = true
board[10][6] = true
board[18][6] = true
board[12][7] = true
board[14][7] = true
board[16][7] = true
// use the loop for measuring the performance difference
for i := 0; i < 1000; i++ {
// rewind the buffer so that the program reuses it
buf = buf[:0]
// draw the board into the buffer
for y := range board[0] {
for x := range board {
cell = cellEmpty
if board[x][y] {
cell = cellBall
}
// fmt.Print(string(cell), " ")
buf = append(buf, cell, ' ')
}
// fmt.Println()
buf = append(buf, '\n')
}
// print the buffer
fmt.Print(string(buf))
}
}