refactor: inteface composition
This commit is contained in:
@ -7,19 +7,35 @@
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package main
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import "fmt"
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import (
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"fmt"
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"strconv"
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"time"
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)
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type book struct {
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title string
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price money
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readTime int
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*product
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published interface{}
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}
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func (b book) print() {
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fmt.Printf("%-15s: %s\n", b.title, b.price.string())
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func (b *book) String() string {
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p := format(b.published)
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return fmt.Sprintf("%s - (%v)", b.product, p)
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}
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// TODO: NEW
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func (b book) sum() money {
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return b.price
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func format(v interface{}) string {
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var t int
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switch v := v.(type) {
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case int:
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t = v
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case string:
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t, _ = strconv.Atoi(v)
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default:
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return "unknown"
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}
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const layout = "2006/01"
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u := time.Unix(int64(t), 0)
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return u.Format(layout)
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}
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@ -1,17 +0,0 @@
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package main
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// usually: include the discount method in the list.go
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// it is here for clarity
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// TODO: NEW
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func (l list) discount(ratio float64) {
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type discounter interface {
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discount(float64)
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}
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for _, it := range l {
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if it, ok := it.(discounter); ok {
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it.discount(ratio)
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}
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}
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}
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@ -7,27 +7,6 @@
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package main
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import "fmt"
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type game struct {
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title string
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price money
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playTime int
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}
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func (g *game) print() {
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fmt.Printf("%-15s: %s\n", g.title, g.price.string())
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}
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// func (g *game) String() string {
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// return fmt.Sprintf("%-15s: $%.2f", g.title, g.price)
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// }
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func (g *game) discount(ratio float64) {
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g.price *= money(1 - ratio)
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}
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// TODO: NEW
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func (g *game) sum() money {
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return g.price
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*product
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}
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@ -7,28 +7,51 @@
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package main
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import "fmt"
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import (
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"fmt"
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"strings"
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)
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type summer interface {
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sum() money
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}
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type item interface {
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summer // same as: `sum() money`
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fmt.Stringer // same as: `String() string`
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}
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type list []item
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func (l list) print() {
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func (l list) String() string {
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if len(l) == 0 {
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fmt.Println("Sorry. Our store is closed. We're waiting for the delivery 🚚.")
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return "Sorry. We're waiting for delivery 🚚."
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}
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var str strings.Builder
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for _, it := range l {
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fmt.Fprintf(&str, "%s\n", it)
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}
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fmt.Fprintf(&str, "\tTOTAL : $%.2f", l.sum())
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return str.String()
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}
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func (l list) sum() (total money) {
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for _, it := range l {
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total += it.sum()
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}
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return
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}
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for _, it := range l {
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it.print()
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func (l list) discount(ratio float64) {
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type discounter interface {
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discount(float64)
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}
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// TODO: NEW
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fmt.Printf("\tTOTAL : $%.2f\n", l.sum())
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}
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// TODO: NEW
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func (l list) sum() (n money) {
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for _, it := range l {
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n += it.sum()
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if it, ok := it.(discounter); ok {
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it.discount(ratio)
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}
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}
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return n
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}
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@ -7,37 +7,36 @@
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package main
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// import "fmt"
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func main() {
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var (
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mobydick = book{title: "moby dick", price: 10, readTime: 10}
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minecraft = game{title: "minecraft", price: 20, playTime: 5}
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tetris = game{title: "tetris", price: 5, playTime: 2}
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rubik = puzzle{title: "rubik's cube", price: 5}
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import (
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"fmt"
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"sort"
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)
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var store list
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store = append(store, &minecraft, &tetris, mobydick, rubik)
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// tetris.discount(.8)
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// store.print()
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store.discount(.5)
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store.print()
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// t := store.time()
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// fmt.Printf("Total entertainment time: %d hours\n", t)
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// games := store[:2]
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// other := store[2:]
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// games.print()
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// other.print()
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// list{games, other}.print()
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// var b *book
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// var np printer
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// np = b
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// // p := printer(puzzle{title: "sidewinder", price: 10})
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// fmt.Println(np == nil)
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func main() {
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store := list{
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&book{&product{"moby dick", 10}, 118281600},
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&book{&product{"odyssey", 15}, "733622400"},
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&book{&product{"hobbit", 25}, nil},
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&puzzle{&product{"rubik's cube", 5}},
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&game{&product{"minecraft", 20}},
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&game{&product{"tetris", 5}},
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&toy{&product{"yoda", 150}},
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}
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books := store[:3]
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others := store[3:]
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books.discount(.5)
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fmt.Printf("%s\n", store)
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sort.Sort(byPrice(others))
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fmt.Printf("\n%s\n", store)
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store = list{books, others}
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fmt.Printf("\n%s\n", store)
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// store.discount(.5)
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// // sort.Sort(sort.Reverse(byPrice(store)))
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// sort.Sort(byName(store))
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// fmt.Println(store)
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}
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@ -11,6 +11,6 @@ import "fmt"
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type money float64
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func (m money) string() string {
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func (m money) String() string {
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return fmt.Sprintf("$%.2f", m)
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}
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27
interfaces/08-composition/product.go
Normal file
27
interfaces/08-composition/product.go
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@ -0,0 +1,27 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import "fmt"
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type product struct {
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title string
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price money
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}
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func (p *product) discount(ratio float64) {
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p.price *= money(1 - ratio)
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}
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func (p *product) sum() money {
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return p.price
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}
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func (p *product) String() string {
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return fmt.Sprintf("%-15s: %s", p.title, p.price)
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}
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@ -7,18 +7,6 @@
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package main
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import "fmt"
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type puzzle struct {
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title string
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price money
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}
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func (p puzzle) print() {
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fmt.Printf("%-15s: %s\n", p.title, p.price.string())
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}
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// TODO: NEW
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func (p puzzle) sum() money {
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return p.price
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*product
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}
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20
interfaces/08-composition/sort.go
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20
interfaces/08-composition/sort.go
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@ -0,0 +1,20 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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type byPrice list
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func (l byPrice) Less(i, j int) bool { return l[i].sum() < l[j].sum() }
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func (l byPrice) Len() int { return len(l) }
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func (l byPrice) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
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type byName list
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func (l byName) Less(i, j int) bool { return l[i].String() < l[j].String() }
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func (l byName) Len() int { return len(l) }
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func (l byName) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
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@ -1,19 +0,0 @@
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package main
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// usually: include the time method in the list.go
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// it is here for clarity
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// TODO: NEW
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// you could include a time method in the book and game instead.
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// but sometimes it is not possible to do so.
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func (l list) time() (total int) {
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for _, it := range l {
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switch it := it.(type) {
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case *game:
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total += it.playTime
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case book:
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total += it.readTime
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}
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}
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return total
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}
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12
interfaces/08-composition/toy.go
Normal file
12
interfaces/08-composition/toy.go
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@ -0,0 +1,12 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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type toy struct {
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*product
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}
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@ -1,23 +0,0 @@
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package main
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// don't separate your interfaces like this.
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// put them in the same file where you need to use them.
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// this is here for clarity
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type printer interface {
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print()
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}
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// TODO: NEW
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type summer interface {
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sum() money
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}
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// TODO: NEW
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// interface embedding
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// When an interface includes multiple methods,
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// choose a name that accurately describes its purpose.
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type item interface {
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printer
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summer
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}
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Block a user