add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@ -0,0 +1,42 @@
package main
import (
"fmt"
"io/ioutil"
"log"
"net/http"
"os"
)
const base = "https://swapi.co/api/"
func main() {
if len(os.Args) != 2 {
fmt.Println("Please provide a Ship ID")
return
}
url := base + "starships/" + os.Args[1]
response, err := http.Get(url)
if err != nil {
fmt.Println(err)
return
}
if code := response.StatusCode; code != http.StatusOK {
fmt.Println("Error:", http.StatusText(code))
return
}
// var r *http.Response
// _ = r
bodyBytes, err := ioutil.ReadAll(response.Body)
if err != nil {
log.Fatal(err)
}
body := string(bodyBytes)
fmt.Println(body)
}