add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
This commit is contained in:
26
x-tba/tictactoe/09-slices/board.go
Normal file
26
x-tba/tictactoe/09-slices/board.go
Normal file
@@ -0,0 +1,26 @@
|
||||
package main
|
||||
|
||||
import "fmt"
|
||||
|
||||
// printBoard prints the board
|
||||
func printBoard() {
|
||||
fmt.Printf("%s\n\n", banner)
|
||||
fmt.Printf("%s\n", sepHeader)
|
||||
|
||||
for i, step := 0, 3; i < len(cells); i += step {
|
||||
fmt.Print(sepCell)
|
||||
|
||||
for j := 0; j < step; j++ {
|
||||
move := cells[i+j]
|
||||
fmt.Printf(" %s %s", move, sepCell)
|
||||
}
|
||||
|
||||
fmt.Println()
|
||||
|
||||
if lastLine := (i + step); lastLine != len(cells) {
|
||||
fmt.Println(sepLine)
|
||||
}
|
||||
}
|
||||
|
||||
fmt.Printf("%s\n", sepFooter)
|
||||
}
|
44
x-tba/tictactoe/09-slices/board_test.go
Normal file
44
x-tba/tictactoe/09-slices/board_test.go
Normal file
@@ -0,0 +1,44 @@
|
||||
package main
|
||||
|
||||
// Examples are normally used for showing how to use your package.
|
||||
// But you can also use them as output testing.
|
||||
|
||||
func ExamplePrintBoard() {
|
||||
initCells()
|
||||
printBoard()
|
||||
|
||||
// Output:
|
||||
// ~~~~~~~~~~~~~~~
|
||||
// TIC~TAC~TOE
|
||||
// ~~~~~~~~~~~~~~~
|
||||
//
|
||||
// /---+---+---\
|
||||
// | | | |
|
||||
// +---+---+---+
|
||||
// | | | |
|
||||
// +---+---+---+
|
||||
// | | | |
|
||||
// \---+---+---/
|
||||
}
|
||||
|
||||
func ExamplePrintBoardCells() {
|
||||
initCells()
|
||||
|
||||
cells[0] = player1
|
||||
cells[4] = player2
|
||||
cells[8] = player1
|
||||
printBoard()
|
||||
|
||||
// Output:
|
||||
// ~~~~~~~~~~~~~~~
|
||||
// TIC~TAC~TOE
|
||||
// ~~~~~~~~~~~~~~~
|
||||
//
|
||||
// /---+---+---\
|
||||
// | X | | |
|
||||
// +---+---+---+
|
||||
// | | O | |
|
||||
// +---+---+---+
|
||||
// | | | X |
|
||||
// \---+---+---/
|
||||
}
|
33
x-tba/tictactoe/09-slices/init.go
Normal file
33
x-tba/tictactoe/09-slices/init.go
Normal file
@@ -0,0 +1,33 @@
|
||||
package main
|
||||
|
||||
// initCells initialize the played cells to empty
|
||||
func initCells() {
|
||||
// // create a string with empty cells
|
||||
// // " , , , , , , , , ,"
|
||||
// var s string
|
||||
|
||||
// // number of cells = maxTurns
|
||||
// for i := 1; i <= maxTurns; i++ {
|
||||
// s += emptyCell // add an empty move
|
||||
// s += "," // separate the cells with a comma
|
||||
// }
|
||||
|
||||
// // strings are immutable — you should create a new one
|
||||
// // fortunately: most of this happens in the stack memory
|
||||
// // " , , , , , , , , ," -> // " , , , , , , , , "
|
||||
// s = strings.TrimSuffix(s, ",")
|
||||
|
||||
// // store the cells in a slice (slice = list, array in other langs)
|
||||
// // Split() returns a list of strings: []string (a string slice)
|
||||
// // [" ", " ", " ", " ", " ", " ", " ", " ", " " ]
|
||||
// cells = strings.Split(s, ",")
|
||||
|
||||
// Right way:
|
||||
// cells = []string{" ", " ", " ", " ", " ", " ", " ", " ", " "}
|
||||
//
|
||||
// Or:
|
||||
cells = make([]string, maxTurns)
|
||||
for i := range cells {
|
||||
cells[i] = emptyCell
|
||||
}
|
||||
}
|
55
x-tba/tictactoe/09-slices/main.go
Normal file
55
x-tba/tictactoe/09-slices/main.go
Normal file
@@ -0,0 +1,55 @@
|
||||
package main
|
||||
|
||||
import "fmt"
|
||||
|
||||
/*
|
||||
~ TICTACTOE GAME IN GO ~
|
||||
+ This example uses the very basics of the Go language.
