add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@@ -0,0 +1,26 @@
package main
import "testing"
func TestWrongMove(t *testing.T) {
// /---+---+---\
// | X | X | X |
// +---+---+---+
// | X | X | X |
// +---+---+---+
// | X | X | X |
// \---+---+---/
// fill the board with artificial cells
for i := range cells {
cells[i] = player1
}
// any move beyond this point is wrong.
// reason: every cell is occupied.
if play(); !wrongMove {
t.Errorf("wrongMove = %t; want true", wrongMove)
}
initCells()
}