update: interfaces

This commit is contained in:
Inanc Gumus
2019-08-19 20:01:02 +03:00
parent b39a9ea117
commit aa7fada2aa
9 changed files with 9 additions and 202 deletions

View File

@@ -15,6 +15,5 @@ type book struct {
}
func (b book) print() {
// b is a copy of the original `book` value here.
fmt.Printf("%-15s: $%.2f \n", b.title, b.price)
}

View File

@@ -18,17 +18,6 @@ func (g *game) print() {
fmt.Printf("%-15s: $%.2f\n", g.title, g.price)
}
// + discount gets a copy of `*game`.
// + discount can update the original `game` through the game pointer.
// + it's better to use the same receiver type: `*game` for all methods.
func (g *game) discount(ratio float64) {
g.price *= (1 - ratio)
}
// PREVIOUS CODE:
// ----------------------------------------------------------------------------
// + `g` is a copy: `discount` cannot change the original `g`.
// func (g game) discount(ratio float64) {
// g.price *= (1 - ratio)
// }
}

View File

@@ -21,8 +21,6 @@ func (l list) print() {
return
}
fmt.Printf("My Store:\n")
fmt.Printf("---------\n")
for _, it := range l {
it.print()

View File

@@ -16,37 +16,18 @@ func main() {
)
var store list
store = append(store, &minecraft, &tetris, mobydick, rubik)
tetris.discount(.8)
// printer(tetris).discount(.8)
store.print()
}
/*
var my list
// type printer interface {
// print()
// }
// + only the `*game` have methods.
// + `game` doesn't have any methods.
// + `item` interface couldn't be satisfied with a `game` value.
// + it can only be satisfied with a `*game` value.
// my = my.add(minecraft)
my = append(my, &minecraft)
my = append(my, &tetris)
my = append(my, &mobydick)
// interface value stores a pointer to minecraft
minecraft.discount(.5)
my.list()
my.discount(.5)
my.list()
*/
// ! cannot add mobydick to the store: it's a book type, not a game type.
// interfaces to the rescue!
// mobydick := book{title: "moby dick", price: 10}
// my.add(&mobydick)
// ----------------------------------------------------------------
// p can store a value of any type that has a `print()` method
var p printer
p = puzzle{title: "sidewinder", price: 10}
p.print()
}