add: json encoding/decoding quiz and exercises

This commit is contained in:
Inanc Gumus
2019-05-09 14:10:09 +03:00
parent f8e5056e7a
commit 80cf86da6d
6 changed files with 466 additions and 1 deletions

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@ -0,0 +1,157 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"bufio"
"encoding/json"
"fmt"
"os"
"strconv"
"strings"
)
const data = `
[
{
"id": 1,
"name": "god of war",
"genre": "action adventure",
"price": 50
},
{
"id": 2,
"name": "x-com 2",
"genre": "strategy",
"price": 40
},
{
"id": 3,
"name": "minecraft",
"genre": "sandbox",
"price": 20
}
]`
func main() {
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
// ----------------------------------------------------------
// DECODING SOLUTION:
// encodable and decodable game type
type jsonGame struct {
ID int `json:"id"`
Name string `json:"name"`
Genre string `json:"genre"`
Price int `json:"price"`
}
// load the initial data from json
var decoded []jsonGame
if err := json.Unmarshal([]byte(data), &decoded); err != nil {
fmt.Println("Sorry, there is a problem:", err)
return
}
// load the data into usual game values
var games []game
for _, dg := range decoded {
games = append(games, game{item{dg.ID, dg.Name, dg.Price}, dg.Genre})
}
// ----------------------------------------------------------
// index the games by id
byID := make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> save : exports the data to json and quits
> quit : quits
`)
if !in.Scan() {
break
}
fmt.Println()
cmd := strings.Fields(in.Text())
if len(cmd) == 0 {
continue
}
switch cmd[0] {
case "quit":
fmt.Println("bye!")
return
case "list":
for _, g := range games {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}
case "id":
if len(cmd) != 2 {
fmt.Println("wrong id")
continue
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
continue
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
continue
}
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
case "save":
// load the data into the encodable game values
var encodable []jsonGame
for _, g := range games {
encodable = append(encodable,
jsonGame{g.id, g.name, g.genre, g.price})
}
out, err := json.MarshalIndent(encodable, "", "\t")
if err != nil {
fmt.Println("Sorry:", err)
continue
}
fmt.Println(string(out))
return
}
}
}