add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
This commit is contained in:
26
x-tba/tictactoe/13-detect-winning/board.go
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26
x-tba/tictactoe/13-detect-winning/board.go
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package main
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import "fmt"
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// printBoard prints the board
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func printBoard() {
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fmt.Printf("%s\n\n", banner)
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fmt.Printf("%s\n", sepHeader)
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for i, step := 0, 3; i < len(cells); i += step {
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fmt.Print(sepCell)
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for j := 0; j < step; j++ {
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move := cells[i+j]
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fmt.Printf(" %s %s", move, sepCell)
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}
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fmt.Println()
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if lastLine := (i + step); lastLine != len(cells) {
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fmt.Println(sepLine)
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}
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}
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fmt.Printf("%s\n", sepFooter)
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}
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41
x-tba/tictactoe/13-detect-winning/board_test.go
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x-tba/tictactoe/13-detect-winning/board_test.go
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package main
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// Examples are normally used for showing how to use your package.
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// But you can also use them as output testing.
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func ExamplePrintBoard() {
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printBoard()
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// Output:
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// ~~~~~~~~~~~~~~~
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// TIC~TAC~TOE
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// ~~~~~~~~~~~~~~~
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//
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// /---+---+---\
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// | | | |
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// +---+---+---+
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// | | | |
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// +---+---+---+
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// | | | |
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// \---+---+---/
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}
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func ExamplePrintBoardCells() {
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cells[0] = player1
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cells[4] = player2
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cells[8] = player1
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printBoard()
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// Output:
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// ~~~~~~~~~~~~~~~
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// TIC~TAC~TOE
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// ~~~~~~~~~~~~~~~
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//
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// /---+---+---\
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// | X | | |
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// +---+---+---+
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// | | O | |
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// +---+---+---+
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// | | | X |
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// \---+---+---/
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}
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55
x-tba/tictactoe/13-detect-winning/ending.go
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x-tba/tictactoe/13-detect-winning/ending.go
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package main
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// -------------------------------------------------
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// IS THERE A WINNER? OR IS IT A TIE?
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// -------------------------------------------------
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// /---+---+---\
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// | 0 | 1 | 2 |
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// +---+---+---+
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// | 3 | 4 | 5 |
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// +---+---+---+
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// | 6 | 7 | 8 |
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// \---+---+---/
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func checkWinOrTie() {
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// intentional bug: tie shouldn't happen before winning detection
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if tie = turn == maxTurns; tie {
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// if tie don't check for the winning
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return
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}
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// loop over all the players
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for i := 1; i <= 2; i++ {
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// check for the next player
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p := player2
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if i == 1 {
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p = player1
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}
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/* check horizontals */
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hor := (cells[0] == p && cells[1] == p && cells[2] == p) ||
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(cells[3] == p && cells[4] == p && cells[5] == p) ||
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(cells[6] == p && cells[7] == p && cells[8] == p)
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/* check verticals */
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ver := (cells[0] == p && cells[3] == p && cells[6] == p) ||
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(cells[1] == p && cells[4] == p && cells[7] == p) ||
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(cells[2] == p && cells[5] == p && cells[8] == p)
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/* check diagonals */
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diag := (cells[0] == p && cells[4] == p && cells[8] == p) ||
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(cells[2] == p && cells[4] == p && cells[6] == p)
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// any winner?
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if hor || ver || diag {
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won = true
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// this player wins
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player = p
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// there is a winner so don't check for tie!
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return
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}
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}
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}
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20
x-tba/tictactoe/13-detect-winning/init.go
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x-tba/tictactoe/13-detect-winning/init.go
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package main
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import (
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"math/rand"
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"time"
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)
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// init is another special function
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// Go calls it before the main function
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func init() {
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rand.Seed(time.Now().UnixNano())
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initCells()
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}
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// initCells initialize the played cells to empty
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func initCells() {
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for i := range cells {
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cells[i] = emptyCell
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}
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}
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124
x-tba/tictactoe/13-detect-winning/main.go
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x-tba/tictactoe/13-detect-winning/main.go
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package main
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import "fmt"
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/*
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~ TICTACTOE GAME IN GO ~
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+ This example uses the very basics of the Go language.
