// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus package main import "fmt" // nextTurn prints the board for the next turn and checks for the winning conditions. // if win or tie: returns false, otherwise true. func nextTurn() bool { play() printBoard() fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1) // the switch below is about winning and tie conditions. // so it is good have checkWinOrTie() as a simple statement. // totally optional. switch checkWinOrTie(); { default: switchPlayer() printStatus() case wrongMove: fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n") wrongMove = false // reset for the next turn case won, tie: if won { fmt.Println(">>> WINNER:", player) } else { fmt.Println(">>> TIE!") } return false } return true } // printStatus prints the current status of the game // it cannot access to the names (vars, consts, etc) inside any other func func printStatus() { fmt.Println() progress := (1 - (float64(turn) / maxTurns)) * 100 fmt.Printf("Current Turn : %d\n", turn) fmt.Printf("Is there a winner : %t\n", won) fmt.Printf("Turns left : %.1f%%\n", progress) }