add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
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44
x-tba/tictactoe/10-arrays/board_test.go
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44
x-tba/tictactoe/10-arrays/board_test.go
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package main
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// Examples are normally used for showing how to use your package.
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// But you can also use them as output testing.
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func ExamplePrintBoard() {
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initCells()
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printBoard()
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// Output:
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// ~~~~~~~~~~~~~~~
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// TIC~TAC~TOE
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// ~~~~~~~~~~~~~~~
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//
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// /---+---+---\
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// | | | |
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// +---+---+---+
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// | | | |
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// +---+---+---+
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// | | | |
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// \---+---+---/
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}
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func ExamplePrintBoardCells() {
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initCells()
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cells[0] = player1
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cells[4] = player2
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cells[8] = player1
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printBoard()
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// Output:
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// ~~~~~~~~~~~~~~~
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// TIC~TAC~TOE
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// ~~~~~~~~~~~~~~~
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//
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// /---+---+---\
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// | X | | |
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// +---+---+---+
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// | | O | |
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// +---+---+---+
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// | | | X |
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// \---+---+---/
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}
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