add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

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package main
import "fmt"
// printBoard prints the board
func printBoard() {
fmt.Printf("%s\n\n", banner)
fmt.Printf("%s\n", sepHeader)
for i, step := 0, 3; i < len(cells); i += step {
fmt.Print(sepCell)
for j := 0; j < step; j++ {
move := cells[i+j]
fmt.Printf(" %s %s", move, sepCell)
}
fmt.Println()
if lastLine := (i + step); lastLine != len(cells) {
fmt.Println(sepLine)
}
}
fmt.Printf("%s\n", sepFooter)
}

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package main
// Examples are normally used for showing how to use your package.
// But you can also use them as output testing.
func ExamplePrintBoard() {
initCells()
printBoard()
// Output:
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | | | |
// +---+---+---+
// | | | |
// +---+---+---+
// | | | |
// \---+---+---/
}
func ExamplePrintBoardCells() {
initCells()
cells[0] = player1
cells[4] = player2
cells[8] = player1
printBoard()
// Output:
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | X | | |
// +---+---+---+
// | | O | |
// +---+---+---+
// | | | X |
// \---+---+---/
}

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package main
// initCells initialize the played cells to empty
func initCells() {
// // create a string with empty cells
// // " , , , , , , , , ,"
// var s string
// // number of cells = maxTurns
// for i := 1; i <= maxTurns; i++ {
// s += emptyCell // add an empty move
// s += "," // separate the cells with a comma
// }
// // strings are immutable — you should create a new one
// // fortunately: most of this happens in the stack memory
// // " , , , , , , , , ," -> // " , , , , , , , , "
// s = strings.TrimSuffix(s, ",")
// // store the cells in a slice (slice = list, array in other langs)
// // Split() returns a list of strings: []string (a string slice)
// // [" ", " ", " ", " ", " ", " ", " ", " ", " " ]
// cells = strings.Split(s, ",")
// Right way:
// cells = []string{" ", " ", " ", " ", " ", " ", " ", " ", " "}
//
// Or:
cells = make([]string, maxTurns)
for i := range cells {
cells[i] = emptyCell
}
}

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package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const maxTurns = 9
var (
won bool // is there any winner?
turn int // total valid turns played
player string // current player
cells []string // used to draw the board: contains the players' moves
)
func main() {
player = player1
initCells()
play()
printBoard()
printStatus()
printEnding()
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}
func printEnding() {
fmt.Println()
switch {
case won:
fmt.Printf(">>> WINNER: %s\n", player)
case turn == maxTurns:
fmt.Println(">>> TIE!")
default:
switchPlayer()
fmt.Println(">> NEXT TURN!", player)
}
}

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package main
// play plays the game for the current player.
// + registers the player's move in the board.
// if the move is valid:
// + increases the turn.
func play() {
// [" ", " ", " ", " ", " ", " ", " ", " ", " " ] -> cells slice
// 0 1 2 3 4 5 6 7 8 -> indexes
// /---+---+---\
// | 0 | 1 | 2 |
// +---+---+---+
// | 3 | 4 | 5 |
// +---+---+---+
// | 6 | 7 | 8 |
// \---+---+---/
// current player plays to the 4th position (index)
// play to a fixed position "for now".
pos := 4
// register the move: put the player's sign on the board
cells[pos] = player
// increment the current turns
turn++
}
// switchPlayer switches to the next player
func switchPlayer() {
// switch the player
if player == player1 {
player = player2
} else {
player = player1
}
}

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package main
const (
banner = `
~~~~~~~~~~~~~~~
TIC~TAC~TOE
~~~~~~~~~~~~~~~`
// skin options :-)
player1, player2 = "X", "O"
emptyCell = " "
sepHeader = `/---+---+---\`
sepLine = `+---+---+---+`
sepFooter = `\---+---+---/`
sepCell = "|"
)