rename: bouncing ball
This commit is contained in:
93
18-project-bouncing-ball/03-animate/main.go
Normal file
93
18-project-bouncing-ball/03-animate/main.go
Normal file
@ -0,0 +1,93 @@
|
||||
// For more tutorials: https://blog.learngoprogramming.com
|
||||
//
|
||||
// Copyright © 2018 Inanc Gumus
|
||||
// Learn Go Programming Course
|
||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
//
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/inancgumus/screen"
|
||||
)
|
||||
|
||||
func main() {
|
||||
const (
|
||||
width = 50
|
||||
height = 10
|
||||
|
||||
cellEmpty = ' '
|
||||
cellBall = '⚾'
|
||||
|
||||
maxFrames = 1200
|
||||
speed = time.Second / 20
|
||||
)
|
||||
|
||||
var (
|
||||
px, py int // ball position
|
||||
vx, vy = 1, 1 // velocities
|
||||
|
||||
cell rune // current cell (for caching)
|
||||
)
|
||||
|
||||
// create the board
|
||||
board := make([][]bool, width)
|
||||
for row := range board {
|
||||
board[row] = make([]bool, height)
|
||||
}
|
||||
|
||||
// create a drawing buffer
|
||||
buf := make([]rune, 0, width*height)
|
||||
|
||||
// clear the screen once
|
||||
screen.Clear()
|
||||
|
||||
for i := 0; i < maxFrames; i++ {
|
||||
// calculate the next ball position
|
||||
px += vx
|
||||
py += vy
|
||||
|
||||
// when the ball hits a border reverse its direction
|
||||
if px <= 0 || px >= width-1 {
|
||||
vx *= -1
|
||||
}
|
||||
if py <= 0 || py >= height-1 {
|
||||
vy *= -1
|
||||
}
|
||||
|
||||
// remove the previous ball
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
board[x][y] = false
|
||||
}
|
||||
}
|
||||
|
||||
// put the new ball
|
||||
board[px][py] = true
|
||||
|
||||
// rewind the buffer (allow appending from the beginning)
|
||||
buf = buf[:0]
|
||||
|
||||
// draw the board into the buffer
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
cell = cellEmpty
|
||||
if board[x][y] {
|
||||
cell = cellBall
|
||||
}
|
||||
buf = append(buf, cell, ' ')
|
||||
}
|
||||
buf = append(buf, '\n')
|
||||
}
|
||||
|
||||
// print the buffer
|
||||
screen.MoveTopLeft()
|
||||
fmt.Print(string(buf))
|
||||
|
||||
// slow down the animation
|
||||
time.Sleep(speed)
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user