add: new tictactoe game
add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
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37
x-tba/tictactoe/13-detect-winning/play.go
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37
x-tba/tictactoe/13-detect-winning/play.go
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package main
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import "math/rand"
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// play plays the game for the current player.
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// + registers the player's move in the board.
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// if the move is valid:
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// + increases the turn.
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func play() {
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// pick a random move (very intelligent AI!)
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// it can play to the same position!
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lastPos = rand.Intn(maxTurns)
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// is it a valid move?
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if cells[lastPos] != emptyCell {
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wrongMove = true
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// skip the rest of the function from running
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return
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}
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// register the move: put the player's sign on the board
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cells[lastPos] = player
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// increment the current turns
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turn++
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}
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// switchPlayer switches to the next player
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func switchPlayer() {
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// switch the player
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if player == player1 {
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player = player2
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} else {
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player = player1
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}
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}
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