add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
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x-tba/tictactoe/00-print/main.go
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50
x-tba/tictactoe/00-print/main.go
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package main
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import "fmt"
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/*
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~ TICTACTOE GAME IN GO ~
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+ This example uses the very basics of the Go language.
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+ The goal is learning all the basics.
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*/
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func main() {
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// VERSION #1: String Concat +
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/*
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fmt.Print("" +
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" TIC~TAC~TOE\n" +
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"\n" +
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"/---+---+---\\\n" +
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"| X | O | X |\n" +
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"+---+---+---+\n" +
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"| X | X | |\n" +
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"+---+---+---+\n" +
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"| O | O | O |\n" +
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"\\---+---+---/\n")
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*/
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// VERSION #2: String Concat +
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/*
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fmt.Println("" +
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" TIC~TAC~TOE\n" +
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"\n" +
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"/---+---+---\\\n" +
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"| X | O | X |\n" +
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"+---+---+---+\n" +
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"| X | X | |\n" +
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"+---+---+---+\n" +
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"| O | O | O |\n" +
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"\\---+---+---/")
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*/
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// VERSION #3: Raw Literals (multi line strings)
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fmt.Println(`
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TIC~TAC~TOE
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/---+---+---\
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| X | O | X |
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+---+---+---+
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| X | X | |
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+---+---+---+
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| O | O | O |
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\---+---+---/`)
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}
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