// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import ( "fmt" "time" "github.com/inancgumus/screen" ) // --------------------------------------------------------- // EXERCISE: Adjust the width and height automatically // // Instead of setting the width and height manually, // you need to get the width and height of the terminal // screen from your operating system. // // 1. Update your program to use my screen package. // It offers an easy way to get the width and height. // // go get -u https://github.com/inancgumus/screen // // 2. Read the package's documentation and find a way to // get the screen size: width and height. // // The documentation is here: // https://godoc.org/github.com/inancgumus/screen // // 3. Use it to set the board's dimensions. // // // OPTIONAL EXERCISE // // 1. When you set the width, you may see that the ball // goes beyond the left and right borders. This happens // because the ball emoji spans to multiple console // columns (or cells). Ordinary characters have a // single column. // // 1. Get the width of the ball emoji using a function // from the following package: // // go get -u github.com/mattn/go-runewidth // // 2. Divide the width using the rune width of the // ball emoji. // // 2. Your terminal may have borders, so reduce the // height by taking into account the height of // your terminal borders. // // // EXPECTED OUTPUT // // When you run the program, the ball should start // animating across the total width and height of your // terminal screen dynamically. // // Currently you set width and height manually, so it // wasn't matter whether your terminal was bigger or // smaller, but now it will be! // // --------------------------------------------------------- func main() { const ( width = 50 height = 10 cellEmpty = ' ' cellBall = '⚾' maxFrames = 1200 speed = time.Second / 20 // drawing buffer length // // *2 for extra spaces // +1 for newlines bufLen = (width*2 + 1) * height ) var ( px, py int // ball position vx, vy = 1, 1 // velocities cell rune // current cell (for caching) ) // create the board board := make([][]bool, width) for column := range board { board[column] = make([]bool, height) } // create a drawing buffer buf := make([]rune, 0, bufLen) // clear the screen once screen.Clear() for i := 0; i < maxFrames; i++ { // calculate the next ball position px += vx py += vy // when the ball hits a border reverse its direction if px <= 0 || px >= width-1 { vx *= -1 } if py <= 0 || py >= height-1 { vy *= -1 } // remove the previous ball for y := range board[0] { for x := range board { board[x][y] = false } } // put the new ball board[px][py] = true // rewind the buffer (allow appending from the beginning) buf = buf[:0] // draw the board into the buffer for y := range board[0] { for x := range board { cell = cellEmpty if board[x][y] { cell = cellBall } buf = append(buf, cell, ' ') } buf = append(buf, '\n') } // print the buffer screen.MoveTopLeft() fmt.Print(string(buf)) // slow down the animation time.Sleep(speed) } }