// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus // --------------------------------------------------------- // EXERCISE: Refactor the game store to funcs - step #1 // // Remember the game store program from the structs exercises? // Now, it's time to refactor it to funcs. // // Create games.go file // // 1- Move the structs there // // 2- Add a func that creates and returns a game. // // Name : newGame // Inputs: id, price, name and genre // Output: game // // 3- Add a func that adds a `game` to `[]game` and returns `[]game`: // // Name : addGame // Inputs: []game, game // Output: []game // // 4- Add a func that uses newGame and addGame funcs to load up the game // store: // // Name : load // Inputs: none // Output: []game // // 5- Add a func that indexes games by ID: // // Name : indexByID // Inputs: []game // Output: map[int]game // // 6- Add a func that prints the given game: // // Name : printGame // Inputs: game // // // Go back to main.go and change the existing code with // the new funcs that you've created. There are hints // inside the code. // // --------------------------------------------------------- package main import ( "bufio" "fmt" "os" "strconv" "strings" ) func main() { type item struct { id int name string price int } type game struct { item genre string } // load() games := []game{ { item: item{id: 1, name: "god of war", price: 50}, genre: "action adventure", }, {item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"}, {item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"}, } // indexByID() byID := make(map[int]game) for _, g := range games { byID[g.id] = g } fmt.Printf("Inanc's game store has %d games.\n", len(games)) in := bufio.NewScanner(os.Stdin) for { fmt.Printf(` > list : lists all the games > id N : queries a game by id > quit : quits `) if !in.Scan() { break } fmt.Println() cmd := strings.Fields(in.Text()) if len(cmd) == 0 { continue } switch cmd[0] { case "quit": fmt.Println("bye!") return case "list": for _, g := range games { // printGame() fmt.Printf("#%d: %-15q %-20s $%d\n", g.id, g.name, "("+g.genre+")", g.price) } case "id": if len(cmd) != 2 { fmt.Println("wrong id") continue } id, err := strconv.Atoi(cmd[1]) if err != nil { fmt.Println("wrong id") continue } g, ok := byID[id] if !ok { fmt.Println("sorry. I don't have the game") continue } // printGame() fmt.Printf("#%d: %-15q %-20s $%d\n", g.id, g.name, "("+g.genre+")", g.price) } } }