// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import ( "encoding/json" "fmt" ) const data = ` [ { "id": 1, "name": "god of war", "genre": "action adventure", "price": 50 }, { "id": 2, "name": "x-com 2", "genre": "strategy", "price": 40 }, { "id": 3, "name": "minecraft", "genre": "sandbox", "price": 20 } ]` type item struct { id int name string price int } type game struct { item genre string } // encodable and decodable game type type jsonGame struct { ID int `json:"id"` Name string `json:"name"` Genre string `json:"genre"` Price int `json:"price"` } func load() (games []game) { // load the initial data from json var decoded []jsonGame if err := json.Unmarshal([]byte(data), &decoded); err != nil { fmt.Println("Sorry, there is a problem:", err) return } // load the data into usual game values for _, dg := range decoded { games = addGame(games, newGame(dg.ID, dg.Price, dg.Name, dg.Genre)) } return games } func addGame(games []game, g game) []game { return append(games, g) } func newGame(id, price int, name, genre string) game { return game{ item: item{id: id, name: name, price: price}, genre: genre, } } func indexByID(games []game) (byID map[int]game) { byID = make(map[int]game) for _, g := range games { byID[g.id] = g } return } func printGame(g game) { fmt.Printf("#%d: %-15q %-20s $%d\n", g.id, g.name, "("+g.genre+")", g.price) }