add: more exercises to funcs

This commit is contained in:
Inanc Gumus
2019-06-21 12:18:33 +03:00
parent c5f69f98b0
commit 6ed4c0fc8b
13 changed files with 553 additions and 4 deletions

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"encoding/json"
"fmt"
"strconv"
"strings"
)
func runCmd(input string, games []game, byID map[int]game) bool {
fmt.Println()
cmd := strings.Fields(input)
if len(cmd) == 0 {
return true
}
switch cmd[0] {
case "quit":
return cmdQuit()
case "list":
return cmdList(games)
case "id":
return cmdByID(cmd, games, byID)
case "save":
return cmdSave(games)
}
return true
}
func cmdQuit() bool {
fmt.Println("bye!")
return false
}
func cmdList(games []game) bool {
for _, g := range games {
printGame(g)
}
return true
}
func cmdByID(cmd []string, games []game, byID map[int]game) bool {
if len(cmd) != 2 {
fmt.Println("wrong id")
return true
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
return true
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
return true
}
printGame(g)
return true
}
func cmdSave(games []game) bool {
// load the data into encodable game values
var jg []jsonGame
for _, g := range games {
jg = append(jg, jsonGame{g.id, g.name, g.genre, g.price})
}
out, err := json.MarshalIndent(jg, "", "\t")
if err != nil {
fmt.Println("sorry, can't save:", err)
return true
}
fmt.Println(string(out))
return false
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"encoding/json"
"fmt"
)
const data = `
[
{
"id": 1,
"name": "god of war",
"genre": "action adventure",
"price": 50
},
{
"id": 2,
"name": "x-com 2",
"genre": "strategy",
"price": 40
},
{
"id": 3,
"name": "minecraft",
"genre": "sandbox",
"price": 20
}
]`
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
// encodable and decodable game type
type jsonGame struct {
ID int `json:"id"`
Name string `json:"name"`
Genre string `json:"genre"`
Price int `json:"price"`
}
func load() (games []game) {
// load the initial data from json
var decoded []jsonGame
if err := json.Unmarshal([]byte(data), &decoded); err != nil {
fmt.Println("Sorry, there is a problem:", err)
return
}
// load the data into usual game values
for _, dg := range decoded {
games = addGame(games, newGame(dg.ID, dg.Price, dg.Name, dg.Genre))
}
return games
}
func addGame(games []game, g game) []game {
return append(games, g)
}
func newGame(id, price int, name, genre string) game {
return game{
item: item{id: id, name: name, price: price},
genre: genre,
}
}
func indexByID(games []game) (byID map[int]game) {
byID = make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
return
}
func printGame(g game) {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"bufio"
"fmt"
"os"
)
func main() {
games := load()
byID := indexByID(games)
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> save : exports the data to json and quits
> quit : quits
`)
if !in.Scan() || !runCmd(in.Text(), games, byID) {
break
}
}
}