add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@ -0,0 +1,51 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"math"
"os"
"runtime"
"time"
)
func main() {
// int, float64, bool, string
var (
cpus int
path, dir string
max float64
)
cpus = runtime.NumCPU()
path = os.Getenv("PATH")
max = math.Max(1.5, 2.5)
dir, _ = os.Getwd()
now := time.Now()
// cpus := runtime.NumCPU()
// path := os.Getenv("PATH")
// max := math.Max(1.5, 2.5)
// dir, _ := os.Getwd()
// dir = `"` + dir + `"`
// dir = strconv.Quote(dir)
// cpus++
// cpus *= 2.5
// max++
// max /= 2.5
// paths = strings.Split(path, ":")
// path = paths[0]
fmt.Printf("# of CPUS : %d\n", cpus)
fmt.Printf("Path : %s\n", path)
fmt.Printf("max(1.5, 2.5) : %g\n", max)
fmt.Printf("Current Directory: %s\n", dir)
fmt.Printf("Current Time : %s\n", now)
}