add: func exercises

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Inanc Gumus
2019-06-21 11:43:53 +03:00
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# Function Exercises
1. **[Refactor the Game Store to Funcs - Step #1](https://github.com/inancgumus/learngo/tree/master/25-functions/exercises/refactor-to-funcs-1)**
Remember the game store program from the structs exercises? Now, it's time to refactor it to funcs.
2. **[Refactor the Game Store to Funcs - Step #2](https://github.com/inancgumus/learngo/tree/master/25-functions/exercises/refactor-to-funcs-2)**
Let's continue the refactoring from the previous exercise. This time, you're going to refactor the command handling logic.

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// ---------------------------------------------------------
// EXERCISE: Refactor the game store to funcs - step #1
//
// Remember the game store program from the structs exercises?
// Now, it's time to refactor it to funcs.
//
// Create games.go file
//
// 1- Move the structs there
//
// 2- Add a func that creates and returns a game.
//
// Name : newGame
// Inputs: id, price, name and genre
// Output: game
//
// 3- Add a func that adds a `game` to `[]game` and returns `[]game`:
//
// Name : addGame
// Inputs: []game, game
// Output: []game
//
// 4- Add a func that uses newGame and addGame funcs to load up the game
// store:
//
// Name : load
// Inputs: none
// Output: []game
//
// 5- Add a func that indexes games by ID:
//
// Name : indexByID
// Inputs: []game
// Output: map[int]game
//
// 6- Add a func that prints the given game:
//
// Name : printGame
// Inputs: game
//
//
// Go back to main.go and change the existing code with
// the new funcs that you've created. There are hints
// inside the code.
//
// ---------------------------------------------------------
package main
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
)
func main() {
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
// load()
games := []game{
{
item: item{id: 1, name: "god of war", price: 50},
genre: "action adventure",
},
{item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"},
{item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"},
}
// indexByID()
byID := make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> quit : quits
`)
if !in.Scan() {
break
}
fmt.Println()
cmd := strings.Fields(in.Text())
if len(cmd) == 0 {
continue
}
switch cmd[0] {
case "quit":
fmt.Println("bye!")
return
case "list":
for _, g := range games {
// printGame()
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}
case "id":
if len(cmd) != 2 {
fmt.Println("wrong id")
continue
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
continue
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
continue
}
// printGame()
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}
}
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
func load() (games []game) {
games = addGame(games, newGame(1, 50, "god of war", "action adventure"))
games = addGame(games, newGame(2, 40, "x-com 2", "strategy"))
games = addGame(games, newGame(3, 20, "minecraft", "sandbox"))
return
}
func addGame(games []game, g game) []game {
return append(games, g)
}
func newGame(id, price int, name, genre string) game {
return game{
item: item{id: id, name: name, price: price},
genre: genre,
}
}
func indexByID(games []game) (byID map[int]game) {
byID = make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
return
}
func printGame(g game) {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
)
func main() {
games := load()
byID := indexByID(games)
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> quit : quits
`)
if !in.Scan() {
break
}
fmt.Println()
cmd := strings.Fields(in.Text())
if len(cmd) == 0 {
continue
}
switch cmd[0] {
case "quit":
fmt.Println("bye!")
return
case "list":
for _, g := range games {
printGame(g)
}
case "id":
if len(cmd) != 2 {
fmt.Println("wrong id")
continue
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
continue
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
continue
}
printGame(g)
}
}
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
func load() (games []game) {
games = addGame(games, newGame(1, 50, "god of war", "action adventure"))
games = addGame(games, newGame(2, 40, "x-com 2", "strategy"))
games = addGame(games, newGame(3, 20, "minecraft", "sandbox"))
return
}
func addGame(games []game, g game) []game {
return append(games, g)
}
func newGame(id, price int, name, genre string) game {
return game{
item: item{id: id, name: name, price: price},
genre: genre,
}
}
func indexByID(games []game) (byID map[int]game) {
byID = make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
return
}
func printGame(g game) {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// ---------------------------------------------------------
// EXERCISE: Refactor the game store to funcs - step #2
//
// Let's continue the refactoring from the previous
// exercise. This time, you're going to refactor the
// command handling logic.
//
//
// Create commands.go file
//
// 1- Add a func that runs the given command from the user:
//
// Name : runCmd
// Inputs: input string, []game, map[int]game
// Output: bool
//
// This func returns true if it wants the program to
// continue. When it returns false, the program will
// terminate. So, all the commands that it calls need
// to return true or false as well depending on whether
// they want to cause the program to terminate or not.
//
// 2- Add a func that handles the quit command:
//
// Name : cmdQuit
// Input : none
// Output: bool
//
// 3- Add a func that handles the list command:
//
// Name : cmdList
// Inputs: []game
// Output: bool
//
// 4- Add a func that handles the id command:
//
// Name : cmdByID
// Inputs: cmd []string, []game, map[int]game
// Output: bool
//
// 5- Refactor the runCmd() with the cmdXXX funcs.
//
// Go back to main.go and change the existing code with
// the new funcs that you've created. There are hints
// inside the code.
//
// ---------------------------------------------------------
package main
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
)
func main() {
games := load()
byID := indexByID(games)
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
// menu()
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> quit : quits
`)
if !in.Scan() {
break
}
// --- runCmd start ---
fmt.Println()
cmd := strings.Fields(in.Text())
if len(cmd) == 0 {
continue
}
switch cmd[0] {
case "quit":
// cmdQuit()
fmt.Println("bye!")
return
case "list":
// cmdList()
for _, g := range games {
printGame(g)
}
case "id":
// cmdByID
if len(cmd) != 2 {
fmt.Println("wrong id")
continue
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
continue
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
continue
}
printGame(g)
}
// --- runCmd end ---
}
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"strconv"
"strings"
)
func runCmd(input string, games []game, byID map[int]game) bool {
fmt.Println()
cmd := strings.Fields(input)
if len(cmd) == 0 {
return true
}
switch cmd[0] {
case "quit":
return cmdQuit()
case "list":
return cmdList(games)
case "id":
return cmdByID(cmd, games, byID)
}
return true
}
func cmdQuit() bool {
fmt.Println("bye!")
return false
}
func cmdList(games []game) bool {
for _, g := range games {
printGame(g)
}
return true
}
func cmdByID(cmd []string, games []game, byID map[int]game) bool {
if len(cmd) != 2 {
fmt.Println("wrong id")
return true
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
return true
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. i don't have the game")
return true
}
printGame(g)
return true
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
func load() (games []game) {
games = addGame(games, newGame(1, 50, "god of war", "action adventure"))
games = addGame(games, newGame(2, 40, "x-com 2", "strategy"))
games = addGame(games, newGame(3, 20, "minecraft", "sandbox"))
return
}
func addGame(games []game, g game) []game {
return append(games, g)
}
func newGame(id, price int, name, genre string) game {
return game{
item: item{id: id, name: name, price: price},
genre: genre,
}
}
func indexByID(games []game) (byID map[int]game) {
byID = make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
return
}
func printGame(g game) {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"bufio"
"fmt"
"os"
)
func main() {
games := load()
byID := indexByID(games)
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> quit : quits
`)
if !in.Scan() || !runCmd(in.Text(), games, byID) {
break
}
}
}

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## ?
1. text *CORRECT*
2. text
> **1:**
>