add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

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package main
import "fmt"
// printBoard prints the board
func printBoard() {
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | X | O | X |
// +---+---+---+
// | O | X | O |
// +---+---+---+
// | X | O | X |
// \---+---+---/
fmt.Printf("%s\n\n", banner)
fmt.Printf("%s\n", sepHeader)
for i, step := 0, 3; i < maxTurns; i += step {
fmt.Print(sepCell)
for j := 0; j < step; j++ {
switchPlayer()
fmt.Printf(" %s %s", player, sepCell)
}
fmt.Println()
if lastLine := (i + step); lastLine != maxTurns {
fmt.Println(sepLine)
}
}
fmt.Printf("%s\n", sepFooter)
}

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package main
// Examples are normally used for showing how to use your package.
// But you can also use them as output testing.
func ExamplePrintBoard() {
// let the printBoard function print an output
printBoard()
// the output should exactly match the following (after Output:)
// Output:
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | X | O | X |
// +---+---+---+
// | O | X | O |
// +---+---+---+
// | X | O | X |
// \---+---+---/
}

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package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const maxTurns = 9
var (
won bool
turn int
player string // current player
)
func main() {
player = player1
turn = maxTurns
// you need to call the other functions but the main
printBoard()
printStatus()
printEnding()
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}
func printEnding() {
fmt.Println()
switch {
case won:
fmt.Printf(">>> WINNER: %s\n", player)
case turn == maxTurns:
fmt.Println(">>> TIE!")
default:
switchPlayer()
fmt.Println(">> NEXT TURN!", player)
}
}
// switchPlayer switches to the next player
func switchPlayer() {
// switch the player
if player == player1 {
player = player2
} else {
player = player1
}
}

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package main
const (
banner = `
~~~~~~~~~~~~~~~
TIC~TAC~TOE
~~~~~~~~~~~~~~~`
// skin options :-)
player1, player2 = "X", "O"
sepHeader = `/---+---+---\`
sepLine = `+---+---+---+`
sepFooter = `\---+---+---/`
sepCell = "|"
)