add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@@ -0,0 +1,54 @@
package main
import "fmt"
// printBoard prints the board
func printBoard() {
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | X | O | X |
// +---+---+---+
// | O | X | O |
// +---+---+---+
// | X | O | X |
// \---+---+---/
const cellsPerLine = 3
// Prevents the Println '\n' warning
fmt.Printf("%s\n\n", banner)
fmt.Printf("%s\n", sepHeader)
for i := 0; i < maxTurns; i++ {
lineStarts := i%cellsPerLine == 0
lineEnds := (i+1)%cellsPerLine == 0
lastLine := (i + 1) == maxTurns
if lineStarts {
fmt.Print(sepCell)
}
switchPlayer()
fmt.Printf(" %s ", player)
if lineEnds {
fmt.Println(sepCell)
}
if lineEnds && !lastLine {
fmt.Println(sepLine)
}
if lineEnds {
continue // prevents printing the sepCell below
}
// print the cell separator until 3 cells per line
fmt.Print(sepCell)
}
fmt.Printf("%s\n", sepFooter)
}