// For more tutorials: https://blog.learngoprogramming.com // // Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // package main import ( "fmt" "time" "github.com/inancgumus/screen" "github.com/mattn/go-runewidth" ) func main() { const ( cellEmpty = ' ' cellBall = '⚾' maxFrames = 1200 speed = time.Second / 20 // initial velocities ivx, ivy = 1, 1 ) var ( px, py int // ball position vx, vy = ivx, ivy // velocities cell rune // current cell (for caching) ) width, height := screen.Size() width /= runewidth.RuneWidth(cellBall) height-- // there is a 1 pixel border in my terminal // create a drawing buffer // *2 for extra spaces // +1 for newlines buf := make([]rune, 0, (width*2+1)*height) screen.Clear() for i := 0; i < maxFrames; i++ { // calculate the next ball position px += vx py += vy // when the ball hits a border reverse its direction if px <= 0 || px >= width-1 { vx *= -1 } if py <= 0 || py >= height-1 { vy *= -1 } buf = buf[:0] for y := 0; y < height; y++ { for x := 0; x < width; x++ { cell = cellEmpty if px == x && py == y { cell = cellBall } buf = append(buf, cell, ' ') } buf = append(buf, '\n') } screen.MoveTopLeft() fmt.Print(string(buf)) time.Sleep(speed) } }