add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@@ -0,0 +1,71 @@
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
func main() {
var (
won bool
turn int
)
// VERSION 1
// const banner = " TIC~TAC~TOE"
// const board = `
// /---+---+---\
// | X | O | X |
// +---+---+---+
// | X | X | |
// +---+---+---+
// | O | O | O |
// \---+---+---/`
//
// const maxTurns = 9
// VERSION 2
// Benefit of constants:
// + Resolved to literals at compile-time
// + Fast at runtime
// + Provides overwriting unlike variables
// + Typeless: Can change type
const (
banner = `
TIC~TAC~TOE
/---+---+---\
| X | O | X |
+---+---+---+
| X | X | |
+---+---+---+
| O | O | O |
\---+---+---/`
maxTurns = 9
)
// Constants have default types
// 1 => int
// 1.5 => float64
// true => bool
// "hi" => string
// 'a' => rune
// You cannot assign to constants
// banner = "TIC TAC TOE"
// maxTurns = 10
// no need: float64(maxTurns) — constants are typeless (like basic literals)
// if maxTurns was `const maxTurns int`; then it'd be needed.
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Println(banner)
// fmt.Println(board)
fmt.Println()
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}