add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
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@ -1,3 +1,10 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import (
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@ -7,6 +14,26 @@ import (
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)
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func main() {
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// 1.
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// var a int
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// var b int
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// 2.
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// var (
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// a int
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// b int
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// )
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// 3.
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// var a, b int
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// 1.
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// fmt.Println(a, "+", b, "=", a+b)
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// 2.
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// fmt.Printf("%v + %v = %v\n", a, b, a+b)
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// ----
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// lesson: multi-return funcs, %v, and _
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a, _ := strconv.Atoi(os.Args[1])
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