// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import "fmt" /* ~ TICTACTOE GAME IN GO ~ + This example uses the very basics of the Go language. + The goal is learning all the basics. */ const maxTurns = 9 var ( won bool turn int player string // current player ) func main() { player = player1 turn = maxTurns // you need to call the other functions but the main printBoard() printStatus() printEnding() } // printStatus prints the current status of the game // it cannot access to the names (vars, consts, etc) inside any other func func printStatus() { fmt.Println() progress := (1 - (float64(turn) / maxTurns)) * 100 fmt.Printf("Current Turn : %d\n", turn) fmt.Printf("Is there a winner : %t\n", won) fmt.Printf("Turns left : %.1f%%\n", progress) } func printEnding() { fmt.Println() switch { case won: fmt.Printf(">>> WINNER: %s\n", player) case turn == maxTurns: fmt.Println(">>> TIE!") default: fmt.Println(">> NEXT TURN!", player) } } // switchPlayer switches to the next player func switchPlayer() { // switch the player if player == player1 { player = player2 } else { player = player1 } }