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+ The goal is learning all the basics.
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*/
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const maxTurns = 9
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var (
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won, tie bool // is there any winner or a tie?
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turn int // total valid turns played
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player = player1 // current player
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cells [maxTurns]string // used to draw the board: contains the players' moves
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lastPos int // last played position
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wrongMove bool // was the last move wrong?
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)
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//
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// VERSION 2: HELPER FUNC
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//
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func main() {
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printBoard()
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wait()
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for nextTurn() {
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wait()
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}
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// loop forever until the game ends (tie or win)
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// for {
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// // wait()
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// if !nextTurn() {
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// break
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// }
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// }
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}
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func nextTurn() bool {
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play()
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printBoard()
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fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
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// the switch below is about winning and tie conditions.
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// so it is good have checkWinOrTie() as a simple statement.
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// totally optional.
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switch checkWinOrTie(); {
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default:
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switchPlayer()
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printStatus()
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case wrongMove:
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fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
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wrongMove = false // reset for the next turn
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case won, tie:
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if won {
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fmt.Println(">>> WINNER:", player)
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} else {
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fmt.Println(">>> TIE!")
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}
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return false
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}
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return true
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}
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//
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// VERSION 1: LABELED BREAK
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//
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// func main() {
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// printBoard()
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// // this a label: it can be used by break, continue and goto
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// theGameLoop:
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// // loop forever until game ends (tie or win)
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// for {
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// // wait()
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// play()
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// printBoard()
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// fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
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// // the switch below is about winning and tie conditions.
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// // so it is good have checkWinOrTie() as a simple statement.
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// // totally optional.
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// switch checkWinOrTie(); {
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// default:
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// printStatus()
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// case wrongMove:
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// fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
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// wrongMove = false // reset for the next turn
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// case won, tie:
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// if won {
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// fmt.Println(">>> WINNER:", player)
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// } else {
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// fmt.Println(">>> TIE!")
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// }
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// break theGameLoop
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// }
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// }
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// }
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func wait() {
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fmt.Println()
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fmt.Scanln()
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}
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// printStatus prints the current status of the game
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// it cannot access to the names (vars, consts, etc) inside any other func
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func printStatus() {
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fmt.Println()
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progress := (1 - (float64(turn) / maxTurns)) * 100
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fmt.Printf("Current Turn : %d\n", turn)
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fmt.Printf("Is there a winner : %t\n", won)
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fmt.Printf("Turns left : %.1f%%\n", progress)
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}
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37
x-tba/tictactoe/13-detect-winning/play.go
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x-tba/tictactoe/13-detect-winning/play.go
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package main
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import "math/rand"
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// play plays the game for the current player.
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// + registers the player's move in the board.
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// if the move is valid:
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// + increases the turn.
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func play() {
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// pick a random move (very intelligent AI!)
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// it can play to the same position!
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lastPos = rand.Intn(maxTurns)
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// is it a valid move?
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if cells[lastPos] != emptyCell {
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wrongMove = true
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// skip the rest of the function from running
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return
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}
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// register the move: put the player's sign on the board
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cells[lastPos] = player
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// increment the current turns
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turn++
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}
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// switchPlayer switches to the next player
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func switchPlayer() {
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// switch the player
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if player == player1 {
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player = player2
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} else {
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player = player1
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}
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}
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17
x-tba/tictactoe/13-detect-winning/skin.go
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17
x-tba/tictactoe/13-detect-winning/skin.go
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@@ -0,0 +1,17 @@
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package main
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const (
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banner = `
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~~~~~~~~~~~~~~~
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TIC~TAC~TOE
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~~~~~~~~~~~~~~~`
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// skin options :-)
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player1, player2 = "X", "O"
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emptyCell = " "
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sepHeader = `/---+---+---\`
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sepLine = `+---+---+---+`
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sepFooter = `\---+---+---/`
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sepCell = "|"
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)
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