|
||||
+ The goal is learning all the basics.
|
||||
*/
|
||||
|
||||
const maxTurns = 9
|
||||
|
||||
var (
|
||||
won bool // is there any winner?
|
||||
turn int // total valid turns played
|
||||
player string // current player
|
||||
cells []string // used to draw the board: contains the players' moves
|
||||
)
|
||||
|
||||
func main() {
|
||||
player = player1
|
||||
|
||||
initCells()
|
||||
|
||||
play()
|
||||
|
||||
printBoard()
|
||||
printStatus()
|
||||
printEnding()
|
||||
}
|
||||
|
||||
// printStatus prints the current status of the game
|
||||
// it cannot access to the names (vars, consts, etc) inside any other func
|
||||
func printStatus() {
|
||||
fmt.Println()
|
||||
|
||||
progress := (1 - (float64(turn) / maxTurns)) * 100
|
||||
fmt.Printf("Current Turn : %d\n", turn)
|
||||
fmt.Printf("Is there a winner : %t\n", won)
|
||||
fmt.Printf("Turns left : %.1f%%\n", progress)
|
||||
}
|
||||
|
||||
func printEnding() {
|
||||
fmt.Println()
|
||||
|
||||
switch {
|
||||
case won:
|
||||
fmt.Printf(">>> WINNER: %s\n", player)
|
||||
case turn == maxTurns:
|
||||
fmt.Println(">>> TIE!")
|
||||
default:
|
||||
switchPlayer()
|
||||
fmt.Println(">> NEXT TURN!", player)
|
||||
}
|
||||
}
|
38
x-tba/tictactoe/09-slices/play.go
Normal file
38
x-tba/tictactoe/09-slices/play.go
Normal file
@@ -0,0 +1,38 @@
|
||||
package main
|
||||
|
||||
// play plays the game for the current player.
|
||||
// + registers the player's move in the board.
|
||||
// if the move is valid:
|
||||
// + increases the turn.
|
||||
func play() {
|
||||
// [" ", " ", " ", " ", " ", " ", " ", " ", " " ] -> cells slice
|
||||
// 0 1 2 3 4 5 6 7 8 -> indexes
|
||||
|
||||
// /---+---+---\
|
||||
// | 0 | 1 | 2 |
|
||||
// +---+---+---+
|
||||
// | 3 | 4 | 5 |
|
||||
// +---+---+---+
|
||||
// | 6 | 7 | 8 |
|
||||
// \---+---+---/
|
||||
|
||||
// current player plays to the 4th position (index)
|
||||
// play to a fixed position "for now".
|
||||
pos := 4
|
||||
|
||||
// register the move: put the player's sign on the board
|
||||
cells[pos] = player
|
||||
|
||||
// increment the current turns
|
||||
turn++
|
||||
}
|
||||
|
||||
// switchPlayer switches to the next player
|
||||
func switchPlayer() {
|
||||
// switch the player
|
||||
if player == player1 {
|
||||
player = player2
|
||||
} else {
|
||||
player = player1
|
||||
}
|
||||
}
|
17
x-tba/tictactoe/09-slices/skin.go
Normal file
17
x-tba/tictactoe/09-slices/skin.go
Normal file
@@ -0,0 +1,17 @@
|
||||
package main
|
||||
|
||||
const (
|
||||
banner = `
|
||||
~~~~~~~~~~~~~~~
|
||||
TIC~TAC~TOE
|
||||
~~~~~~~~~~~~~~~`
|
||||
|
||||
// skin options :-)
|
||||
player1, player2 = "X", "O"
|
||||
emptyCell = " "
|
||||
|
||||
sepHeader = `/---+---+---\`
|
||||
sepLine = `+---+---+---+`
|
||||
sepFooter = `\---+---+---/`
|
||||
sepCell = "|"
|
||||
)
|
Reference in New Issue
Block a user