add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
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71
x-tba/tictactoe/03-consts/main.go
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71
x-tba/tictactoe/03-consts/main.go
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package main
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import "fmt"
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/*
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~ TICTACTOE GAME IN GO ~
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+ This example uses the very basics of the Go language.
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+ The goal is learning all the basics.
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*/
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func main() {
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var (
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won bool
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turn int
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)
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// VERSION 1
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// const banner = " TIC~TAC~TOE"
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// const board = `
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// /---+---+---\
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// | X | O | X |
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// +---+---+---+
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// | X | X | |
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// +---+---+---+
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// | O | O | O |
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// \---+---+---/`
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//
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// const maxTurns = 9
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// VERSION 2
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// Benefit of constants:
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// + Resolved to literals at compile-time
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// + Fast at runtime
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// + Provides overwriting unlike variables
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// + Typeless: Can change type
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const (
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banner = `
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TIC~TAC~TOE
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/---+---+---\
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| X | O | X |
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+---+---+---+
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| X | X | |
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+---+---+---+
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| O | O | O |
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\---+---+---/`
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maxTurns = 9
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)
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// Constants have default types
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// 1 => int
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// 1.5 => float64
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// true => bool
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// "hi" => string
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// 'a' => rune
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// You cannot assign to constants
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// banner = "TIC TAC TOE"
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// maxTurns = 10
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// no need: float64(maxTurns) — constants are typeless (like basic literals)
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// if maxTurns was `const maxTurns int`; then it'd be needed.
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progress := (1 - (float64(turn) / maxTurns)) * 100
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fmt.Println(banner)
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// fmt.Println(board)
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fmt.Println()
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fmt.Printf("Current Turn : %d\n", turn)
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fmt.Printf("Is there a winner : %t\n", won)
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fmt.Printf("Turns left : %.1f%%\n", progress)
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}
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