update: interfaces lecture
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@ -22,6 +22,8 @@ func (l list) print() {
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}
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}
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for _, it := range l {
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for _, it := range l {
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// fmt.Printf("(%-10T) --> ", it)
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it.print()
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it.print()
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// you cannot access to the discount method of the game type.
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// you cannot access to the discount method of the game type.
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@ -29,3 +31,18 @@ func (l list) print() {
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// it.discount(.5)
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// it.discount(.5)
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}
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}
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}
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}
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// PREVIOUS CODE:
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// type list []*game
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// func (l list) print() {
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// if len(l) == 0 {
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// fmt.Println("Sorry. Our store is closed. We're waiting for the delivery 🚚.")
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// return
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// }
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// for _, it := range l {
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// it.print()
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// }
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// }
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@ -15,15 +15,13 @@ func main() {
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rubik = puzzle{title: "rubik's cube", price: 5}
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rubik = puzzle{title: "rubik's cube", price: 5}
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)
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)
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// thanks to the printer interface we can add different types of values
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// to the list.
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//
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// only rule: they need to implement the `printer` interface.
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// to do that: each type needs to have a print method.
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var store list
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var store list
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store = append(store, &minecraft, &tetris, mobydick, rubik)
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store = append(store, &minecraft, &tetris, mobydick, rubik)
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tetris.discount(.8)
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// printer(tetris).discount(.8)
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store.print()
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store.print()
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}
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// p can store a value of any type that has a `print()` method
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var p printer
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p = puzzle{title: "sidewinder", price: 10}
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p.print()
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}
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64
interfaces/04-interfaces/power/main.go
Normal file
64
interfaces/04-interfaces/power/main.go
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@ -0,0 +1,64 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import (
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"fmt"
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"math/rand"
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"time"
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)
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// Socket has the power!
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type Socket struct {
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power int
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}
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// Plug a device to draw power from the `Socket`
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func (s *Socket) Plug(device PowerDrawer) {
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n := rand.Intn(50)
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s.power -= n
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device.Draw(n)
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}
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// PowerDrawer can be any type that can be powered
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type PowerDrawer interface {
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Draw(power int)
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}
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// -----
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// Kettle can be powered
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type Kettle struct{}
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// Draw power to a Kettle
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func (Kettle) Draw(power int) {
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fmt.Printf("Kettle is drawing %dkW of electrical power.\n", power)
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}
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// Mixer can be powered
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type Mixer struct{}
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// Draw power to a Mixer
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func (Mixer) Draw(power int) {
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fmt.Printf("Mixer is drawing %dkW of electrical power.\n", power)
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}
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// -----
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func main() {
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rand.Seed(time.Now().UnixNano())
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kettle := Kettle{}
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mixer := Mixer{}
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socket := &Socket{100}
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socket.Plug(kettle)
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socket.Plug(mixer)
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fmt.Printf("Socket's available power is %d kW.\n", socket.power)
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}
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