// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import "testing" func TestWin(t *testing.T) { // /---+---+---\ // | O | X | X | // +---+---+---+ // | O | O | X | // +---+---+---+ // | X | O | X | // \---+---+---/ cells[0] = player2 cells[1] = player1 cells[2] = player1 cells[3] = player2 cells[4] = player2 cells[5] = player1 cells[6] = player1 cells[7] = player2 cells[8] = player1 turn = maxTurns if checkWinOrTie(); !won { t.Errorf("won = %t; want true", won) } // TestWin was messing up with the results. // Test ordering shouldn't be important. initCells() } func TestTie(t *testing.T) { // /---+---+---\ // | O | X | X | // +---+---+---+ // | X | O | O | // +---+---+---+ // | X | O | X | // \---+---+---/ cells[0] = player2 cells[1] = player1 cells[2] = player1 cells[3] = player1 cells[4] = player2 cells[5] = player2 cells[6] = player1 cells[7] = player2 cells[8] = player1 turn = maxTurns if checkWinOrTie(); !tie { t.Errorf("tie = %t; want true", tie) } initCells() }