// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import "fmt" /* ~ TICTACTOE GAME IN GO ~ + This example uses the very basics of the Go language. + The goal is learning all the basics. */ const maxTurns = 9 var ( won bool // is there any winner? turn int // total valid turns played player string // current player cells [maxTurns]string // used to draw the board: contains the players' moves lastPos int // last played position wrongMove bool // was the last move wrong? ) func main() { player = player1 printBoard() for i := 0; i < 4; i++ { wait() play() printBoard() fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1) printEnding() } } func wait() { fmt.Println() fmt.Scanln() } // printStatus prints the current status of the game // it cannot access to the names (vars, consts, etc) inside any other func func printStatus() { fmt.Println() progress := (1 - (float64(turn) / maxTurns)) * 100 fmt.Printf("Current Turn : %d\n", turn) fmt.Printf("Is there a winner : %t\n", won) fmt.Printf("Turns left : %.1f%%\n", progress) } func printEnding() { switch { default: switchPlayer() printStatus() case wrongMove: fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n") wrongMove = false // reset for the next turn case won: fmt.Printf(">>> WINNER: %s\n", player) case turn == maxTurns: fmt.Println(">>> TIE!") } }