// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import "fmt" /* ~ TICTACTOE GAME IN GO ~ + This example uses the very basics of the Go language. + The goal is learning all the basics. */ const ( banner = ` TIC~TAC~TOE /---+---+---\ | | | | +---+---+---+ | | | | +---+---+---+ | | | | \---+---+---/` maxTurns = 9 ) var ( won bool turn int ) func main() { // you need to call the other functions but the main printBoard() printStatus() printEnding() } // printBoard cannot use the banner func printBoard() { // it can only use the package-level names (identifiers) fmt.Println(banner) } // printStatus prints the current status of the game // it cannot access to the names (vars, consts, etc) inside any other func func printStatus() { fmt.Println() progress := (1 - (float64(turn) / maxTurns)) * 100 fmt.Printf("Current Turn : %d\n", turn) fmt.Printf("Is there a winner : %t\n", won) fmt.Printf("Turns left : %.1f%%\n", progress) } func printEnding() { fmt.Println() // creates a new variable that belongs to printEnding() // current player player := "X" // accesses to the package-level vars: won, turn // won = true // turn = maxTurns // if won { // fmt.Printf(">>> WINNER: %s\n", player) // } else if turn == maxTurns { // != >= <= < > // fmt.Println(">>> TIE!") // } else { // fmt.Println(">> NEXT TURN!") // } switch { case won: // player := "X" fmt.Printf(">>> WINNER: %s\n", player) case turn == maxTurns: fmt.Println(">>> TIE!") default: fmt.Println(">> NEXT TURN!", player) } // invalid if the player is within the scope of the switch: // fmt.Println(">> Current Player: ", player) }